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Smelter Hammer is a weapon in Dark Souls 2.


Smelter Hammer.png

Smelter Hammer+10

Stats
icon-wp_physicalAttack.png 500 (*315) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*308) icon-wp_poiseDamage.png 60
icon-firebonus.png 0(*308) icon-wp_stability.png 30
icon-lightningbonus.png 0(*308) icon-durabilitiy.png 300
icon-darkbonus.png 0(*308) icon_weight.png 35
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
70
A(*B)
6
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused: 315 physical dmg/308 elemental dmg and B scaling with chosen element. Str scaling changes to B.



Weapon wielded by the iron warriors that wander Brume Tower.

Appears to have once been an axe, but in this terribly melted state it is little more than a great lump that crushes its foes by virtue of its sheer weight. 


Acquired From

  • Uncommon/Rare drop from the Iron Warrior that wields the weapon itself (Also drops from the Iron Warrior using the bleed mace, such as outside the bonfire near Fume Knight). Encountered several times throughout the Crown of the Old Iron King DLC.




Hints and Tips:

  • Upgraded with regular Titanite. Cannot be upgraded with Bleed.
  • The Smelter Hammer is considerably slower in attacking than many other Great Hammers, while also extremely larger than all the other Great Hammers.
  • Despite requiring 70 STR to wield one handed (35 for two handed), you can power stance the Smelter Hammer with 99 STR.
  • In PVP, challenging to dodge without a high AGL value as the hit box is enormous.
  • The two-handed parry animation is replaced with a spin attack where the player rotates completely around twice then hurls themselves as a missile; most of the damage comes from the missile part of the attack.
  • The running attack, both one and two-handed are unique. A long-distance jump attack occurs instead of the normal Great Hammer swinging attack.
  • The two-handed R1 attacks combo into the normal 2-handed R2 attack (Spin attack) on other Great Hammers (excluding Archdrake Mace).
  • The two-handed R2 attacks combo with an initial overhead attack, followed by a reverse overhead attack that hits behind the player.
  • Be aware that other players can begin a backstab while you're laying on the ground after using the special L2 attack, recommended to wear Jester's Top, Ironclad Armour and/or Gower's Ring of Protection to negate backstab critical damage.
  • Can be disguised as offhand Fist Weapon if one has Illusory Rings or Hidden Weapon spell while carrying Caestus as main weapon.
  • Rolling attack strikes both in front of you and behind you (more to the side that it's being held on) which is extremely useful to bait players coming out of a roll attempting to backstab.
  • move-set is fairly unknown in the online community and most people I have seen who use it don't use it to its full potential making it a wonderful surprise weapon to players in pvp When used properly. (Quite a hindrance to players who are not skilled with slower weapons as its difficult to utilize)
  • Great weapon in narrow spaces as durability is very high (so hitting walls is something you shouldn't care about) and difficult to avoid unless the enemy is good at dodging.
  • The immense power of this weapon could easily 1-2 shot any opponent in pvp especially with a backstab. (Backstab animation is seemingly slower than most great hammers)
  • 2 handed overhead attack will pancake nearly every enemy in game.
  • 2 handed move set is much faster than single handed.
  • The weapon is extremely large, and can take up good amount of screenspace making it hard to see.
  • The Smelter Hammer is often called the "Chicken Drumstick" or "Chicken Wing" by its fans because of its similar appearance.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))


Required in Build:
((Link to build))





Smelter Hammer Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 384 - - - - 100
60
C - - - - - - - 50 10 30 30 40
Regular +10 500 - - - - ^ A - - - - - - - 50 10 30 30 40
Magic 241 295 - - - ^ C - C - - - - - 47.7 28.3 27.7 27.7 37.7
Magic +10 315 308 - - - ^ B - B - - - - - 47.7 28.3 27.7 27.7 37.7
Fire 241 - 295 - - ^ C - - C - - - - 47.7 7.7 48.3 27.7 37.7
Fire +10 315 - 308 - - ^ B - - B - - - - 47.7 7.7 48.3 27.7 37.7
Lightning 241 - - 295 - ^ C - - - C - - - 47.7 7.7 27.7 48.3 37.7
Lightning +10 315 - - 308 - ^ B - - - B - - - 47.7 7.7 27.7 48.3 37.7
Dark 241 - - - 295 ^ C - - - - C - - 47.7 7.7 27.7 27.7 58.3
Dark +10 315 - - - 308 ^ B - - - - B - - 47.7 7.7 27.7 27.7 58.3
Poison 241 - - - - ^ C - - - - - 123 - 47.7 7.7 27.7 27.7 37.7
Poison +10 315 - - - - ^ B - - - - - 154 - 47.7 7.7 27.7 27.7 37.7
Bleed N/A - - - - N/A N/A - - - - - - N/A - - - - -
Bleed +10 N/A - - - - N/A N/A - - - - - - N/A - - - - -
Raw 441 - - - - ^ E - - - - - - - 50 10 30 30 40
Raw +10 575 - - - - ^ D - - - - - - - 50 10 30 30 40
Enchanted 384 - - - - ^ E - D - - - - - 50 10 30 30 40
Enchanted +10 500 - - - - ^ D - C - - - - - 50 10 30 30 40
Mundane 192 - - - - ^ - - - - - - - - 50 10 30 30 40
Mundane +10 250 - - - - ^ C - - - - - - - 50 10 30 30 40

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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