logo big dark souls 2 wiki guide Dark Souls 2 Wiki Guide: DKS2 Information, Updates, Weapons, Armor, Equipment, Classes, Items, Locations, Secrets, Gestures, and Walkthrough for Dark Souls 2! 

 

Demon's Souls Remake Out Now!

 
 
 
 
 
 
 
 
 

 

FromSoft's new RPG: check out the Elden Ring Wiki

 
 
 
 
 
 
 
 
 

 

 


 


Dark Souls 2 Official Website

Developed by From Software, Dark Souls 2 is a sequel to the critically acclaimed Dark Souls, an action RPG with estimated sales of over 1.5 million units. The original game's appeal lay in its renowned difficulty and trial-and-error approach, one that Dark Souls 2 promises to sustain.
As of the 24th of March, 100 million souls have died on PS3, and 35 million souls have died on Xbox 360.


Regarding The Software

  • The game is not a direct sequel to Dark Souls.
  • As the game's protagonist, the players will embark on a journey to remove from themselves the affliction of a curse.
  • Bonfires and covenants return, as do gestures.
  • The difficulty level will remain, with the focus staying on learning from death to overcome challenges. The variety of ways to die has been prioritized but the focus is still on fairness.
  • The story is presented in the same fashion as Demon's and Dark, unobtrusive and discoverable by players who wish to dig deeper.
  • A new graphics engine was created to address frame-rate issues and give the development team an extra tool for creating atmosphere. PC will run at 60 fps and Console versions will run at 30 fps.

 

Dark Souls 2 Wiki Guide: Everything About Dark Souls II Wiki

Dark Souls 2 Wiki Guide compiles different guides, tips & tricks on all the features available in the game, which includes all Classes, Abilities, Stats, Weapons, Equipment types, Build recommendations, obtaining different types of Items and each of their effects, how to complete Achievements and gain Trophies and more. This page is a community-based platform, where fans and other players can share their experiences in the game and share their own personal tips and Builds for other new or old players of the game. Any information on this site is an open resource and will be free to edit and can be modified by anyone in the community. 

Dark Souls 2 is one of many successful Action Role-Playing releases from FromSoftware, Inc as part of the Dark Souls Series. It was released to consoles on March 11th, 2014, and was made available on Steam since 25th April, 2014. Dark Souls 2 can be played on PlayStation 3, Xbox 360, Windows, PlayStation 4, and Xbox One. Later, a remastered version with improved graphics and updates was released on April 2015, which contains all base content along with the DLC.

 

dragon screenshot homepage dark souls 2 wiki guide 300px minbridge gameplay homepage dark souls 2 wiki guide 300px minboss gameplay homepage dark souls 2 wiki guide 300px min

 

About Dark Souls 2

Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the grueling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.

DARK SOULS™ II brings the franchise’s renowned obscurity & gripping gameplay innovations to both single and multiplayer experiences.

Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and the unrelenting challenge that only FROM SOFTWARE can deliver. - Steam

 

Dark Souls 2 Release Information

Dark Souls II was announced on December 8th, 2012 on the Spike TV Video Game Awards. It shares similar features, elements, and controls from the previous title in the Dark Souls Series. It was later on officially released to different platforms since March 11th, 2014, and was made available on Steam since April 25th, 2014. Upon its release, additional content has been added to the game to expand its experience and playability. The DLC was officially confirmed on June 4, 2014. This content was released as a trilogy, with the first one released on July 22, 2014, and the final one released on September 29-30, 2014 after a slight delay. 

  • Release date: March 11, 2014 (Steam: April 25, 2014)
  • Platforms: PlayStation 3, Xbox 360, Windows, PlayStation 4, Xbox
  • Announced: 2012 Spike TV Video Game Awards
  • Genre: Action RPG
  • Developed by: FromSoftware, Inc
  • Published by: BANDAI NAMCO Entertainment, FromSoftware, Inc

Dark Souls II Wiki

header homepage dark souls 2 wiki guide 300px min
Developers FromSoftware, Inc
Publishers BANDAI NAMCO Entertainment
Genre ARPG
Price 59.99 USD 7,800 Yen
Collector's edition: 120 USD 12,000 Yen
Game Modes Single-player, Online Multiplayer, PVP
Rating PEGI 16
Director Tomohiro Shibuya
Yui Tanimura
Producers Masanori Takeuchi
Designers Naotoshi Zin
Programmer Yoshitaka Suzuki
Artist Keiichiro OgawaWriter
Writer Toshifumi Nabeshima

 

Dark Souls 2 System Requirements

Minimum Requirements

  • OS: Windows Vista SP2, Windows 7 SP1, Windows 8
  • Processor: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 12 GB available space
  • Sound Card: DirectX 9 sound device
  • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended

Recommended Requirements

  • OS: Windows 7 SP1, Windows 8
  • Processor: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 or ATI Radeon™ HD 6870 or higher
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
  • Sound Card: DirectX 9 sound device
  • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended

All Dark Souls 2 DLC Releases

The Dark Souls II DLC was released as a Trilogy, which also, later on, became available upon the release of the game's remaster, Scholar of the First Sin.

The addition of the DLCs added new Bosses, NPCs, Events, and Items to the game, including a new dark Ending to the original campaign. Minor modifications and changes to the text and descriptions of some items found in the game upon the release of the Scholar of the First Sin Patch.

releases homepage dark souls 2 wiki guide 300px min

Fextralife News

 

 

Everything we know about Dark Souls II

What is Dark Souls II

Dark Souls 2 is the second installment in the Dark Souls series by FromSoftware but is not a direct sequel to Dark Souls. It is a highly acclaimed action role-playing game that has developed a loyal fanbase and still continues to garner large audiences and a loyal player base as FromSoftware continues to release Souls action role-playing games such as Elden Ring. Dark Souls was released back in March 2014 and was first made available on multiple console platforms followed by a release for Windows. 

The Souls games are most famous for their challenging combat encounters, forcing players to craft a strategy in the game that best suits them and the battle itself. The souls games are known for their many features to consider when creating a build to suit each combat encounter. Choosing appropriate gear, or applying the wrong strategy against certain Enemies and Bosses will have great consequences in Dark Souls 2, but like previous games, this title has a cooperative feature that allows aid from other players. Dark Souls 2 multiplayer modes allow players to be summoned to cooperate in boss battles and offers PvP invasions as well. Many of these features are returning features that are found in previous titles of the Dark Souls series and can still be found in From Software's recent releases. 

Dark Souls II Features

Dark Souls II is released with some returning features from the Dark Souls series and some new improved features that allow for better graphics and improved experiences. Below are some Key Features from their official website. 

  • Go Beyond Death: dare yourself to engage against intense gameplay in a vast world powered by an all-new engine that leaps graphics, sound & FX forward like never before
  • A labyrinth of monsters & bosses: immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses that could only come from the imagination of FROM SOFTWARE
  • Sensory assault: a wide range of threats will prey on human senses & phobias - auditory hallucinations, vertigo, acrophobia, etc
  • Deeper and darker: more intricate customization options provide weapons and armor tailoring to player style
  • Evolved multiplayer: updated multiplayer system enables improved online interaction to bring forward cooperative & competitive play
  • Refined gameplay: DARK SOULS™ II features fluid motion-capture animations, an upgraded combat system, a vastly expanded suite of characters, deeper customization options, new weapons, armor abilities, and a balanced player progression system

 

Story and Setting for Dark Souls 2 

Not much is revealed about the game's story and lore before entering the game. Dark Souls 2 was made to be explored and uncovered with progress and exploration. To understand the story, players must engage in dialogue with different characters in the game, and pay attention to item descriptions, and geographic clues. These will allude to the history of the lands and will slowly take players through the Age of Fire and then the Age of Dark through in-game storytelling. 

Prologue
"Perhaps you've seen it, maybe in a dream. A murky, forgotten land...
A place where souls may mend your ailing mind.
You will lose everything, once branded. The symbol of the curse, an augur of darkness. Your past, your future, your very light.
None will have meaning, and you won't even care. By then, you will be something other than human. A thing that feeds on souls, a hollow.
Long ago, in a walled-off land far to the north. A great king built a great kingdom. I believe they called it Drangleic. Perhaps you're familiar. No, how could you be... But one day, you will stand before its decrepit gate, without really knowing why.
Like a moth drawn to a flame, your wings will burn in anguish. Time, after time.
For that is your fate. The fate of the cursed."

dragon cinematic homepage dark souls 2 wiki guide 300px mincinematic homepage dark souls 2 wiki guide 300px mincastle cinematic homepage dark souls 2 wiki guide 300px min

Dark Souls II centers around the Bearer of the Curse who must venture to the Kingdom of Drangleic to obtain four Great Souls from Old ones found around the lands as instructed by Emerald Herald. He eventually encounters Queen Nashandra who tells the story of the King who abandoned his duties and must be slain. 

Unravel the Lore of the game and find out the origins of the curse as you progress and speak to the NPCs encountered in the game. A breakdown of the full story, background, and ending explanations can be viewed on Lore.

 

Unique Gameplay Mechanics in Dark Souls 2

What Classes are in Dark Souls 2?

Dark Souls II has 8 different Starting Classes to choose from. Classes are one of the main features of Character Customization and creating a build in Dark Souls 2. The Starting Class determines the player's initial stats, but each character can still be built to have other class strengths depending on how players prefer to progress or upgrade their characters. Abilities are also shared amongst the classes which give players the flexibility to modify their builds according to their playstyles even after choosing a Class. 

  • Warrior: Battle-scarred warrior. High strength, and dexterity. Skilled with weapons.
  • Knight Traveling knight. High HP and adaptability. Tough to take down.
  • Swordsman: Finely skilled swordsman. Fights gracefully with strong weapons in both hands.
  • Bandit: A merciless outlaw. High dexterity, skilled with a bow; Fights well at various ranges.
  • Cleric: A Cleric on a pilgrimage. High faith and miracles guide the way.
  • Sorcerer: Knowledgeable sorcerer. Casts sorceries with high intelligence and attunement.
  • Explorer: Well-traveled explorer. Not terribly powerful, but has many items.
  • Deprived:  Unclothed, origin unknown. Has nothing to fight with, except life-affirming flesh.

knightdeprivedexplorer

DS2 Difficulties

In Dark Souls 2, there are no options to toggle different difficulty levels. There is only one Difficulty in Dark Souls 2. FromSoftware has considered all aspects of this game including new players of Souls games as well as veteran players. Being a vast world, all types of players and playstyles can be used to approach this game with one difficulty level. The developers created a world with multiple points of interest that were not always designed to be conquered when encountered. Progressing through some optional areas means that any area that has not been completed due to level or skill restraints at the time of the encounter can be returned to at a later time. Players can then decide to complete other areas, upgrade their build, gain better equipment and skills before returning to any uncomplete area, or find help through cooperative play from the community. Souls games are known for their challenging combat encounters, and they continue to hold their distinct challenging characteristics by removing the option of Easy mode. Players who seek greater difficulties always have the option to challenge themselves by imposing limitations on themselves when completing a playthrough such as limiting themselves to lower level equipment or refusing to spawn farm throughout a playthrough. 

 boss gameplay homepage dark souls 2 wiki guide 300px min

What are Covenants in Dark Souls II?

Dark Souls 2 Covenants act like factions that can benefit players as they interact with different NPCs and progress in the game. These are made by encountering and then engaging specific NPCs and pledging loyalties to them by making oaths. This will then bind you to them and the specific NPCs conditions and guidelines. Abiding by these covenant guidelines will grant players rewards for their loyalty, however, breaking them will also have consequences. At any time, players may choose to abandon their current covenant by seeking out Sweet Shalquoir, a cat NPC in a small building near the large hole in Majula. You may also abandon your covenant by attempting to join a new one. There are no kinds of punishment for abandoning a covenant and you're able to rejoin whenever you want. 

This feature can be accessed early in the game and may be chosen depending on your focus preference, with 9 Covenants in total. These range from Co-op, Invading/ Summoned PvP, and PVE Covenant types. Each Covenant will have a different goal and task to achieve their goals through multiplayer interaction. Below are the Covenant types and all 9 Covenants. 

gameplay screenshot 17 dark souls 2 wiki guide 300px

Bonfires in DS2

Bonfires act like checkpoints and pitstops in Dark Souls 2. They can be found and unlocked throughout each location in order to allow players to rest, and replenish health and estus. These will also be the starting points where players will respawn after death. Players appear at the last bonfire they rested at. Once players reach a bonfire, they are able to modify or fix some items or magic.

bonfire homepage dark souls 2 wiki guide 300px min

Rest at a bonfire to access the bonfire menu which will prompt you with a few options: Travel, Attune spells, Burn, and access the Item box. Burning Items at a Bonfire may grant additional effects to that item. Here, players can also access their item box to deposit items or travel to specific Bonfires that have been unlocked on the map. Speak to the Queen in Drangleic Castle and you will be able to view these bonfires from your menu. Unkindled or unlocked bonfires will be marked with a question mark. 

Bonfire Features:

  • Checkpoint
  • Respawn Point
  • Fast Travel
  • Burn Items
  • Attune Spells
  • Access Item Box

 

 

Combat in Dark Souls II

Lock-On DS2

Is the ability to lock-on to targets This provides a target focus when prioritizing certain enemies. However, this does not mean damage output is automatically aimed towards the locked target. This is one of the main features players will frequently be using when entering Boss encounters and arenas. In a fight with multiple opponents, this allows players to prioritize clearing specific opponents in the area. This feature mostly affects the camera focus and framing of the encounter, but will allow the character to move more freely during lock-on, and is, able to roll and run away from the target while remaining locked on, whereas in the previous game lock-on would always make the player face the target.

lock on homepage dark souls 2 wiki guide 300px min

Stats & Attributes DS2

Stats in DS2 are the main measurements of combat effectiveness in the game. Players and enemies will have their own set of stats and strengths. Different Weapons, Armor, and equipment may affect these stats while equipped and certain Items may temporarily grant effects that will affect these stat numbers as well. 

stats homepage dark souls 2 wiki guide 300px min

As players progress and engage in combat, they may earn attribute points which increase the player's stats and strength in combat. This will have a numerical value that players can track. It is important to know what your current stats are in order to determine what equipment your character is able to equip. Stats found in Dark Souls II are as follows.

 

Stamina DS2

Stamina is the main resource that is affected by energy-reducing actions including attacking, running, rolling, back-stepping, blocking, parrying, casting spells, and fast-climbing ladders in Dark Souls II. Using any of these actions will costume Stamina and a depleted stamina bar will force players to take time out to recover. This stamina regeneration speed can be affected by items the player can use. Firstly, the Slumbering Dragon Shield, Blossom Kite Shield, and Shield of the Insolent give a bonus of 5% stamina regeneration speed. Meanwhile, Green Blossoms give 15% additional stamina recovery. Lastly, the Chloranthy Ring gives bonuses of 12.5%, 20%, and 25% at +0, +1, and +2 respectively. All stamina regeneration items can be applied at the same time (stacked).

Combat Equipment in DS2

There are main equipment pieces in order to increase your stats or attack power against opponents. These are sorted into Weapons, Armor, and Shields. Those who prefer mage combat will usually engage in different types of Magic or Spells which are classified as Miracles, Pyromancies, Hexes, and Sorceries in Dark Souls II. To cast certain types of spells, players may need specific types of equipment such as Staves for casting Sorceries and Hexes, Flames for Pyromancies, and Chimes for casting Miracles and Hexes. Any combination of these equipment items can be combined to create a build to fit any player's playstyle.

weapon homepage dark souls 2 wiki guide 300px min

Some Items and equipment have stats that may complement other equipment types better than others and may be chosen according to the player's priorities in combat. Players must remember to balance out their Stats and equipment. For example, a high-strength player is recommended to equip a strength-focused Weapon as well in order to optimize damage output. View the lists of all available equipment and magic in order to create your ideal balanced build. 

Magic

Magic Equipment

 

Check out our other Wikis:

Complete List of Wikis
 



Tired of anon posting? Register!
    • Anonymous

      Weird question, but does anyone else have a real issue trying to use anything but a great hammer in this game? I always gravitate toward them no matter what, they honestly feel like the only correct choice. Trying spears, straight swords, greatswords, caster builds, even the Pursuer greatsword, I feel nothing, like I'm just going through the motions on my way to the credits. I can appreciate a variety of builds in other games, I really can't figure out what my problem is in this one.

      • Anonymous

        How can other Souls games be better than this when they don't include Gavlan in their world? Cheers to our dealers and wheelers! Checkmate, Dark Souls 2 haters.

        • Anonymous

          It's definitely the weakest game in the series, but it did a lot of fun things that make it worth playing.

          The bonfire ascetic system is neat. If you get frustrated with an area, you can kill everything permanently with enough patience. If it's too easy, you can jump NG cycles on individual maps. Neat.

          Magic is actually worth using in PvE, which is rare in From's games. The progressive hollowing is fun.

          There are some characters who don't feel completely goofy, like Lucatiel.

          But there's so much wrong with it too. The action isn't as fluid as the other games, the graphics somehow feel more dated than pre-remaster DS1, the branches of yore are the evil twin of the pharros puzzles...and did we really need our first pyromancy teacher to double as a dress-up doll? Plus the DLCs also felt more tacked-on and less interesting.

          I dunno, I still liked it. Complaining about a Miyazaki game is like complaining about a Miyazaki movie. Even the worst ones are charming and fun.

          • Anonymous

            I genuinely think it's frustrating to talk about this game because people internalize the gags and memes and now DS2 is treated like this absolute piece of garbage which definitely isn't the case, meanwhile DS2 fans get so defensive that in response they try to spit on DS1 and 3.

            DS2 had the best fashion Souls and build options in the whole trilogy, the Action component might be at its weakest but the RPG one is at its strongest; lots of viable options and fun ways to experience the game.

            The Lands Between is one of the most critically acclaimed worlds in videogame history, yet we have to thank Drangleic for it.

            • Anonymous

              They really removed the invecibility I frames while open door, fog gates, etc just to make more frustrating the boss run. Horrible design.

              • Anonymous

                BTW the servers are being cut off by the March 31th of this year, so enjoy PVP & being summoned while you still can.

                • Anonymous

                  "Dark Souls 2 probably bears the Souls series’ closest resemblance to Elden Ring. Design wise, both Dark Souls 2 and Elden Ring stressed open-ended gameplay and ditched linear progression."

                  Miyazaki agrees and in fact goes a step further.

                  “In regards to Dark Souls 2, I actually personally think this was a really great project for us, and I think without it, we wouldn’t have had a lot of the connections and a lot of the ideas that went forward and carried the rest of the series.”
                  2024 IGN interview with Fromsoftware

                  • Easily my favorite in the series. Dark Souls 2 gets a lot of hate for diverting from the rest of the series, my biggest tip to anyone who wants to start this game: don't play it like another souls game, play it like it's ds2.

                    • Anonymous

                      Got the game yesterday and it’s very fun I don’t understand the hate but there’s a lot of enemies everywhere for no reason

                      • Anonymous

                        Admittedly, in terms of characters' motivations, Dark souls 2 is the best in the series and most believable too in its own context. If they kept the original story, especially Shanalotte's, it would've been even better (although I can see time paradoxes being a problem).

                        • Anonymous

                          Imagine not whining and arguing over everything you dislike. Imagine just doing the things you like instead of that. Me personally, I like to imagine Priscilla sitting on my face. But you might not be that spiritually awakened yet

                          • Anonymous

                            I truly dont understand the hate this game gets. Yes, DS3 has better music - this and only this uprades boss fights tremendously. But in DS2 you have dreamlike pictoresque areals and hubs, you can kill bosses in a million ways. If Castle Sotn would translate into 3D - this would be DS2. No other game of the time plays with light as DS2. And yea people wanne have a difficult game and yet complain about its difficulty.
                            If they made an interconnected world; people even would complain its a copy of DS1. Whilst the first DS feels even more unpolished than DS2. Is Blighttown supposed to be fair? What is fair and what noty lol.

                            • Anonymous

                              This game abuses me. I can never get past certain points, leave and abandoned character, only to get sudden longing to play it, proceed to play it, and then repeat the cycle. Hopefully I can play through it this time. I think I have stockholm syndrome

                              • Anonymous

                                Favorite game in the series so far in terms of cool mechanics. (I've only beaten ds1, ds2, ds3, bloodborne and elden ring) 10/10 would play again.

                                • Anonymous

                                  I fkin hate this game but I can't stop coming back to it unlike any other fromsoft game, I think there's something wrong with me

                                  • Anonymous

                                    This game has reached levels of polarisation so huge that it’s only contenders in the field are Marmite and American politics

                                    • Anonymous

                                      Worst souls game, but has the most replayability. It's a very abusive relationship of terrible game design sprinkled with just enough good stuff to keep you going. Screw this game, but I'll be coming back to play it every year, which I can't say for the other 2 Souls games, even though I like them significantly more.

                                      • Anonymous

                                        not sure if its because i DIDNT play scholar of the first sin, but i enjoy this game more than ds1, ds3, and elden ring. This game has been cemented as one of my all time favorites

                                        • Anonymous

                                          playing this game made me feel like i was going hollow with how much not fun i was having, i will now gaslight myself into thinking this is amazing storytelling which must mean this game is good

                                          • Anonymous

                                            Something contributed to many people giving up on this game is the difference in philosophy between this game and its predecessor, in Dark Souls 1 most NPCs will encourage you to keep going, constantly reminding you to keep going and not go hollow, whereas in Dark Souls 2 the fire keepers at the start are immediately tell you that you’re going to end up hollow and mindless, obviously this isn’t going to be the main reason someone gives up on this game, but it creates a subconscious suggestion to admit defeat from minute one.

                                            • Anonymous

                                              Man, I can find so many allusions of Elden Ring from DS2's item descriptions, deities like Quella, locations like Lindelt, Items like Crimson water, etc. Yui Tanimura must have had a field year during its development.

                                              • Anonymous

                                                I can't believe some people truly dislike this game, there are so many induvial aspects that go into making a good game few of them are not don't well in Dark Souls 2: Art Direction/Build Vaeirty/Boss And Enemy Variety/Challenges that relie on more than just reflexes requiring strategy/Lore/Music/Npcs/Pvp/Storytelling/Themes, etc. It comes together to create a game which is amazing in it's own right, unfairly compared to the game that came out prior: Dark Souls 1, and the game that succeeded it: Bloodborne. But I think it should be remembered for being a great game itself, and one that inspired all features Fromsoft Ware games; I fought Elden Ring would exist without 2

                                                • Dark Souls 3 fans when their drunk and abusive dark souls 2 father manages to attack them through their i-frames (they immediately hate dark souls 2)

                                                  • Anonymous

                                                    Soulsborne community: Claims to like challenges and difficulty (to the point of developing an elitist superiority complex)


                                                    Also Soulsborne community: “Weeehhhh ds2 bad because I can’t time my rolls or block ):”

                                                    • Anonymous

                                                      Good game but I find it marginally worse than the rest of the trilogy. Definitely good though and I imagine it would've been better if I didn't play SotFS.

                                                      • unpopular opinion... this game is better than DS3: it doesnt force you to kill bosses or do things in a certain way. even with a melee build there is always multiple strategies. the level design is not well interconnected. and its supposed to be like that.. just like in a dreamlike plane.

                                                        • Anonymous

                                                          Alguém sabe como faço pra adicionar os troféus do ds2 softs já platinei o normal só que o softs não aparece

                                                          • Anonymous

                                                            I played the series for the first time a couple years ago, in order. Coming right from DS1, I *hated* DS2. I really did not like the disconnectedness of the world, the perceived lack of enemy variety, the difficulty based on mobs/ganks rather than paired combat, etc.

                                                            However, a couple months ago I was gearing up for a replay of the series and realized that, despite my negative thoughts concerning the game, I remembered *way more* about DS2 than DS3, despite playing DS3 more recently than 2. Almost nothing sticks out in my memory from 3.

                                                            I've now started replaying after beating 1 again and I'm having a much more favorable reaction to it. It still doesn't come close to 1, but I'm definitely enjoying my time way more. In particular I think the build diversity and slightly deeper combat mechanics are cool, and with a little more skill under my belt, I haven't really felt like any encounters have been unfair as of yet.

                                                            I'm not sure why my change in opinion. I know I had heard that the community (on average) really dislikes 2 well before playing it myself, so maybe I let myself get primed for that sort of reaction.

                                                          Load more
                                                          ⇈ ⇈