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Equipment >> Shields

Drakekeeper's Shield is a Standard Shield in Dark Souls 2.

Drakekeeper's Shield

Drakekeeper's Shield.png
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
17
-
-
-
Durability:
110*
Attack Type:
Strike /Parry
Weight:
7.0*
Auxiliary:
-
Counter
110
Enchantable?
Yes/No
Special Attack:
No
*since patch 1.15 (before 90 / 6.0)



  • "An extremely sturdy pitch-black shield."

  • "Colossal warriors staunchly watch over the shrine, ready to defend its resident, or allow one worth enough to be granted audience."


Acquired From



Hints and Tips:

  • Upgraded with regular titanite.
  • When fully upgraded, it's superior to unupgraded Defender's Shield and Bone Shield.
  • When infused with dark, it gains the best defenses for medium shields across the board at the cost of losing 100% physical damage reduction.
  • It is arguably the best "go-to" shield for playing through the entire game with less effort.
  • Since patch 1.15, the weight has been increased from 6.0 to 7.0 and the durability from 80 to 110. It is less viable for a light build compared to Defender's Shield. It is also harder to farm as there is only ONE sword and shield Drakekeepers in the whole game (SotFS).



Youtube relevant videos:
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Required in Build:
((Link to build))


Attack ValuesBonus

Parameter Bonus
Auxiliary Effects& Damage Reduction%

Damage Reduction (%)
Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png
icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Drakekeeper's Shield
102
-
-
-
-
C
-
-
-
-
-
0
65.0
0
65.0
65.0
65.0
100.0
65.0
65.0
65.0
45.0
55
Drakekeeper's Shield +10
205
-
-
-
-
B
-
-
-
-
-
0
73.7
0
73.7
73.7
73.7
100.0
73.7
73.7
73.7
58.7
63
Magic
64
78
-
-
-
C
-
C
-
-
-
0
62.7
0
62.7
62.7
62.7
97.7
83.3
62.7
62.7
42.7
55
Magic +10
129
157
-
-
-
C
-
B
-
-
-
0
72
0
72
72
72
98.2
87.5
72
72
57
63
Fire
64
-
78
-
-
C
-
-
C
-
-
0
62.7
0
62.7
62.7
62.7
97.7
62.7
83.3
62.7
42.7
55
Fire +10
129
-
157
-
-
C
-
-
B
-
-
0
72
0
72
72
72
98.2
72
87.5
72
57
63
Lightning
67
-
-
78
-
C
-
-
-
C
-
0
62.7
0
62.7
62.7
62.7
97.7
62.7
62.7
83.3
42.7
55
Lightning +10
129
-
-
149
-
C
-
-
-
B
-
0
72
0
72
72
72
98.2
72
72
87.5
57
63
Dark
67
-
-
-
78
C
-
-
-
-
C
0
62.7
0
62.7
62.7
62.7
97.7
62.7
62.7
62.7
62.7
55
Dark +10
129
-
-
-
157
C
-
-
-
-
B
0
72
0
72
72
72
98.2
72
72
72
72
63
Poison
64
-
-
-
-
C
-
-
-
-
-
15
83.3
0
62.7
62.7
62.7
97.7
62.7
62.7
62.7
42.7
55
Poison +10
129
-
-
-
-
C
-
-
-
-
-
31
87.5
0
72
72
72
98.2
72
72
72
57
63
Bleed
64
-
-
-
-
C
-
-
-
-
-
0
62.7
15
83.3
62.7
62.7
97.7
62.7
62.7
62.7
42.7
55
Bleed +10
129
-
-
-
-
C
-
-
-
-
-
0
72
31
87.5
72
72
98.2
72
72
72
57
63

Table Key


Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.

Requirements/
Parameter Bonus
Attack Values
Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects
Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify

icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse

icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability


icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage



icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed



icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range



Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)



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