![]() Dragon Tooth+5Stats |
|||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
470(*329) | ![]() |
100 | ||||||||||||||||
![]() |
0 (*329) | ![]() |
60 | ||||||||||||||||
![]() |
0(*329) | ![]() |
30 | ||||||||||||||||
![]() |
0(*329) | ![]() |
70 | ||||||||||||||||
![]() |
0(*329) | ![]() |
20.0 | ||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
![]() |
![]() |
![]() |
![]() |
||||||||||||||||
50 A (*B) |
10 | – | – | ||||||||||||||||
![]() |
![]() |
![]() |
![]() |
||||||||||||||||
*B | *B | *B | *B | ||||||||||||||||
Weapon Type | Great Hammer | ||||||||||||||||||
Attack Type | Strike | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Special | No |
Dragon Tooth is a weapon in Dark Souls 2.
A giant dragon tooth used as a great hammer. As solid as a boulder, this tooth is said to be taken from a dragon, but the truth of this claim is unclear.
What is certain is that is bears some mystical power, and its wielder gains resistance to magic and fire.
Effect: resistance to magic and fire
Acquired From
DARK SOULS II
- Treasure from Dragon Aerie. You will find it in a nest full of dragon eggs. It should be the first nest in the area you fight the first dragon. Roll through the eggs or attack them to break them. It will be in the centre.
SCHOLAR OF THE FIRST SIN
- Same location as in the base game, but an additional Dragon Tooth can be found in the area after the Belfry Gargoyles boss engagement. Below the bonfire with dogs and an NPC invader. (where the Bastille Key was originally obtained)
Hints and Tips:
- Upgraded with Twinkling Titanite. Cannot be infused with Bleed.
- Grants Magic and Fire resistance: Raises Fire and Magic defence by 50 points.
- Best used with high poise to punish in mid attack and stun-lock (applicable in both PvP and PvE).
YouTube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Required in Build:
((Link to build))
Dragon Tooth Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Regular | 313 | - | - | - | - | 100 60 |
D | - | - | - | - | - | - | - | 45 | 20 | 40 | 30 | 40 |
Regular +5 | 470 | - | - | - | - | ^ | A | - | - | - | - | - | - | - | 45 | 20 | 40 | 30 | 40 |
Magic | 219 | 219 | - | - | - | ^ | D | - | C | - | - | - | - | - | 42.9 | 36.6 | 37.9 | 27.9 | 37.9 |
Magic +5 | 329 | 329 | - | - | - | ^ | B | - | B | - | - | - | - | - | 42.9 | 36.6 | 37.9 | 27.9 | 37.9 |
Fire | 219 | - | 219 | - | - | ^ | D | - | - | C | - | - | - | - | 42.9 | 17.9 | 56.6 | 27.9 | 56.6 |
Fire +5 | 329 | - | 329 | - | - | ^ | B | - | - | B | - | - | - | - | 42.9 | 17.9 | 56.6 | 27.9 | 37.9 |
Lightning | 219 | - | - | 219 | - | ^ | D | - | - | - | C | - | - | - | 42.9 | 17.9 | 37.9 | 27.9 | 37.9 |
Lightning +5 | 329 | - | - | 329 | - | ^ | B | - | - | - | B | - | - | - | 42.9 | 17.9 | 37.9 | 46.6 | 37.9 |
Dark | 219 | - | - | - | 219 | ^ | D | - | - | - | - | C | - | - | 42.9 | 17.9 | 37.9 | 27.9 | 56.6 |
Dark +5 | 329 | - | - | - | 329 | ^ | B | - | - | - | - | B | - | - | 42.9 | 17.9 | 37.9 | 27.9 | 56.6 |
Poison | 219 | - | - | - | - | ^ | D | - | - | - | - | - | 112 | - | 42.9 | 17.9 | 37.9 | 27.9 | 37.9 |
Poison +5 | 329 | - | - | - | - | ^ | B | - | - | - | - | - | 140 | - | 42.9 | 17.9 | 37.9 | 27.9 | 37.9 |
Bleed (N/A) | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Raw | 359 | - | - | - | - | ^ | E | - | - | - | - | - | - | - | 45 | 20 | 40 | 30 | 40 |
Raw +5 | 540 | - | - | - | - | ^ | D | - | - | - | - | - | - | - | 45 | 20 | 40 | 30 | 40 |
Enchanted | 313 | - | - | - | - | ^ | E | - | D | - | - | - | - | - | 45 | 20 | 40 | 30 | 40 |
Enchanted +5 | 470 | - | - | - | - | ^ | D | - | C | - | - | - | - | - | 45 | 20 | 40 | 30 | 40 |
Mundane | 156 | - | - | - | 0 | ^ | E | - | - | - | - | - | - | - | 45 | 20 | 40 | 30 | 40 |
Mundane+5 | 235 | - | - | - | 0 | ^ | C | - | - | - | - | - | - | - | 45 | 20 | 40 | 30 | 40 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
||
![]() |
![]() Poise Damage |
|||
![]() Lighting Bonus |
![]() Cast Speed |
|||
![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
24 Mar 2019 03:43
you can find other after the Belfry Gargoyle Boss, after the campfire go down stairs, you get invaded, go to the corpse at the end
- Anonymous
- Anonymous
- Anonymous
06 Dec 2018 08:39
Mad dragon build power stance 2 of these babies Start bandit Dump stats adapt, atunement, int, faith 75 str (requires 69 lvls) 15 dex (1 lvl) 50 vit ( 39 lvls) 30 end(23 lvls) 30 vig (21 lvls) Wich puts you at soul lvl 164 but ive seen SL of 200 in pvp so you have 36 lvls of wiggle room you could get your 30 adaptability with a few more points in endurance Have fun oneshotting everything Ow armor? Something reasonably light ofc third dragon ring and soldier ring+2 you need high poise for this build so a ring of giants is def up there red tearstone ring for that extra umph at the end is also a lot of fun but 4th ring is w/e you prefer
24 Nov 2016 22:37
Poise drains unusually fast for a weapon that is a tooth from a ever-lasting, immortal, stone dragon.
- Anonymous
28 May 2019 20:57
What does L2 do
2
+10
-1