Gyrm Great Hammer

Gyrm Great Hammer+10

Stats
icon wp physicalAttack 450(*301) icon wp counterStrength 100
icon magicbonus 0 (*301) icon wp poiseDamage 60
icon firebonus 0(*301) icon wp stability 30
icon lightningbonus 0(*301) icon durabilitiy 80
icon darkbonus 0(*301) icon weight 20
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
40
A (*B)
4
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused: 301 physical dmg/301 elemental dmg and B scaling with chosen element. Str scaling changes to B.

Gyrm Great Hammer is a weapon in Dark Souls 2.





A great hammer used by the nomadic Gyrm.
 
A makeshift weapon created from a blacksmith's anvil.
As heavy as it appears.
 
Crafted rather shoddily, but each hit landed is certain to inflict serious damage. 

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite. Cannot be infused with Bleed.
  • The R1 attacks have short reach, but they're quick for the weapons' size. One-handed R1 is slam right in front of you. It can hit multiple enemies if they're grouped tightly enough. Two-handed R1 is a spin followed by a slam.
  • The hammer's strong attacks are essentially all spinning moves that hit around you; the two-handed spin will inflict two hits at least--but it takes a large amount of your own stamina with each hit. The two-handed R2 strong attack will inflict massive damage, making it one of the most hard hitting weapons in the game.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Gyrm Great Hammer move set & power stance video

Required in Build:
((Link to build))

 

Gyrm Great Hammer Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 225 - - - - 100
60
C - - - - - - - 45 10 30 30 40
Regular +10 450 - - - - ^ A - - - - - - - 45 10 30 30 40
Magic 150 150 - - - ^ C - C - - - - - 42.9 26.6 27.9 27.9 37.9
Magic +10 301 301 - - - ^ B - B - - - - - 42.9 26.6 27.9 27.9 37.9
Fire 150 - 150 - - ^ C - - C - - - - 42.9 7.9 46.6 27.9 37.9
Fire +10 301 - 301 - - ^ B - - B - - - - 42.9 7.9 46.6 27.9 37.9
Lightning 150 - - 150 - ^ C - - - C - - - 42.9 7.9 27.9 46.6 37.9
Lightning +10 301 - - 301 - ^ B - - - B - - - 42.9 7.9 27.9 46.6 37.9
Dark 150 - - - 150 ^ C - - - - C - - 42.9 7.9 27.9 27.9 56.6
Dark +10 301 - - - 301 ^ B - - -   B - - 42.9 7.9 27.9 27.9 56.6
Poison 150 - - - - ^ C - - - - - 112 - 42.9 7.9 27.9 27.9 37.9
Poison +10 301 - - - - ^ B - - - - - 140 - 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 247 - - - - ^ E - - - - - - - 45 10 30 30 40
Raw +10 494 - - - - ^ D - - - - - - - 40 10 30 30 40
Enchanted 215 - - - - ^ E - D - - - - - 40 10 30 30 40
Enchanted +10 430 - - - - ^ D - C - - - - - 40 10 30 30 40
Mundane 107 - - - - ^ D - - - - - - - 40 10 30 30 40
Mundane+10 215 - - - - ^ C - - - - - - - 40 10 30 30 40

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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    • Anonymous

      This weapon is just hilarious. It's like a blacksmith got fed up with his king's requirements and crafted this to "smith" people with it.

      So many complex designs on so many fancy weapons, yet the ones capable of crushing giants down are the simplest tools.

      • Anonymous

        So... I was comparing greathammer stats. It turns out that this anvil on a stick is just a straight up better version of both the Demon Greathammer and Drakekeeper Greathammer - on paper, anyhow. All 3 of them have the exact same stats except - same damage, defenses, stability, counter damage, and poise damage - but they differ in weight and requirements. The Demon Greathammer requires 50 strength and weighs 26.0; The Drakekeeper requires 50 Strength and weights 20.0; The Gyrm Hammer requires 40 Strength and weighs 20.0; in conclusion, gyrm hammer is just statistically better, requiring 10 less Strength (5 less if you two-hand), having the lowest Dex requirement, and tying with Drakekeeper for weight. Unless the Demon Hammer and Drakekeeper Hammer have better movesets or stamina consumption, there is really no statistical reason to *not* pick Gyrm Hammer over them. Then again, this is based off of the wiki's recorded information, which could potentially be wrong. Some double-checking is necessary,

        • Anonymous

          This thing has an unusual great hammer moveset that I prefer to the generic great hammers. 2H normal attack is a hammer swipe and then a hammer smash that knocks down, strong attack is a spin that knocks down. Normally greathammers either don't have a spin or have it as a second attack and it's generally rarely used, even though it's great crowd control.

          • Anonymous

            When you prop an anvil on a stick and think: "Mhm... it's too light... Lemmi wrap some chain around it..."

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