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Equipment >> Shields

Red Rust Shield is a Standard Shield in Dark Souls 2.

Red Rust Shield

Red Rust Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
17
-
-
-
Durability:
70
Attack Type:
Strike /Parry
Weight:
5.0
Auxiliary:
-
Counter
110
Enchantable?
Yes/No
Special Attack:
No



  • "Shield of warrior Vengarl of Forossa."

  • "The chisels on the face were carved by Vengarl, to count the heads he claimed. The shield is terribly rusted and worn, but incredibly powerful, as if the deeds of its previous owner have rubbed off on it."



Acquired From

  • Sold by Head of Vengarl, after you defeat his body, for 4500 Souls.



Hints and Tips:

  • On the shield are 80 carvings from Vengarl
  • Shield has very low defenses vs. anything that isn't physical, poison, or bleed, even at +5.


Youtube relevant videos:
((Please link or make the embed small))


Required in Build:
((Link to build))


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Red Rust Shield
106
-
-
-
-
B
-
-
-
-
-
0
70
0
70
10
10
100
10
10
10
10
55
Red Rust Shield +5
160
-
-
-
-
B
-
-
-
-
-
0
73.7
0
73.7
21.2
21.2
100
21.2
21.2
21.2
21.2
63
Magic
66
81
-
-
-
B
-
C
-
-
-
0
67.7
0
67.7
7.7
7.7
97.7
28.3
7.7
7.7
7.7
55
Magic +5
73
89
-
-
-
B
-
C
-
-
-
0
71.7
0
71.7
19.2
19.2
97.9
37.2
19.2
19.2
19.2
63
Fire
66
-
81
-
-
B
-
-
C
-
-
0
67.7
0
67.7
7.7
7.7
97.7
7.7
28.3
7.7
7.7
55
Fire +5
100
-
123
-
-
B
-
-
B
-
-
0
71.7
0
71.7
19.2
19.2
97.9
19.2
37.2
19.2
19.2
63
Lightning
66
-
-
81
-
B
-
-
-
C
-
0
67.7
0
67.7
7.7
7.7
97.7
7.7
7.7
28.3
7.7
55
Lightning +5
100
-
-
123
-
B
-
-
-
C
-
0
71.7
0
71.7
19.2
19.2
97.9
19.2
19.2
37.2
19.2
63
Dark
66
-
-
-
81
B
-
-
-
-
C
0
67.7
0
67.7
7.7
7.7
97.7
7.7
7.7
7.7
28.3
55
Dark +5
100
-
-
-
123
B
-
-
-
-
C
0
71.7
0
71.7
19.2
19.2
97.9
19.2
19.2
19.2
37.2
63
Poison
66
-
-
-
-
B
-
-
-
-
-
16
88.3
0
67.7
7.7
7.7
97.7
7.7
7.7
7.7
7.7
55
Poison +5
100
-
-
-
-
B
-
-
-
-
-
24
89.7
0
71.7
19.2
19.2
97.9
19.2
19.2
19.2
19.2
63
Bleed
66
-
-
-
-
B
-
-
-
-
-
0
67.7
16
88.3
7.7
7.7
97.7
7.7
7.7
7.7
7.7
55
Bleed +5
100
-
-
-
-
B
-
-
-
-
-
0
71.7
24
89.7
19.2
19.2
97.9
19.2
19.2
19.2
19.2
-

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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