Dextrous Conversion
Dark Burst
Soul Arrow
Soul Spear
Soul Shower
Soul Greatsword
Force
Heal
Replenishment
War
Lightning Spear
Flame Lash
Fire Serpent
Swollen Fireball
Great Combustion
Dark Barrier
Dark Orb
Bitter Mist
Dark Burden
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Spell Type |
Sorcery |
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Description |
Sorcery used in swordplay. Though sorcerers do battle using their intelligence, there are times when physical prowess is the only way to come out on top. This sorcery was developed to aid in such situations. |
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Type |
Self |
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Spell Type |
Hex |
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Description |
An elementary hex. Fires several orbs of darkness. It is said that hexes originated as a form of sorcery. However, they were claimed to pervert the nature of life, and now hexes are forbidden in most countries. |
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Type |
Missile |
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Spell Type |
Sorcery |
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Description |
The first sorcery learned by those embarking on the sorcerer's path. Fires a small soul arrow. To use sorceries, you must add them to your spellbook and have a staff equipped. |
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Type |
Missile |
Notes |
Soul Spear
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Spell Type |
Sorcery |
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Description |
An elementary sorcery. Fires a spear of bound souls. Although this sorcery is more powerful than Soul Arrow, it requires practice to hit one's target as the spear travels in a straight line. |
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Type |
Missile |
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Spell Type |
Sorcery |
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Description |
An advanced sorcery. Hurls a huge soul mass which breaks into many smaller souls in mid-air. The souls scatter over a large area, making this sorcery particularly effective when battling gigantic foes. |
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Area of Effect |
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Spell Type |
Sorcery |
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Description |
A sorcery that attacks foes using a sword made of souls. The sorcery has been strengthened by concentrating power in the user's hands. Use of this sorcery is not too dissimilar to swordplay, making it popular with the magic warriors of Melfia. |
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Type |
Short Range |
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Spell Type |
Miracle |
Spell Amount |
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Description |
An elementary miracle. Releases a shockwave that staggers foes. To use miracles, you must add them to your spellbook and have a sacred bell (the catalyst) equipped. |
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Area of Effect |
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Spell Type |
Miracle |
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Description |
A healing miracle widely used by clerics. Restores a small amount of HP to the user and people nearby. Miracles are tales of the Gods passed down long ago, but only a small number of the original texts remain in their complete form. Those in circulation today have been devotedly pieced back together by the clergy. |
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Spell Type |
Miracle |
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Description |
An intermediate miracle. Gradually restores the user's HP. Though this miracle is commonly used by cleric warriors fighting on the front lines, it has a number of other applications, such as treating the sick. |
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Type |
Self |
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Spell Type |
Miracle |
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Description |
An ancient miracle, said to have been passed down by an ancient warrior in the service of the Princess of Sunlight before his death. This miracle boosts the attack and defense of the user and people nearby for a short period of time. |
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Area of Effect |
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Spell Type |
Miracle |
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Description |
A miracle that launches a giant spear of lightning. This miracle came into the possession of the Melfian clergy through ancient lore. Little is understood about the source of its power. Perhaps this miracle belonged to some long-forgotten hero. |
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Type |
Missile |
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Spell Type |
Pyromancy |
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Description |
An elementary pyromancy. Summons a whip of flame in front of the user. Though commonly used by the pyromancer soldiers of Drangleic, few truly mastered this pyromancy as its short range requires practiced maneuvering by the user. |
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Type |
Short Range |
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Spell Type |
Pyromancy |
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Slots Used |
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Description |
An elementary pyromancy. Launches a fireball that chases foes. Fire is essentially a simple force of nature, but flames that chase enemies like this are rare. |
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Type |
Missile |
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Spell Type |
Pyromancy |
Spell Amount |
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Slots Used |
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Description |
One of the most ancient pyromancies, passed down through word of mouth. Hurls an explosive fireball. Though this is an extremely basic pyromancy, the power of the flames it produces is such that it requires an expert grounding in the art. |
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Type |
Projectile |
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Spell Type |
Pyromancy |
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Slots Used |
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Description |
One of the most ancient pyromancies, passed down through word of mouth. Releases an intense flame in front of the user. It is unknown who created the first pyromancy, but ancient pyromancies such as this are being passed on by an unknown practitioner of the art to this day. |
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Type |
Short Range |
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Spell Type |
Hex |
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Slots Used |
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Description |
An elementary hex. Manifests a barrier of darkness around the user that reflects pyromancy flames. It is said that hexes originated as a form of sorcery. However, they were claimed to pervert the nature of life, and now hexes are forbidden in most countries. |
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Type |
Self |
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Spell Type |
Hex |
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Description |
A hex passed down by the Galio the Hexer. Fires a weighty orb of darkness. The orb releases a shockwave on impact, draining the stamina of its target. |
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Type |
Missile |
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Spell Type |
Hex |
Spell Amount |
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Slots Used |
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Description |
A hex that releases a temporary mist. Those who breath in the mist are instantly assailed by poison. That said, though the hex is generally regarded as a poison due to its effects, the mist actually eats away at the target's physical essence. It is traits such as this that led to hexes becoming a forbidden art. |
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Area of Effect |
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Spell Type |
Hex |
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Description |
A hex passed down by Galio the Hexer. Instantly doubles the gravitational force exerted within a certain area, making the creatures within heavier. This darkness eats away at the user as well, reducing the user's maximum HP. |
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Area of Effect |
Notes |
Load more
First lol (:
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