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Mirrah Greatsword is a weapon in Dark Souls 2.

 


Mirrah Greatsword.png

Mirrah Greatsword+10

Stats
icon-wp_physicalAttack.png 250(*175) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*175) icon-wp_poiseDamage.png 35
icon-firebonus.png 0(*175) icon-wp_stability.png 40
icon-lightningbonus.png 0(*175) icon-durabilitiy.png 60
icon-darkbonus.png 0(*175) icon_weight.png 7.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
16
C(*B)
20
A(*B)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 175 physical dmg/175 elemental dmg and B scaling with chosen element. Dex scaling changes to B.

Greatsword issued to the proud knights of Mirrah's official order. This one was wielded by Lucatiel.

This greatsword demands advanced skill in a rare and unique sword technique.

A tiny message is inscribed on the blade, a promise to someone special. 

Acquired From


Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • This is a Dexterity Greatsword.
  • This weapon has a completely different move set to the one used by Lucatiel. It instead has the same move set as the Defender Greatsword with the exception of the 2 handed strong attack.
  • Another version, the Old Mirrah Greatsword, can be obtained from Aslatiel of Mirrah.


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))

Required in Build:
((Link to build))

 

 

Mirrah Greatsword Upgrade

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 125 - - - - 120
35
C A - - - - - - 60 10 40 40 20
Regular +10 250 - - - - ^ C A - - - - - - 60 10 40 40 20
Magic 87 87 - - - ^ D B C - - - - - 57.9 26.6 37.9 37.9 17.9
Magic +10 175 175 - - - ^ D B B - - - - - 57.9 26.6 37.9 37.9 17.9
Fire 87 - 87 - - ^ D B - C - - - - 57.9 7.9 56.6 37.9 17.9
Fire +10 175 - 175 - - ^ D B - B - - - - 57.9 7.9 56.6 37.9 17.9
Lightning 87 - - 87 - ^ D B - - C - - - 57.9 7.9 37.9 56.6 17.9
Lightning +10 175 - - 175 - ^ D B - - B - - - 57.9 7.9 37.9 56.6 17.9
Dark 87 - - - 87 ^ D B - - - C - - 57.9 7.9 37.9 37.9 36.6
Dark +10 175 - - - 175 ^ D B - - - B - - 57.9 7.9 37.9 37.9 36.6
Poison 87 - - - - ^ D B - - - - 112 - 57.9 7.9 37.9 37.9 17.9
Poison +10 175 - - - - ^ D B - - - - 140 - 57.9 7.9 37.9 37.9 17.9
Bleed 87 - - - - ^ D B - - - - - 112 57.9 7.9 37.9 37.9 17.9
Bleed +10 175 - - - - ^ D B - - - - - 140 57.9 7.9 37.9 37.9 17.9
Raw 143 - - - - ^ E E - - - - - - 60 10 40 40 20
Raw +10 287 - - - - ^ E E - - - - - - 60 10 40 40 20
Enchanted 125 - - - - ^ E D D - - - - - 60 10 40 40 20
Enchanted+10 250 - - - - ^ E D C - - - - - 60 10 40 40 20
Mundane 62 - - - - ^ D C - - - - - - 60 10 40 40 20
Mundane+10 125 - - - - ^ D C - - - - - - 60 10 40 40 20

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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