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Pate's Spear is a weapon in Dark Souls 2.


Pate's Spear.png

Pate's Spear+5

Stats
icon-wp_physicalAttack.png 270(*189) icon-wp_counterStrength.png 130
icon-magicbonus.png 0 (*189) icon-wp_poiseDamage.png 20
icon-firebonus.png 0(*189) icon-wp_stability.png 25
icon-lightningbonus.png 0(*189) icon-durabilitiy.png 50
icon-darkbonus.png 0(*189) icon_weight.png 6.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
11
E
27
B (*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Spear
Attack Type Strike
Enchantable Yes
Special No
*When infused: 189 physical dmg/189 elemental dmg and B scaling with chosen element. Dex scaling changes to C.


A long spear wielded by Pate.

This appears to be a very ordinary spear, but seems to have accumulated power of the course of countless battles.


It is not always advisable to stand out. Especially if you have something to hide.


Acquired From

  • It is dropped by killing Mild Mannered Pate when you encounter him in Forest of Fallen Giants.
  • Alternatively, if you leave him alive, get the white soapstone off him and exhaust all dialogue options you are able to summon him for the Last Giant Boss fight, if you do and he survives the fight then you can meet him later at Earthen Peak where he will give you all of his related gear here, including his ring, Ring of Thorns

.

  • Secondary Alternative: if left alive he moves on to Brightstone Cove Tseldora where if you exhaust the dialogue options of Creighton the Wanderer, and he has moved on as well, you will find the two of them fighting each other later on; if you choose to help Pate, he will reward you with Pate's Spear and other various items relating to him here as well, if you didn't receive them in earthen peak. If you choose to help Creighton then you will receive Pate's Spear, Ring of Thorns, and Creighton's armor set.
    • Choosing to help Pate and killing Creighton makes his set purchasable from the undead merchant.




Hints and Tips:

  • Upgrades with Twinkling Titanite.
  • The running attack is the same as the running lance attack. This makes the running attack harder hitting if the entirety of the attack makes contact, but a miss has a long recovery and leaves you open.
  • The backstep attack is the standard spear R1 backstep attack. This is one of very few weapons in the game with a running attack that is different from its backstep attack,
  • Is just a hair shorter than the pike and at 40 dexterity this is a versatile weapon with a solid attack rating of ~340 and requires only 16 strength to powerstance. Effective for both PvE and PvP.


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Dual Wielding Pate's Spear Tutorial
Required in Build:
((Link to build))
 



Pate's Spear Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 180 - - - - 130
20
E B - - - - - - 40 10 30 30 30
Regular +5 270 - - - - - E B - - -   - - 40 10 30 30 30
Magic 126 126 - - - ^ E C C - - - - - 37.9 26.6 27.9 27.9 27.9
Magic +5 189 189 - - - ^ E C B - - - - - 37.9 26.6 27.9 27.9 27.9
Fire 126 - 126 - - ^ E C - C - - - - 37.9 7.9 46.6 27.9 27.9
Fire +5 189 - 189 - - ^ E C - B - - - - 37.9 7.9 46.6 27.9 27.9
Lightning 126 - - 126 - ^ E C - - C - - - 37.9 7.9 27.9 46.6 27.9
Lightning +5 189 - - 189 - ^ E C - - B - - - 37.9 7.9 27.9 46.6 27.9
Dark 126 - - - 126 ^ E C - - - C - - 37.9 7.9 27.9 27.9 46.6
Dark +5 189 - - - 189 ^ E C - - - B - - 37.9 7.9 27.9 27.9 46.6
Poison 126 - - - - ^ E C - - - - 112 - 37.9 7.9 27.9 27.9 27.9
Poison +5 189 - - - - ^ E C - - - - 140 - 37.9 7.9 27.9 27.9 27.9
Bleed 126 - - - - ^ E C - - - - - 112 37.9 7.9 27.9 27.9 27.9
Bleed +5 189 - - - - ^ E C - - - - - 140 37.9 7.9 27.9 27.9 27.9
Raw 207 - - - - ^ E E - - - - - - 40 10 30 30 30
Raw +5 310 - - - - ^ E E - - - - - - 40 10 30 30 30
Enchanted 180 - - - - ^ E D D - - - - - 40 10 30 30 30
Enchanted +5 270 - - - - ^ E D D - - - - - 40 10 30 30 30
Mundane 90 - - - - ^ E D - - - - - - 40 10 30 30 30
Mundane+5 135 - - - - ^ E D - - - - - - 40 10 30 30 30

 

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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