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Slumbering Dragon Shield

Slumbering Dragon Shield.png
icon-wp_physicaldef.png
65
icon-wp_poisondef.png
65
icon-wp_magicdef.png
60
icon-wp_bleeddef.png
65
icon-wp_firedef.png
60 icon-wp_petrifydef.png 65
icon-wp_lightningdef.png
90 icon-wp_cursedef.png 85
icon-wp_darkdef.png
60 icon-durabilitiy 60
icon-wp_stability.png
45 icon_weight 4.5
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
14
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Standard Shields Strike / Parry
Enchantable:
Yes/No
No Special

Slumbering Dragon Shield is a Standard Shield in Dark Souls 2

 

"Shield of the Archdrake sect of Lindelt.
Represents a slumbering dragon,
and is intended for use in covert rituals.

The fools who woke the slumbering dragon
earned not only its ire, but also the
destruction of an entire country.

The survivors buried their wrongdoings in
the past, and in a show of terrible conceit,
attempted to make amends by carrying on
the knowledge of the wasted land."

 

Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.

 

Acquired From

 

Hints and Tips:

  • When farming for shield, best to travel to Shrine of Amana: Rhoy's Resting Place. Kill off the bug in front of you, and to the right. Use a great bow (or any type of range), with Covetous Gold Serpent Ring, and snipe out the 3 Archdrake (Knight or Caster) enemies standing by the cave entrance. Repeat and rest to continue farming.
  • Shield gives Stamina Regen.
  • Stamina Regen is equal to roughly 5%
  • Stamina Regen stacks with both Green Blossom and Chloranthy Ring variants.
  • Infusing with Bleed and Poison seemed to raise the Lightning Scaling to S without decreasing base damage, decent for bashing if you have stamina boosting rings, items and equipments.
  • While infusing with Lightning raises the scaling to A, while decreasing the base damage.
  • Upgrades with: Regular Titanite

 

Youtube relevant videos:

((Please link or make the embed small))

Required in Build:

 

Slumbering Dragon Shield Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Slumbering Dragon Shield 40 - - 50 - - - - - B - 0
65
0
65
65 85 65 60 60 90 60 45
Slumbering Dragon Shield +10 80 - - 75 - - - - - A - 0
73.7
0
73.7
73.7 73.7 58.7 70 70 88.7 70 53
Magic 32 8 - 40 - - - C - A - 0
64.1
0
64.1
64.1 64.1 44.1 66.6 59.1 84.1 59.1 45
Magic +10 64 13 - 60 - - - B - A - 0
73.1
0
73.1
73.1 73.1 58.1 75 69.3 88.1 69.3 53
Fire 32 - 8 40 - - - - C A - 0
64.1
0
64.1
64.1 64.1 44.1 59.1 66.6 84.1 59.1 45
Fire +10 64 - 13 60 - - - - B A - 0
73.1
0
73.1
73.1 73.1 58.1 69.3 75 88.1 69.3 53
Lightning 32 - - 49 - - - - - A - 0
64.5
0
64.5
64.5 64.5 44.5 59.5 59.5 88.3 59.5 45
Lightning +10 64 - - 74 - - - - - A - 0
73.4
0
73.4
73.4 73.4 58.4 69.6 69.6 91.2 69.6 53
Dark 32 - - 40 8 - - - - A E 0
64.1
0
64.1
64.1 64.1 44.1 59.1 59.1 84.1 66.6 45
Dark +10 64 - - 60 13 - - - - A E 0
73.1
0
73.1
73.1 73.1 58.1 69.3 69.3 88.1 75 53
Poison 34 - - 43 - - - - - S - 5
83.3
0
62.7
62.7 62.7 42.7 57.7 57.7 82.7 57.7 45
Poison +10 69 - - 65 - - - - - S - 10
87.5
0
72
72 72 57 68.2 68.2 87 68.2 53
Bleed 34 - - 43   - - - - S - 0
62.7
5
83.3
62.7 62.7 42.7 57.7 57.7 82.7 57.7 45
Bleed +10 69 - - 65   - - - - S - 0
72
10
87.5
72 72 57 68.2 68.2 87 68.2 53

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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