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Dragon Tooth is a weapon in Dark Souls 2.


Dragon Tooth.png

Dragon Tooth+5


Stats
icon-wp_physicalAttack.png 470(*329) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*329) icon-wp_poiseDamage.png 60
icon-firebonus.png 0(*329) icon-wp_stability.png 30
icon-lightningbonus.png 0(*329) icon-durabilitiy.png 70
icon-darkbonus.png 0(*329) icon_weight.png 20.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
50
A (*B)
10
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused: 329 physical dmg/329 elemental dmg and B scaling with chosen element. Str scaling changes to B.

 

A giant dragon tooth used as a great hammer. As solid as a boulder, this tooth is said to be taken from a dragon, but the truth of this claim is unclear.

What is certain is that is bears some mystical power, and its wielder gains resistance to magic and fire.


Effect: resistance to magic and fire 

Acquired From

DARK SOULS II

  • Treasure from Dragon Aerie. You will find it in a nest full of dragon eggs. It should be the first nest in the area you fight the first dragon. Roll through the eggs or attack them to break them. It will be in the centre.

SCHOLAR OF THE FIRST SIN

  • Same location as in the base game, but an additional Dragon Tooth can be found in the area after the Belfry Gargoyles boss engagement. Below the bonfire with dogs and an NPC invader. (where the Bastille Key was originally obtained)


Hints and Tips:

  • Upgraded with Twinkling Titanite. Cannot be infused with Bleed.
  • Grants Magic and Fire resistance: Raises Fire and Magic defence by 50 points.
  • Best used with high poise to punish in mid attack and stun-lock (applicable in both PvP and PvE).


YouTube relevant videos:
(( Links only please, no embeds, no PvP videos.))


Required in Build:
((Link to build))





Dragon Tooth Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 313 - - - - 100
60
D - - - - - - - 45 20 40 30 40
Regular +5 470 - - - - ^ A - - - - - - - 45 20 40 30 40
Magic 219 219 - - - ^ D - C - - - - - 42.9 36.6 37.9 27.9 37.9
Magic +5 329 329 - - - ^ B - B - - - - - 42.9 36.6 37.9 27.9 37.9
Fire 219 - 219 - - ^ D - - C - - - - 42.9 17.9 56.6 27.9 56.6
Fire +5 329 - 329 - - ^ B - - B - - - - 42.9 17.9 56.6 27.9 37.9
Lightning 219 - - 219 - ^ D - - - C - - - 42.9 17.9 37.9 27.9 37.9
Lightning +5 329 - - 329 - ^ B - - - B - - - 42.9 17.9 37.9 46.6 37.9
Dark 219 - - - 219 ^ D - - - - C - - 42.9 17.9 37.9 27.9 56.6
Dark +5 329 - - - 329 ^ B - - - - B - - 42.9 17.9 37.9 27.9 56.6
Poison 219 - - - - ^ D - - - - - 112 - 42.9 17.9 37.9 27.9 37.9
Poison +5 329 - - - - ^ B - - - - - 140 - 42.9 17.9 37.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 359 - - - - ^ E - - - - - - - 45 20 40 30 40
Raw +5 540 - - - - ^ D - - - - - - - 45 20 40 30 40
Enchanted 313 - - - - ^ E - D - - - - - 45 20 40 30 40
Enchanted +5 470 - - - - ^ D - C - - - - - 45 20 40 30 40
Mundane 156 - - - 0 ^ E - - - - - - - 45 20 40 30 40
Mundane+5 235 - - - 0 ^ C - - - - - - - 45 20 40 30 40

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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