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Equipment >> Shields

Moon Butterfly Shield is a Standard Shield in Dark Souls 2.

Moon Butterfly Shield

Moon Butterfly Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
6
-
-
-
Durability:
50
Attack Type:
Strike /Parry
Weight:
3.0
Auxiliary:
-
Counter
110
Enchantable?
Yes/No
Special Attack:
No


  • "Shield depicting the moon butterfly. A decorative shield not intended for battle, but effective at poisoning foes."

  • "Little is known about the moon butterfly, which only appears on full-moon nights in winter. Some say the butterfly is a magical being, and its larvae never once been spotted."

  • "The center of a buckler is convex, designed to brush attacks aside, making parrying easier."

Acquired From


Hints and Tips:

  • Imbuing the shield with Poison Stone gains 100% poison resistance (weapons and projectiles only), and additional poison build up while bashing
  • While two-handing this shield and using the light attack, your character will be considered blocking and the attack cannot be interrupted(unless stamina runs out). This, paired with the enormous poison damage you can get by imbuing it with poison, makes offensive use of this shield more effective than you may originally think.
  • Strong magic shield buff would grant this shield 100% reduction of all types of damage as well as higher stability, making offensive use of this shield much more effective.
  • Unlike the armor set, this shield does not give off an AoE poison effect, so it is safe to keep equipped around NPCs.
  • As of Calibration 1.15, this shield will have a weight decrease and physical reduction increase, making this shield even more practical for bashing.
  • Upgraded with: Regular Titanite

Youtube relevant videos:

Required in Build:
((Link to build))


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular
45
-
-
-
-
-
-
-
-
-
-
133
90
0
15
15
15
20
15
15
15
15
35
Regular
+10
90
-
-
-
-
-
-
-
-
-
-
200
92.5
0
36.2
36.2
36.2
40
36.2
36.2
36.2
36.2
43
Magic
38
4
-
-
-
-
-
C
-
-
-
113
88.7
0
13.7
13.7
13.7
18.7
25
13.7
13.7
13.7
35
Magic +10
76
5
-
-
-
-
-
C
-
-
-
170
91.5
0
35.3
35.3
35.3
20.7
26.8
15.9
15.9
15.9
43
Fire
38
-
4
-
-
-
-
-
C
-
-
113
88.7
0
13.7
13.7
13.7
18.7
13.7
25
13.7
13.7
35
Fire +10
76
-
5
-
-
-
-
-
C
-
-
170
91.5
0
35.3
35.3
35.3
39
35.3
43.7
35.3
35.3
43
Lightning
38
-
-
4
-
-
-
-
-
C
-
113
88.7
0
13.7
13.7
13.7
18.7
13.7
13.7
25
13.7
35
Lightning +10
76
-
-
5
-
-
-
-
-
C
-
170
91.5
0
35.3
35.3
35.3
39
35.3
35.3
43.7
35.3
43
Dark
38
-
-
-
4
-
-
-
-
-
C
113
88.7
0
13.7
13.7
13.7
18.7
13.7
13.7
13.7
25
35
Dark +10
76
-
-
-
5
-
-
-
-
-
C
170
91.5
0
35.3
35.3
35.3
39
35.3
35.3
43.7
35.3
43
Poison
37
-
-
-
-
-
-
-
-
-
-
207
100
0
13.7
13.7
13.7
18.7
13.7
13.7
13.7
13.7
35
Poison +10
75
-
-
-
-
-
-
-
-
-
-
312
100
0
35.3
35.3
35.3
39
35.3
35.3
35.3
35.3
43
Bleed
45
-
-
-
-
-
-
-
-
-
-
135
88.7
3
25
13.7
13.7
18.7
13.7
13.7
13.7
13.7
35
Bleed +10
91
-
-
-
-
-
-
-
-
-
-
203
91.5
6
43.7
35.3
35.3
39
35.3
35.3
35.3
35.3
43

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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