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Equipment >> Shields


Slumbering Dragon Shield is a Standard Shield in Dark Souls 2.


Slumbering Dragon Shield

Slumbering Dragon Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
14 - - -
Durability: 60 Attack Type: Strike /Parry
Weight: 4.5 Auxiliary: -
Counter 110 Enchantable? Yes/No
Special Attack: No


"Shield of the Archdrake sect of Lindelt. Represents a slumbering dragon, and is intended for use in covert rituals. Recovers stamina.

  • The secrets of Lindelt rituals are protected by the Archdrake sect, and only a select few are given access to their canon of knowledge, which includes the truthful origins of the Archdrake sect itself."

 

  • Scholar of the First Sin Updated to:

 

  • "Shield of the Archdrake sect of Lindelt. Represents a slumbering dragon, and is intended for use in covert rituals.

 

  • The fools who woke the slumbering dragon earned not only its ire, but also the destruction of an entire country.

 

  • The survivors buried their wrongdoings in the past, and in a show of terrible conceit, attempted to make amends by carrying on the knowledge of the wasted land.

 

  • Effect: Stamina recovery"

 

Acquired From

 

Hints and Tips:

  • When farming for shield, best to travel to Shrine of Amana: Rhoy's Resting Place. Kill off the bug in front of you, and to the right. Use a great bow (or any type of range), with Covetous Gold Serpent Ring, and snipe out the 3 Archdrake (Knight or Caster) enemies standing by the cave entrance. Repeat and rest to continue farming.

 

  • Shield gives Stamina Regen.
  • Stamina Regen is equal to roughly 5%
  • Stamina Regen stacks with both Green Blossom and Chloranthy Ring variants.
  • Infusing with Bleed and Poison seemed to raise the Lightning Scaling to S without decreasing base damage, decent for bashing if you have stamina boosting rings, items and equipments.
  • While infusing with Lightning raises the scaling to A, while decreasing the base damage.
  • Upgrades with: Regular Titanite


Youtube relevant videos:
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Required in Build:


  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Slumbering Dragon Shield 40 - - 50 - - - - - B - 0
65
0
65
65 85 65 60 60 90 60 45
Slumbering Dragon Shield +10 80 - - 75 - - - - - A - 0
73.7
0
73.7
73.7 73.7 58.7 70 70 88.7 70 53
Magic 32 8 - 40 - - - C - A - 0
64.1
0
64.1
64.1 64.1 44.1 66.6 59.1 84.1 59.1 45
Magic +10 64 13 - 60 - - - B - A - 0
73.1
0
73.1
73.1 73.1 58.1 75 69.3 88.1 69.3 53
Fire 32 - 8 40 - - - - C A - 0
64.1
0
64.1
64.1 64.1 44.1 59.1 66.6 84.1 59.1 45
Fire +10 64 - 13 60 - - - - B A - 0
73.1
0
73.1
73.1 73.1 58.1 69.3 75 88.1 69.3 53
Lightning 32 - - 49 - - - - - A - 0
64.5
0
64.5
64.5 64.5 44.5 59.5 59.5 88.3 59.5 45
Lightning +10 64 - - 74 - - - - - A - 0
73.4
0
73.4
73.4 73.4 58.4 69.6 69.6 91.2 69.6 53
Dark 32 - - 40 8 - - - - A E 0
64.1
0
64.1
64.1 64.1 44.1 59.1 59.1 84.1 66.6 45
Dark +10 64 - - 60 13 - - - - A E 0
73.1
0
73.1
73.1 73.1 58.1 69.3 69.3 88.1 75 53
Poison 34 - - 43 - - - - - S - 5
83.3
0
62.7
62.7 62.7 42.7 57.7 57.7 82.7 57.7 45
Poison +10 69 - - 65 - - - - - S - 10
87.5
0
72
72 72 57 68.2 68.2 87 68.2 53
Bleed 34 - - 43   - - - - S - 0
62.7
5
83.3
62.7 62.7 42.7 57.7 57.7 82.7 57.7 45
Bleed +10 69 - - 65   - - - - S - 0
72
10
87.5
72 72 57 68.2 68.2 87 68.2 53

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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