Dark Souls 2 Summon Range Calculator - This calculator is current to Patch 1.06 - Reg 1.08. Summon and PvP range in Dark Souls 2 is calculated by soul memory.


Summon Range Calculator


Finding Online Players
  • Instructions: Insert your Soul Memory amount the input box, then move the mouse icon to the item you want to know the Soul Memory range.
  • Patch 1.10 added a function to make random matchmaking easier: when you're in the warp menu, the areas with multiplayer activity close to your Soul Memory will be outlined in orange.

There is a tier/threshold of soul memory at 45 million, what some players are calling the "Top Tier", upon passing this threshold, soul memory will become meaningless between players. For example: a player with a soul memory of 45 million can invade a player with a soul memory of 700 million, and vice versa. The Name-Engraved Ring reduces the soul memory required to invade and summon players in the "Top Tier". Another thing to note is the Cracked Blue Eye Orb, a player in the Top Tier can invade downwards to 15 million, however the increased range of the blue eye orb will allow players to invade others who are in the 12 million - 15 million range (a sort of pseudo top tier) and vice versa a 12 million player can invade infinitely upwards.

Note: NG and NG+ use the same matchmaking formula.

*Capping at SL 150? Many Community members have decided to stop increasing their Soul Level at 150, however this was partly due to their belief that matchmaking worked off of soul level and not soul memory in NG+, this has been proved untrue by Community member Illusorywall (found on gamefaqs or his tumblr blog). By part of doing PvP a player will increase his soul memory, eventually to the point that you will start getting matched with players at a much higher soul level. Capping at 150 does have a purpose though. If your intention is to participate in organised PvP events vs players at 150 only, capping at 150 can be for you, also if you want to only use the duel arena(s). However if you want to be invaded by random players and invade random players, there is absolutely no reason to stop increasing your soul level, you will only weaken yourself in online play if you do not. Skill does determine the winner of some fights, but if you were to remain at 150 and consistently increased your soul memory and say, managed to make it past 15 million (The Top Tier), then you will find yourself facing players with soul levels in the hundreds, with 40 in all stats, or higher. However if one wishes to maintain a focused build there is no reason to continue increasing ones Soul Level

is the total amount of souls that a player has accumulated. Spending them does not add to this total amount, merely earning souls add to this total amount, period. Collecting consumable items that grant souls upon use does not increase your Soul Memory. Using those items however will increase your Soul Memory.

  • Soul memory can be checked in the "Player Status" menu. If you are having trouble locating a summon sign it is often beneficial to leave the area and come back.


Soul Memory Tiers and Exact Ranges for Multiplayer Connections

How are the ranges calculated?
Soul Memory is divided into tiers, but the tiers are not hard boundaries. Instead, different multiplayer items extend across different amounts of neighboring tiers. So there's no direct math involved, it's a question of
A) What tier am I in?, and
B) How many tiers above and below my own can I pair up with?
It is NOT anything like +/- 25%, 50,000, etc.

The Tiers
Here is a list of the tiers. Bolded values in the left column indicate an increase in tier size.

Tier # Soul Memory
1 0 - 9,999
2 10,000 - 19,999
3 20,000 - 29,999
4 30,000 - 39,999
5 40,000 - 49,999
6 50,000 - 69,999
7 70,000 - 89,999
8 90,000 - 109,999
9 110,000 - 129,999
10 130,000 - 149,999
11 150,000 - 179,999
12 180,000 - 209,999
13 210,000 - 239,999
14 240,000 - 269,999
15 270,000 - 299,999
16 300,000 - 349,999
17 350,000 - 399,999
18 400,000 - 449,999
19 450,000 - 499,999
20 500,000 - 599,999
21 600,000 - 699,999
22 700,000 - 799,999
23 800,000 - 899,999
24 900,000 - 999,999
25 1,000,000 - 1,099,999
26 1,100,000 - 1,199,999
27 1,200,000 - 1,299,999
28 1,300,000 - 1,399,999
29 1,400,000 - 1,499,999
30 1,500,000 - 1,749,999
31 1,750,000 - 1,999,999
32 2,000,000 - 2,249,999
33 2,250,000 - 2,499,999
34 2,500,000 - 2,749,999
35 2,750,000 - 2,999,999
36 3,000,000 - 4,999,999
37 5,000,000 - 6,999,999
38 7,000,000 - 8,999,999
39 9,000,000 - 11,999,999
40 12,000,000 - 14,999,999
41 15,000,000 - 19,999,999
42 20,000,000 - 29,999,999
43 30,000,000 - 44,999,999
44 45,000,000 - 999,999,999


Multiplayer Item Ranges

White Sign Soapstone

  • "Down 2, Up 1"
  • Someone at tier 20 can send their sign to hosts in tiers 18 - 21.

White Sign Soapstone with Name-Engraved Ring

  • "Down 5, Up 4"
  • Someone at tier 20 can send their sign to hosts in tiers 15 - 24.

Small White Sign Soapstone

  • "Down 3, Up 1"
  • Someone at tier 20 can send their sign to hosts in tiers 17 - 21.

Small White Sign Soapstone with Name-Engraved Ring

  • "Down 6, Up 5"
  • Someone at tier 20 can send their sign to hosts in tiers 14 - 25.

Cracked Red Eye Orb & Bell Keepers

  • "Down 0, Up 3"
  • Someone at tier 20 can invade hosts in tiers 20 - 23.

Cracked Blue Eye Orb

  • "Down 2, Up 2"
  • Someone at tier 20 can invade hosts in tiers 18 - 22.

Red Sign Soapstone

  • "Down 3, Up 2"
  • Someone at tier 20 can send their sign to hosts in tiers 17 - 22.

Dragon Eye

  • "Down 4, Up 4"
  • Someone at tier 20 can send their sign to hosts in tiers 16 - 24.

Rat King Covenant

  • "Down 1, Up 3"
  • A host at tier 20 can summon phantoms from tiers 19 - 23.


  • Guardian Seal Summons
  • Abyss Invasions
  • Mirror Knight Summons

  1. Posted by illusorywall on Reddit.

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    • Anonymous

      Soul Memory I think works perfectly fine in regards to invasions. But I'd say a Password matchmaking system for Co-op or summoned PvP would've been better, since I'm sure a lot of co-op sessions had to be done with care since going about 600k over a friend (cuz you are farming for a specific armor-set/weapon) would force you to wait for them to catch up.

      Frankly, DS3 using matchmaking based on Level and Weapon Enhancement is the best, and even if you used Password Matchmaking between a level 30 host and level 200 phantom, the latter would be scaled down in stats to only be relatively level ~50 in power.

      • Anonymous

        From the range calculator the tiers are 45 not 44. Is it true? I'm 500.000.000 soul memory and I can't invade a friend which is 75.000.000 but he can invade me

        • Anonymous

          Basically you can make +10 claymore with ring of blades +2 and leo ring and legit one shot ppl at heide or forest

          • Anonymous

            God i hate these arbitray mechanics where you get put on "same" skill level as other players. I've have had enough of that **** in many competitive matchmaking games. Most anti-fun mechanic you can have in any game.

            • Anonymous

              Man people are a bunch of whiny *****es just get gud honestly this mechanic feels almost no different then any other souls game.

              • Anonymous

                just remember a group of experienced game developers all sat around at a table and they all agreed this was a good idea

                • Anonymous

                  Hey the dragon eye is wrong, I am on vinalla ds2, and my soul memory was 15mil and my friends was 4700000, we couldnt use the summons other than the dragon eye, so it's down 6, up 6.

                  • Anonymous

                    I'm in teir 36 and I literally can not find anyone, I have never seen a summon sign or an invader in my life.

                    • Anonymous

                      So I am soul level 111 with 800000 soul max and my friend his level 75 with 300000 soul level we are at salt fort I have killed the sinner and he doesn't but when I put my summnon sign he just can't see it even with with name engraved ring(same god, same weapon reinforcement) its because I am too overleved????

                      • Anonymous

                        Does anyone still play online on DS2 vanilla? I see ghosts and bloodstains but im never summoned, and never see summon signs ://

                        • Anonymous

                          The downside to this system is how barren DS II feels at this point. I simply wish there was an option buried in the menu to play with an DS1 styled system. It feels pointless to come forward with a suggestion, but I'm curious to see what the community would feel about it: When hosts and invaders fight, their weapons and armor are calculated at their base and/or infused, un-upgraded stats. This doesn't negate experienced players using advanced tech and equipment against new players, and allows upgrades to remain useful and relevant for summoning against enemies and bosses. One of the best parts of Souls is seeing the variety of builds people create fill up the game. Would this work or ruin it?

                          • Anonymous

                            17800 can be summoned by under 40000 with small soapstone. SM is wonderful compared to DS1 or 3 where a weapon can change your range.

                            • Anonymous

                              Anyone know how this really works ... this doesn't seem quite right. Yesterday I was invaded, and out of curiosity I compared games with other player ... my SM was 900+k and his was 300+k according to this table that puts him 8 lvls below me and not able to invade

                              • Anonymous

                                ah, i remember when i spent 5 hours Killing the Giant Lord over and over again, just so that i could reach the 45million soul tier and connect to my friends without having to worry about soul memory tiers

                                • Anonymous

                                  I have no idea how anyone could consider this good game design. Want to buy consumables? Get f*cked in PvP. Want to use bows or crossbows? Get f*cked in PvP. Want to try out and upgrade multiple weapons and armor pieces? Get f*cked in PvP. Died twice without regaining your souls? Die some more in PvP. Having to keep soul memory in mind for literally everything you do in the game absolutely ruins it. It takes away all the fun of just playing the game without planning ahead every little step you take. Also thanks to the Agape Ring this system doesn't even protect you from twinks, so why bother? A new player will most likely have a higher SM tier than what would be optimal anyway, but now their character will be at a PERMANENT disadvantage, unlike with twinks, so it's actually way worse. Yeah, if you're good enough at PvP you can kill players hundreds of levels above you, but in that case you can also kill twinks on a new character, can't you? And if the enemy is on equal skill levels you're just f*cked.

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