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Royal Dirk is a weapon in Dark Souls 2.

 


Royal Dirk.png

Royal Dirk+5

Stats
icon-wp_physicalAttack.png 150(*105) icon-wp_counterStrength.png 140
icon-magicbonus.png 0(*105) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*105) icon-wp_stability.png 15
icon-lightningbonus.png 0(*105) icon-durabilitiy.png 90
icon-darkbonus.png 0(*105) icon_weight.png 2.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
11

D
15
B (*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Dagger
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 105 physical dmg/105 elemental dmg and B scaling with chosen element. Dex scaling changes to C.

 A dagger fashioned from rare geisteel, boasting an unusually long blade.

Geisteel was a precious alloy created in the eastern land of Mirrah, its composition long kept secret from foreign lands.

That is, until Chancellor Wellager was ordered by King Vendrick to grant the gifted blacksmith Llewellyn a lifetime contract, whatever the cost, in order to introduce the rare alloy to Drangleic.

 


Acquired From




Hints and Tips:

  • Reinforced with Twinkling Titanite to +5
  • This dagger features a long blade, and was originally carried by Chancellor Wellager.
  • Despite the game labeling it as a dagger, the 1H moveset is the same as some straight swords, however the 2H moveset gives the weapon the generic Dagger moveset. (Similar to the Black Flamestone Dagger)
  • Consequently, due to the weapon being a mixture of a straight sword and dagger, the backstab and riposte animations are that of a straight sword, and are therefore lacking.
  • Alternatively, you can wield Espada Ropera on the right hand to replicate the "Rapier & Dagger" style.




Youtube relevant videos:

Required in Build:
((Link to build))











Royal Dirk Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 100 - - - - 140
10
D B - - - - - - 45 10 30 30 20
Regular +5 150 - - - - ^ D B - - - - - - 45 10 30 30 20
Magic 70 70 - - - ^ E C C - - - - - 42.9 26.6 27.9 27.9 17.9
Magic +5 105 105 - - - ^ E C B - - - - - 42.9 26.6 27.9 27.9 17.9
Fire 70 - 70 - - ^ E C - C - - - - 42.9 7.9 46.6 27.9 17.9
Fire +5 105 - 105 - - ^ E C - B - - - - 42.9 7.9 46.6 27.9 17.9
Lightning 70 - - 70 - ^ E C - - C - - - 42.9 7.9 27.9 46.6 17.9
Lightning +5 105 - - 105 - ^ E C - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 70 - - - 70 ^ E C - - - C - - 42.9 7.9 27.9 27.9 36.6
Dark +5 105 - - - 105 ^ E C - - - B - - 42.9 7.9 27.9 27.9 36.6
Poison 70 - - - - ^ E C - - - - - - 42.9 7.9 27.9 27.9 17.9
Poison +5 105 - - - - ^ E C - - - - - - 42.9 7.9 27.9 27.9 17.9
Bleed 70 - - - - ^ E C - - - - - - 42.9 7.9 27.9 27.9 17.9
Bleed +5 105 - - - - ^ E C - - - - - - 42.9 7.9 27.9 27.9 17.9
Raw 115 - - - - ^ E E - - - - - - 45 10 30 30 20
Raw +5 172 - - - - ^ E E - - - - - - 45 10 30 30 20
Enchanted 100 - - - - ^ E E D - - - - - 45 10 30 30 20
Enchanted +5 150 - - - - ^ E E D - - - - - 45 10 30 30 20
Mundane 50 - - - - ^ E D - - - - - - 45 10 30 30 20
Mundane +5 75 - - - - ^ E D - - - - - - 45 10 30 30 20

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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