Red Rust Shield

Red Rust Shield.png
icon-wp_physicaldef.png
100
icon-wp_poisondef.png
70
icon-wp_magicdef.png
10
icon-wp_bleeddef.png
70
icon-wp_firedef.png
10 icon-wp_petrifydef.png 10
icon-wp_lightningdef.png
10 icon-wp_cursedef.png 10
icon-wp_darkdef.png
10 icon-durabilitiy 70
icon-wp_stability.png
55 icon_weight 5.0
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
17
B
--
--
--
--
--
--
Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

Red Rust Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From

  • Sold by Head of Vengarl, after you defeat his body, for 4500 Souls.

 

Hints and Tips:

  • On the shield are 80 carvings from Vengarl
  • Shield has very low defenses vs. anything that isn't physical, poison, or bleed, even at +5.

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

((Link to build))

 

Red Rust Shield Upgrade

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Red Rust Shield 106 - - - - B - - - - - 0
70
0
70
10 10 100 10 10 10 10 55
Red Rust Shield +5 160 - - - - B - - - - - 0
73.7
0
73.7
21.2 21.2 100 21.2 21.2 21.2 21.2 63
Magic 66 81 - - - B - C - - - 0
67.7
0
67.7
7.7 7.7 97.7 28.3 7.7 7.7 7.7 55
Magic +5 73 89 - - - B - C - - - 0
71.7
0
71.7
19.2 19.2 97.9 37.2 19.2 19.2 19.2 63
Fire 66 - 81 - - B - - C - - 0
67.7
0
67.7
7.7 7.7 97.7 7.7 28.3 7.7 7.7 55
Fire +5 100 - 123 - - B - - B - - 0
71.7
0
71.7
19.2 19.2 97.9 19.2 37.2 19.2 19.2 63
Lightning 66 - - 81 - B - - - C - 0
67.7
0
67.7
7.7 7.7 97.7 7.7 7.7 28.3 7.7 55
Lightning +5 100 - - 123 - B - - - C - 0
71.7
0
71.7
19.2 19.2 97.9 19.2 19.2 37.2 19.2 63
Dark 66 - - - 81 B - - - - C 0
67.7
0
67.7
7.7 7.7 97.7 7.7 7.7 7.7 28.3 55
Dark +5 100 - - - 123 B - - - - C 0
71.7
0
71.7
19.2 19.2 97.9 19.2 19.2 19.2 37.2 63
Poison 66 - - - - B - - - - - 16
88.3
0
67.7
7.7 7.7 97.7 7.7 7.7 7.7 7.7 55
Poison +5 100 - - - - B - - - - - 24
89.7
0
71.7
19.2 19.2 97.9 19.2 19.2 19.2 19.2 63
Bleed 66 - - - - B - - - - - 0
67.7
16
88.3
7.7 7.7 97.7 7.7 7.7 7.7 7.7 55
Bleed +5 100 - - - - B - - - - - 0
71.7
24
89.7
19.2 19.2 97.9 19.2 19.2 19.2 19.2 -

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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