Rings are an important category of equipment in Dark Souls 2. This page has a list of all of the rings available in the game, separated by default, and DLC rings. Some rings have upgraded versions, having a maximum of +3. Some can only be found in NG+. Click on each ring to find specific written location information.

  • Rings can be repaired at a blacksmith, but not upgraded. Upgraded versions must be acquired throughout the game from corpses, chests, bosses, etc.
  • One cannot wear two rings of same kind, regardless of its upgrade level.
  • Click the table header to sort the table

 

All Rings

 

 

Base Game Rings

Image Name Weight Effects Acquired from +1/+2/+3 Available?
agape ring Agape Ring
  • 0.2
  • Absorbs souls in place of its wearer
No
tiny beings ring
Life Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • +3=1.2
  • Raises maximum HP by 5%
  • +1 = 7.5%
  • +2 = 12.5%
  • +3 = 15%
Yes (+3)
cloranthy ring Chloranthy Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • Increases stamina recovery rate by 12.5%
  • +1 = 20%
  • +2 = 25%
Yes (+2)
royal soldiers ring Royal Soldier's Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • Increases maximum load by 10%
  • +1 = 15%
  • +2 = 20%
Yes (+2)
first dragon ring First Dragon Ring
Second Dragon Ring
Third Dragon Ring
  • 1st=0.5
  • 2nd=0.8
  • 3rd=1.0
  • Increases HP by 3%, stamina by 5% and maximum load by 5%
  • 2nd = 5%; 10%; 10%
  • 3rd = 7.5%; 12.5%; 12.5%
Yes (+3)
ring of steel protection Ring of Steel Protection
  • +0=1.0
  • +1=1.5
  • +2=2.0
  • Increases physical defense by 50
  • +1 = 75
  • +2 = 100
Yes (+2)
spell quartz ring Spell Quartz Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • +3=1.0
  • Increases magic defense by 50
  • +1 = 80
  • +2 = 100
  • +3 =150
Yes (+3)
flame quartz ring Flame Quartz Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • +3=1.0
  • Increases fire defense by 50
  • +1 = 80
  • +2 = 100
  • +3 = 150
Yes (+3)
thunder quartz ring Thunder Quartz Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • +3=1.0
  • Increases lightning defense by 50points.
  • +1 = 80
  • +2 = 100
  • +3 = 150
Yes (+3)
dark quartz ring Dark Quartz Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • +3=1.0
  • Increases dark defense by 50
  • +1 = 80
  • +2 = 100
  • +3 = 150
Yes (+3)
poisonbite ring Poisonbite Ring
  • +0=0.5
  • +1=1.5
  • Increases poison resistance by 150
  • +1 = 300
Yes (+1)
bloodbite ring Bloodbite Ring
  • +0=0.5
  • +1=1.5
  • Increases bleeding resistance by 150
  • + 1 = 300
Yes (+1)
cursebite ring Cursebite Ring
  • 0.8
  • Increases curse resistance by 400
No
bracing knuckle ring Bracing Knuckle Ring
  • +0=0.5
  • +1=0.8
  • +2=1.0
  • Reduce weapon degradation by 20%, +1 = 35%, +2 = 50%,
  • Armor degradation by 20%, +1 = 25%, +2 = 45%,
  • Ring degradation by 20%, +1 = 25%, +2 = 45%
Yes (+2)
ash knuckle ring Ash Knuckle Ring
  • 0.8
  • Increases petrification resistance by 400
No
dispelling ring Dispelling Ring
  • +0=1.0
  • +1=4.0
  • Increases magic, lightning, fire, and dark defense by 60
  • +1 = Increases magic, lightning, fire, and dark defense by 120
Yes (+1)
ring of resistance Ring of Resistance
  • +0=0.8
  • +1=1.5
  • Raises poison, bleed, curse, and petrify resist by 120
  • +1 = Raises poison, bleed, curse, and petrify resist by 180
No
ring of blades Ring of Blades
  • +0=1.0
  • +1=1.5
  • +2=2.0
  • Increases Physical attack by 20
  • +1 = 35
  • +2 = 50
  • The Pursuer,
  • +1: The Pursuer that spawns where Smelter Demon was after it is dead
  • +2: The Pursuers in Drangleic Castle´s throne room (NG+ only)
Yes
ring of knowledge Ring of Knowledge
  • 0.5
  • Increases intelligence by 5
No
ring of prayer Ring of Prayer
  • 0.5
  • Increases faith by 5
No
stone ring Stone Ring
  • 1.5
  • Deal additional 30 damage to poise
No
red tearstone ring Red Tearstone Ring
  • 1.5
  • Boosts attack by 20% when HP is below 30%
No
blue tearstone ring Blue Tearstone Ring
  • 1.0
  • Increases defense by 35% when HP is below 30%
No
ring of giants Ring of Giants
  • +0=2.0
  • +1=3.0
  • +2=5.0
  • Increases poise by 10
  • +1 = 20
  • +2 = 30
Yes
old leo ring Old Leo Ring
  • 0.5
  • Strengthens thrust weapon counter attacks by 12.5%
No
ring of soul protection Ring of Soul Protection
  • 1.0
Do not turn Hollow or lose Souls upon death, immune to petrification.
Breaks when activated but can be repaired for 6000 Souls.
No
ring of life protection Ring of Life Protection
  • 1.0

Do not turn Hollow or lose Souls upon death. Will not prevent death by petrification,
but dying from petrification while wearing the ring will still retain all souls and human form.
Breaks when activated but can be repaired for 3000 Souls.
*Note: If you are cursed while wearing this ring, you will turn hollow but the ring will not break.
You will need to spend one Human Effigy (or other ways of regaining humanity) to return to human form.

No
lingering dragoncrest ring Lingering Dragoncrest Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • Extends length of spell effects by 15%
  • +1 = 25%
  • +2 = 40%
Yes
clear bluestone ring Clear Bluestone Ring
  • +0=0.2
  • +1=0.5
  • +2=0.8
  • Shortens spell casting time by 20%
  • +1 = 35%
  • +2 = 55%
Yes
northern ritual band Northern Ritual Band
  • +0=0.5
  • +1=0.8
  • +2=1.0
  • Increases spell uses by 10%, +1 = 20%, +2 = 30%,
  • Reduces HP by 20%, +1 = 35%, +2 = 50%
Yes
southern ritual band Southern Ritual Band
  • +0=1.0
  • +1=1.2
  • +2=1.5
  • Increases Attunement slots by 1
  • +1 = 2
  • +2 = 3
Yes
covetous gold serpent ring Covetous Gold Serpent Ring
  • +0=1.0
  • +1=1.2
  • +2=1.5
  • Increases item discovery by 50%
  • +1 = 75%
  • +2 = 100%
Yes
covetous silver serpent ring Covetous Silver Serpent Ring
  • +0=1.0
  • +1=1.2
  • +2=1.5
  • Fallen foes yield 10% more souls
  • +1 = 20%
  • +2 = 30%
Yes
ring of the evil eye Ring of the Evil Eye
  • +0=1.0
  • +1=1.2
  • +2=1.5
  • Absorb 30 HP from each defeated foe
  • +1 = 50
  • +2 = 80
Yes
ring of restoration Ring of Restoration
  • 1.0
  • Restores 2 HP every second
No
ring of binding Ring of Binding
  • 0.2
  • Limits HP reduction when Hollowing by 25%, and stops HP reduction at 80% of max instead of 50%
No
silvercat ring Silvercat Ring
  • 0.2
  • Reduces damage from falling
No
redeye ring Redeye Ring
  • 0.2
  • Easier to be detected by enemies and draws their attention.
  • Can be used for most bosses to direct the fight (very useful to help others)
  • Adds a fiery red effect to your head around the eyes.
No
gowers ring of protection Gower's Ring of Protection
  • 10.0
  • Makes a transparent hollow appear on your back that (doesn't negate damage anymore)
    will reduce damage taken from behind. Breaks after absorbing 5 attacks, regardless of their strength.
No
name engraved ring Name-engraved Ring
  • 0.2
  • Easier to connect to players who chose same God
No
slumbering dragoncrest ring Slumbering Dragoncrest Ring
  • 0.2
  • Walking/Running produces no sound.
No
hawk ring Hawk Ring
  • 0.2
  • Extends the range of arrows by 7.55%
No
old sun ring Old Sun Ring
  • 3.0
Has a 10-30% of causing an explosion once it reaches the damage threshold.
The higher the durability, the higher the probability
No
illusory ring of a conqueror Illusory Ring of a Conqueror
  • 0.2
  • Left hand weapon becomes invisible
  • Clear game without dying
No
illusory ring of the exalted
Illusory Ring of the Exalted
  • 0.2
  • Right hand weapon becomes invisible
  • Clear game without resting at bonfire
No
ring of the dead Ring of the Dead
  • 0.2
  • Keep human appearance even when Hollow
No
ring of thorns Ring of Thorns
  • +0=0.5
  • +1=0.8
  • +2=0.8
  • Has a 30% chance of counter-attacking when damage is taken
  • +1 = 50%
  • +2 = 70%
Yes
delicate string Delicate String
  • 0.2
  • Increases chance of being invaded
No
white ring White Ring
  • 1.0
  • Take the appearance of a white phantom
No
ring of whispers Ring of Whispers
  • 0.5
  • Causes a sound when you're near enemies.
  • Can be used to talk to Manscorpion Tark.
No
kings ring King's Ring
  • 0.2
  • Opens the King's Gates and increases fire element damage by 5 points.
No
blue seal Blue Seal
  • 0.2
  • Covenant ring for apostles of Blue. Increases max HP by 3%
No
guardians seal Guardian's Seal
  • 0.2
  • Automatically summons you to other worlds
  • Join the Blue Sentinels in the Cathedral of Blue via Blue Sentinel Targray
No
crest of blood Crest of Blood
  • 0.2
  • Covenant ring given to those who seek blood.
    Adds 50 to bleed attack (only if the weapon already has bleed attack present).
  • If a weapon has bleed attack prior to imbuement & bleed imbuement is used,
    then this ring will add 60 (20% bonus) to bleed attack.
  • If a weapon has bleed attack prior to imbuement and new imbuement is used
    (meaning a new damage type is added), then this ring will add 40 (20% reduction) to bleed attack.
No
crest of the rat Crest of the Rat
  • 0.2
  • Ring of the Rat King covenant.
  • Pulls players from their world into yours.
    You must be within Doors of Pharros or Grave of Saints for this to work.
  • Increases poison attack by 25, 50, or 60 depending on weapon's innate or infused state.
No
bell keepers seal Bell Keeper's Seal
  • 0.2
  • Ring for the Bell Keeper covenant. Allows invasions as a grey spirit to defend the Bell Tower
No
sun seal Sun Seal
  • 0.2
  • Covenant ring for Heirs of the Sun. Increases the strength of Miracles by 5%
No
vanquishers seal Vanquisher's Seal
  • 0.2
  • Covenant ring for Champions. Increases bare handed attack power.
No
ancient dragon seal Ancient Dragon Seal
  • 0.2
  • Covenant ring for would-be dragons. Estus Flask use restores 50 HP more.
  • Join the Dragon Remnants in Iron Keep via Magerold of Lanafir after giving him the Petrified Egg
No
abyss seal Abyss Seal
  • 0.2
  • Covenant ring for Pilgrims of Dark.
    Also increases the power of Hexes by 7.5% at the cost of 30 HP per cast.
  • Pilgrims of Dark(Meet Darkdiver Grandahl in Shaded Woods, Black Gulch and Drangleic Castle)
No
illusory%20ring2 Illusory Ring of the Vengeful
  • 0.9
  • Removed from the final version of the game.
  • Unavailable
No
illusory%20ring3 Illusory Ring of the Guilty
  • Unknown Weight
  • Removed from the final version of the game.
  • Unavailable
No
lightning clutch ring Lightning Clutch Ring
  • 2.0
  • Grants the user bonus lightning damage.
  • Lowers the wearer's defence against all types of physical attack by 80 points.

No
sorcery clutch ring Sorcery Clutch Ring
  • 2.0
  • Increases Magic Attack Rating for Weapons and Catalysts
  • Lowers the wearer's defence against all types of physical attack by 80 points.
No
dark clutch ring Dark Clutch Ring
  • 2.0
  • The ring adds dark Attack Rating to weapons with base Dark elemental damage
  • Lowers the wearer's defence against all types of physical attack by 80 points.
  • The Attack Rating increase varies from weapon to weapon and applies to Staves & Chimes.
No
fire clutch ring Fire Clutch Ring
  • 2.0
  • Increases Fire damage
  • This ring also affects Pyromancy Flames
  • Lowers the wearer's defence against all types of physical attack by 80 points.
No
flynns ring Flynn's Ring
  • 0.2
  • Grants the user bonus physical attack based on their maximum Equip Load stat
  • The lower the user's Equip Load is, the higher the damage bonus
  • Does not affect bow nor greatbow damage
No
ring of the embedded Ring of the Embedded
  • 2.0
  • Increases the wearers Vigor, Endurance, and Vitality by X points depending on wearer's stat values. The lesser the player stats the better the effect
  • Increases damage taken by 8%

No

yorghs ring Yorgh's Ring
  • 0.5
  • Has a chance to prevent any damage from spells that hit you.
 No
strength ring Strength Ring
  • 1.5
  • Increases Strength by 5
 No
simpletons ring
  • 1.5
  • Makes wearer "invisible" while rolling
  • Increases Adaptability by 5
 No
 
  • 0.2
  • Appear human when you're a phantom/spirit
 No
Ivory Warrior Ring
  • 5.0
  • Attacks greatly reduce enemy Stamina if enemy is blocking.
 No
dexterity ring
  • 1.5
  • Increases Dexterity by 5
 No
baneful bird ring
  • 2.0
  • Increases Stability of Weapons and Shields by 5
No



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