Weapon Attack Rating & Scaling Calculator for Dark Souls II is a tool to calculate your damage output per weapon based on your Stats. This is updated for Crown of the Ivory King.
Weapon Attack Rating & Scaling Calculator by Naeeli
Instructions
1. Put your stats in the yellow boxes on the first tab. (Please don't mess with other boxes if you want it to work)
2. Switch between tabs to find the weapon you want.
3. ???
4. Profit!
If you don't like the size (even I find clicking the arrows to move between tabs frustrating), here is a link to a full size version.
. Will open in a new tab.
Notes
- The weapons listed are at MAXIMUM reinforcement (so +10 or +5 for twinkling/boss weapons)
- This is only for NON-INFUSED weapons as infused weapons follow different rules.
- This also does not take into account if you don't have the stats to wield a weapon. (I'm lazy and haven't done the research for that.)
- If a weapon is not on here it either has no scaling or it is Ruler's Greatsword, Dark Pyromancy Flame, Lost Sinner's Sword, or Curved Nil Greatsword.
- The reason these four weapons aren't on this list is because they have their own modifiers outside of the base stats which affect bonus damage so I couldn't calculate them on this. (Working on a solution for Curved Nil Greatsword)
- Staff of Amana assumes you are human otherwise there is a damage cut. (Unknown how much).
- Chime of Scream's faith bonus varies depending on your faith, working on this but for now you'll need to know your final faith value.
- Sorcerer's Twinblade is not listed because while it has scaling, the amount it adds is tiny ( +7 AR at 99 strength and 99 dexterity). Magic/Dark AR does not scale.
- Weapons Part 1 has daggers, straight swords, greatswords, and ultra greatswords.
- Weapons Part 2 has curved swords, curved greatswords, katanas, thrusting swords, axes, and greataxes.
- Weapons Part 3 has hammers, great hammers, spears, and halberds.
- Weapons Part 4 has reapers, lances, twinblades, whips, fist weapons, bows, and greatbows.
- Elemental Weapons has any weapon with non-physical damage and the pyromancy flame.
- Catalysts has staves and chimes.
- If you have any questions, comments, CONSTRUCTIVE criticism, or if any of the data is incorrect, you can send a private message to Naeeli on the fextralife forums. Make sure you mention the calculator in the subject line.
- Anonymous
- Anonymous
I know this probably won't be fixed, but the base damage for the Gyrm Greataxe at 99 in all scaling stats is recorded as 360 instead of 410. I am not expecting this to change anything, but I will post any further errors or anomalies as I run by them.
- Anonymous
I kinda love the DS2 infusion system but by god does having so many things influencing weapon damage make it hard to plan out something ahead of time.
- Anonymous
Well, the chart is great and all, but the majority of weapons deal more damage when infused, so we still are forced to guess, what their AR would be...
Adding support for elemental infusions should be a priority.
- Anonymous
What weapon would be equal to the Demon GreatAxe from DS1? I like to use strike weapons.
- Anonymous
- Anonymous
My biggest criticism is that the Total AR doesn't seem to account for negative scaling for weapons exceeding stat requirements
- Anonymous
- Anonymous
Please give us a downloadable copy! Cannot change the stats/yellow boxes on mobile. Also, THANK YOU! That was a ton of work and it's ssssexy!
I have no idea what to make of this, especially after reading the help and trying it out.
- Anonymous
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At what stength/dex are the characters for these stats is it 40/40?
- Anonymous
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fume sword is not missing its in the later pages elemental weapons
- Anonymous
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The ivory ugs doesnt have the magic damage in its calculation
- Anonymous
Can we get a download link? It's is really annoying to have to load up a browser each time...
- Anonymous
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2 notes: --- #1 where is Ricard's Rapier on the spreadsheet? #2 - on the spreadsheet, setting attributes to 25 each, (Stn, Dex, Int, Fth), yields astronomically high damage for everything from the Falchion to the end. Entering 30 for each attribute yields values more in line with what you would expect attributes set to 25 should yield. From there the progression is normal. It is as if, FROM THE FALCHION to the END of the list, the values one would expect from attributes of 50 or so were being displayed when you enter the value 25 for each attribute. (only fromn the Falchion down. Eveything from the dagger to the falchion is normal - all the way through. --- Attributes set to 25 each - Falchion to the end of the list --- major problem
- Anonymous
- Anonymous
Its not working, it only opens up spreadsheat view, which is useless.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
A few of the multi-elemental weapons aren't on here. The 2 I can think of are the Pilgrim's Spontoon and the Drakeblood Greatsword.
- Anonymous
- Anonymous
"You are dead...Not big surpeise"-Heavy Team Fortness 2 (Hope they fix that because would be great)
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