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Foot Soldier Sword is a weapon in Dark Souls 2.

 


Foot Soldier Sword.png

Foot Soldier Sword+10

Stats
icon-wp_physicalAttack.png 230 (*161) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*161) icon-wp_poiseDamage.png 25
icon-firebonus.png 0(*161) icon-wp_stability.png 20
icon-lightningbonus.png 0(*161) icon-durabilitiy.png 20
icon-darkbonus.png 0(*161) icon_weight.png 2.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
7
C
6
E
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Straight Sword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 161 physical dmg/161 elemental dmg and B scaling with chosen element.

Inexpensive straight sword. Standard issue for Drangleic foot soldiers.
No masterpiece, this weapon won't be used to fend off any truly threatening foe."

Acquired From



Hints and Tips:

  • Upgraded with Titanite to +10.
  • Despite its humble appearance and description, it is actually a decent weapon due to its incredibly low weight and above average poise damage for long swords though note it also has remarkably low durability.
  • But despite all this, the weapon still suffers from poor scaling. Because of this, you may want to infuse it with an element if you have the stats for it.
  • Along with the Ashen Warrior Sword and the Shortsword, this is the only other straight sword with a complete set of thrusting attacks.



Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Move Set
Dual Wielding Tutorial


Required in Build:
((Link to build))














Foot Soldier Sword Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 115 - - - - 110
25
D E - - - - - - 30 5 20 20 10
Regular +10 230 - - - - ^ C E - - - - - - 30 5 20 20 10
Magic 80 80 - - - ^ D E C - - - - - 27.9 21.6 17.9 17.9 7.9
Magic +10 161 161 - - - ^ D E B - - - - - 27.9 21.6 17.9 17.9 7.9
Fire 80 - 80 - - ^ D E - C - - - - 27.9 2.9 36.6 17.9 7.9
Fire +10 161 - 161 - - ^ D E - B - - - - 27.9 2.9 36.6 17.9 7.9
Lightning 80 - - 80 - ^ D E - - C - - - 27.9 2.9 17.9 36.6 7.9
Lightning +10 161 - - 161 - ^ D E - - B - - - 27.9 2.9 17.9 36.6 7.9
Dark 80 - - - 80 ^ D E - - - C - - 27.9 2.9 17.9 17.9 26.6
Dark +10 161 - - - 161 ^ D E - - - B - - 27.9 2.9 17.9 17.9 26.6
Poison 80 - - - - - D E - - - - - - 27.9 2.9 17.9 17.9 7.9
Poison +10 161 - - -   ^ D E - - - - 140 - 27.9 2.9 17.9 17.9 7.9
Bleed 80 - - -   ^ D E - - - - - - 27.9 2.9 17.9 17.9 7.9
Bleed +10 161 - - -   ^ D E - - - - - 140 27.9 17.9 17.9 17.9 7.9
Raw 132 - - -   ^ E E - - - - - 140 30 5 20 20 10
Raw +5 264 - - -   ^ E E - - - - - - 30 5 20 20 10
Enchanted 115 - - -   ^ E E D - - - - - 30 5 20 20 10
Enchanted +5 230 - - -   ^ E E C - - - - - 30 5 20 20 10
Mundane 57 - - -   ^ E E - - - - - - 30 5 20 20 10
Mundane+10 115 - - -   ^ E E - - - - - - 30 5 20 20 10


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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