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Bluemoon Greatsword is a weapon in Dark Souls 2.


Bluemoon Greatsword.png

Bluemoon Greatsword+10

Stats
icon-wp_physicalAttack.png 375(*262) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*262) icon-wp_poiseDamage.png 35
icon-firebonus.png 0(*262) icon-wp_stability.png 40
icon-lightningbonus.png 0(*262) icon-durabilitiy.png 30
icon-darkbonus.png 0(*262) icon_weight.png 15
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
28 10
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
- - - -
Weapon Type Greatsword
Attack Type Slash / Thrust
Enchantable Yes
Special No


The Blade of this greatsword shines like the brilliant rays of the moon. In the oldest legends, rarely spoken of today, it is said that the sword was born of a great white being.

Then, what explains this lifeless weapon? Perhaps there has been some mistake... 

Acquired From:

  • Inherited from Benhart of Jugo. Player must summon him three times and defeat the boss with him surviving the fight, then speak to him in Drangleic Castle or the Memory of Orro to receive his equipment.
  • The player may instead kill him for the blade, but will gain sin when doing so.



Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • If you inherit his equipment instead of killing him for it, you gain an achievement/trophy.
  • Uses Mastodon Greatsword moveset.
  • Gains a D (C on +10) bonus in int for the enchanted upgrade path, but not for any other path.
  • Despite this, most people would be better off going with the Raw upgrade path, as you would need well over 80 INT for the Enchanted version of this weapon to come close to the Raw version.
  • Benhart believes the sword contains power that only a true swordsman can unlock. Unfortunately, the blade is a fake. Maughlin the Armourer will confirm this if you take the blade to him. (If Maughlin is in his final stage, where he yells "I'm rich, I'm rich!", he will not say anything about the sword).
  • Quite useful when infused with Raw or Enchanted.
  • Despite it being a "fake", the thick blade bears a closer resemblance to the Moonlight Greatsword from both Demon's Souls and Dark Souls.


YouTube-relevant videos:
(( Links only please, no embeds, no PvP videos.))

Required in Build:
((Link to build))
 

Bluemoon Greatsword Upgrades

  Attack Values Bonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 187 - - - - 110/35 - - - - - - - - 60 10 40 40 20
Regular +10 375 - - - - ^ - - - - - - - - 60 10 40 40 20
Magic 130 130 - - - ^ - - - - - - - - 57.9 26.6 37.9 37.9 17.9
Magic +10 262 262 - - - ^ - - - - - - - - 57.9 26.6 37.9 37.9 17.9
Fire 130 - 130 - - ^ - - - - - - - - 57.9 7.9 56.6 37.9 17.9
Fire +10 262 - 262 - - ^ - - - - - - - - 57.9 7.9 56.6 37.9 17.9
Lightning 130 - - 130 - ^ - - - - - - - - 57.9 7.9 37.9 56.6 17.9
Lightning +10 262 - - 262 - ^ - - - - - - - - 57.9 7.9 37.9 56.6 17.9
Dark 130 - - - 130 ^ - - - - - - - - 57.9 7.9 37.9 37.9 36.6
Dark +10 262 - - - 262 ^ - - - - - - - - 57.9 7.9 37.9 37.9 36.6
Poison 130 - - - - ^ - - - - - - 112 - 57.9 7.9 37.9 37.9 17.9
Poison +10 262 - - - - ^ - - - - - - 140 - 57.9 7.9 37.9 37.9 17.9
Bleed 130 - - - - ^ - - - - - - - 112 57.9 7.9 37.9 37.9 17.9
Bleed +10 262 - - - - ^ - - - - - - - 140 57.9 7.9 37.9 37.9 17.9
Raw 215 - - - - ^ - - - - - - - - 60 10 40 40 20
Raw +10 431 - - - - ^ - - - - - - - - 60 10 40 40 20
Enchanted 187 - - - - ^ - - D - - - - - 60 10 40 40 20
Enchanted +10 375 - - - - ^ - - C - - - - - 60 10 40 40 20
Mundane 93 - - - - ^ - - - - - - - - 60 10 40 40 20
Mundane +10 187 - - - - ^ - - - - - - - - 60 10 40 40 20

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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