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Equipment >> Shields


Bell Keeper Shield is a Standard Shield in Dark Souls 2.


Bell Keeper Shield

Bell Keeper Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
7 - - -
Durability: 50 Attack Type: Strike /Parry
Weight: 2.0 Auxiliary: -
Counter 110 Enchantable? Yes/No
Special Attack: No

 

  • "A wooden parma issued to bell keepers. Very light, and requiring hardly any strength."

 

  • "The bells symbolize forbidden love; the bell keepers, their faithful guardians, ever-ready to annihilate trespassers."

 

  • "They will stand watch, for ever and ever, these determined, if ill-fated, marionettes."

 

Acquired From

 

Hints and Tips:

  • This shield has particularly strong magical defence as it sits at a reduction of 85 and has even stats spread across for elemental damage such as fire, lightning, dark etc which all sit at an even 20, unfortunately the shield only blocks 60% of incoming damage and therefore is not a reccomended choice.
  • You may infuse it with magic to make it a good early magic defense shield until you obtained Magic Shield.



Youtube relevant videos:
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Required in Build:
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  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Bell Keeper Shield 25 60 - - - - - C - - - 0
20
0
20
20 20 60 85 20 20 20 45
Bell Keeper Shield+10 50 90 - - - - - C - - - 0
40
0
40
40 40 70 88.7 40 40 40 53
Magic 22 66 - - - - - C - - - 0
19.5
0
19.5
19.5 19.5 59.5 88.3 19.5 19.5 19.5 45
Magic +10 45 99 - - - - - C - - - 0
39.6
0
39.6
39.6 39.6 69.6 91.2 39.6 39.6 39.6 53
Fire 21 52 15 - - - - C C - - 0
18.9
0
18.9
18.9 18.9 59.5 83.9 28.3 18.9 18.9 45
Fire +10 43 78 22 - - - - C C - - 0
39.2
0
39.2
39.2 39.2 69.2 87.9 46.2 39.2 39.2 53
Lightning 21 52 - 15 - - - C - C - 0
18.9
0
18.9
18.9 18.9 59.5 83.9 18.9 18.9 18.9 45
Lightning +10 43 78 - 22 - - - C - C - 0
39.2
0
39.2
39.2 39.2 69.2 87.9 18.9 18.9 18.9 53
Dark 21 52 - - 15 - - C - - C 0
18.9
0
18.9
18.9 18.9 58.9 83.9 18.9 18.9 28.3 45
Dark +10 43 78 - - 22 - - C - - C 0
39.2
0
39.2
39.2 39.2 69.2 87.9 39.2 39.2 46.2 53
Poison 26 63 - - - - - C - - - 1
28.3
0
18.9
18.9 18.9 58.9 83.9 18.9 18.9 18.9 45
Poison +10 52 94 - - - - - B - - - 3
46.2
0
39.2
39.2 39.2 69.2 87.9 39.2 39.2 39.2 53
Bleed 26 63 - - - - - C - - - - 1
28.3
18.9 18.9 58.9 83.9 18.9 18.9 18.9 45
Bleed +10 52 94 - - - - - B - - - - 3
46.2
39.2 39.2 69.2 87.9 39.2 39.2 39.2 53

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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