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Gyrm Great Hammer is a weapon in Dark Souls 2.


Gyrm_Great_Hammer.png

Gyrm Great Hammer+10

Stats
icon-wp_physicalAttack.png 450(*301) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*301) icon-wp_poiseDamage.png 60
icon-firebonus.png 0(*301) icon-wp_stability.png 30
icon-lightningbonus.png 0(*301) icon-durabilitiy.png 80
icon-darkbonus.png 0(*301) icon_weight.png 20
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
40
A (*B)
4
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused: 301 physical dmg/301 elemental dmg and B scaling with chosen element. Str scaling changes to B.





A great hammer used by the nomadic Gyrm.
 
A makeshift weapon created from a blacksmith's anvil.
As heavy as it appears.
 
Crafted rather shoddily, but each hit landed is certain to inflict serious damage. 

Acquired From



Hints and Tips:

  • Upgraded with regular Titanite. Cannot be infused with Bleed.
  • The R1 attacks have short reach, but they're quick for the weapons' size. One-handed R1 is slam right in front of you. It can hit multiple enemies if they're grouped tightly enough. Two-handed R1 is a spin followed by a slam. The hammer's strong attacks are essentially all spinning moves that hit around you; the two-handed spin will inflict two hits at least--but it takes a large amount of your own stamina with each hit. The two-handed R2 strong attack will inflict massive damage, making it one of the most hard hitting, if not the hardest hitting weapon in the game. With 85 strength and a +10 Gyrm Great Hammer, the Flexile Sentry fell in 2-3 two handed R2 strong attacks on NG+, although it is safe to say the strength stat is a bit overdone.
  • A +10 Great Hammer, wielded with the minimum 40 strength, will inflict 400-500 damage on a one-handed hit. A strong attack will do 500-600 damage, and a leaping attack can do over a thousand damage (used Ironclads in the Iron Keep for testing, actual damage may vary (Ironclads are weak to strike damage, this is not a good test)).
  • At Normal +10 with 50 Strength this weapon has an Attack Rating of 577 (430+147).


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Gyrm Great Hammer move set & power stance video

Required in Build:
((Link to build))

 

Gyrm Great Hammer Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 225 - - - - 100
60
C - - - - - - - 45 10 30 30 40
Regular +10 450 - - - - ^ A - - - - - - - 45 10 30 30 40
Magic 150 150 - - - ^ C - C - - - - - 42.9 26.6 27.9 27.9 37.9
Magic +10 301 301 - - - ^ B - B - - - - - 42.9 26.6 27.9 27.9 37.9
Fire 150 - 150 - - ^ C - - C - - - - 42.9 7.9 46.6 27.9 37.9
Fire +10 301 - 301 - - ^ B - - B - - - - 42.9 7.9 46.6 27.9 37.9
Lightning 150 - - 150 - ^ C - - - C - - - 42.9 7.9 27.9 46.6 37.9
Lightning +10 301 - - 301 - ^ B - - - B - - - 42.9 7.9 27.9 46.6 37.9
Dark 150 - - - 150 ^ C - - - - C - - 42.9 7.9 27.9 27.9 56.6
Dark +10 301 - - - 301 ^ B - - -   B - - 42.9 7.9 27.9 27.9 56.6
Poison 150 - - - - ^ C - - - - - 112 - 42.9 7.9 27.9 27.9 37.9
Poison +10 301 - - - - ^ B - - - - - 140 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 247 - - - - ^ E - - - - - - - 45 10 30 30 40
Raw +10 494 - - - - ^ D - - - - - - - 40 10 30 30 40
Enchanted 215 - - - - ^ E - D - - - - - 40 10 30 30 40
Enchanted +10 430 - - - - ^ D - C - - - - - 40 10 30 30 40
Mundane 107 - - - - ^ D - - - - - - - 40 10 30 30 40
Mundane+10 215 - - - - ^ C - - - - - - - 40 10 30 30 40

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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