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Defender Greatsword is a weapon in Dark Souls 2.


Defender Greatsword.png

Defender Greatsword+5

Stats
icon-wp_physicalAttack.png 200 (*195)(*180) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*48) icon-wp_poiseDamage.png 35
icon-firebonus.png 0(*48) icon-wp_stability.png 30
icon-lightningbonus.png 80(*115)(*72) icon-durabilitiy.png 50
icon-darkbonus.png 0(*48) icon_weight.png 12.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
20
C
12
D (*C)
15
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B C(*B) *B
Weapon Type Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 180 physical dmg/72 elemental dmg and B scaling with chosen element. Dex scaling changes to C.



Greatsword wielded by the Throne Defender. Unleash its true power to enwreath in magic.

The Defender has stood by the throne for ages. Will his wait be worth the while?


Acquired From




Hints and Tips:

  • Reinforced with Petrified Dragon Bone to +5.
  • Pressing L2 while two-handing will cast a Sunlight Blade-style buff consuming 10 durability. The buff lasts 45 seconds but it can last up to 50 seconds with the Lingering Dragoncrest Ring.
  • At 35 strength and 50 faith this weapon has a huge damage rating of 560. When enchanted with its special ability this can be as high as 750-800 damage making this weapon almost as strong as ultra great weapons but with a much faster move set.
  • This is an excellent sword for a Faith build. Infuse it with lightning, and once it's fully upgraded, it can deal over 300 lightning damage at 50 Faith. That's not including the 200-300 physical damage.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))


Required in Build:
((Link to build))









Defender Greatsword Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 80 - - 30 - 110
35
C D - - C - - - 60 10 40 40 20
Regular +5 200 - - 80 - ^ C D - - C - - - 60 10 40 40 20
Magic 72 19 - 27 - ^ D E C - B - - - 57.9 26.6 37.9 37.9 17.9
Magic +5 180 48 - 72 - ^ C E B - B - - - 57.9 26.6 37.9 37.9 17.9
Fire 72 - 18 27 - ^ D E - C B - - - 57.9 7.9 56.6 37.9 17.9
Fire +5 180 - 48 72 - ^ C E - B B - - - 57.9 7.9 56.6 37.9 17.9
Lightning 76 - - 43 - ^ D E - - B - - - 59.1 9.1 39.1 46.6 19.1
Lightning +5 192 - - 115 - ^ C E - - B - - - 59.1 9.1 39.1 46.6 19.1
Dark 72 - - 27 18 ^ D E - - B C - - 57.9 7.9 37.9 37.9 36.6
Dark +5 180 - - 72 48 ^ D E - - B B - - 57.9 7.9 37.9 37.9 36.6
Poison 72 - - 27 - ^ D E - - B - 96 - 57.9 7.9 37.9 37.9 17.9
Poison +5 180 - - 72 - ^ C E - - B - 180 - 57.9 7.9 37.9 37.9 17.9
Bleed 72 - - 27 - ^ D E - - B - - 96 57.9 7.9 37.9 37.9 17.9
Bleed +5 180 - - 72 - ^ C E - - B - - 120 57.9 7.9 37.9 37.9 17.9
Raw 92 - - 34 - ^ E E - - C - - - 60 10 40 40 20
Raw +5 230 - - 92 - ^ E E - - C - - - 60 10 40 40 20
Enchanted 80 - - 30 - ^ E E D - D - - - 60 10 40 40 20
Enchanted+5 200 - - 80 - ^ E E C - D - - - 60 10 40 40 20
Mundane 40 - - 15 - ^ D E - - D - - - 60 10 40 40 20
Mundane +5 100 - - 40 - ^ D E - - D - - - 60 10 40 40 20

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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