Weapon Attack Rating & Scaling Calculator for Dark Souls 2 is a tool to calculate your damage output per weapon based on your Stats. This is updated for Crown of the Ivory King.
Weapon Attack Ratting & Scaling Calculator by Naeeli
Instructions
1. Put your stats in the yellow boxes on the first tab. (Please don't mess with other boxes if you want it to work)
2. Switch between tabs to find the weapon you want.
3. ???
4. Profit!
If you don't like the size (even I find clicking the arrows to move between tabs frustrating), here is a link to a full size version.
Link to full size version. Will open in a new tab.
Notes
- The weapons listed are at MAXIMUM reinforcement (so +10 or +5 for twinkling/boss weapons)
- This is only for NON-INFUSED weapons as infused weapons follow different rules.
- This also does not take into account if you don't have the stats to wield a weapon. (I'm lazy and haven't done the research for that.)
- If a weapon is not on here it either has no scaling or it is Ruler's Greatsword, Dark Pyromancy Flame, Lost Sinner's Sword, or Curved Nil Greatsword.
- The reason these four weapons aren't on this list is because they have their own modifiers outside of the base stats which affect bonus damage so I couldn't calculate them on this. (Working on a solution for Curved Nil Greatsword)
- Staff of Amana assumes you are human otherwise there is a damage cut. (Unknown how much).
- Chime of Scream's faith bonus varies depending on your faith, working on this but for now you'll need to know your final faith value.
- Sorcerer's Twinblade is not listed because while it has scaling, the amount it adds is tiny ( +7 AR at 99 strength and 99 dexterity). Magic/Dark AR does not scale.
- Weapons Part 1 has daggers, straight swords, greatswords, and ultra greatswords.
- Weapons Part 2 has curved swords, curved greatswords, katanas, thrusting swords, axes, and greataxes.
- Weapons Part 3 has hammers, great hammers, spears, and halberds.
- Weapons Part 4 has reapers, lances, twinblades, whips, fist weapons, bows, and greatbows.
- Elemental Weapons has any weapon with non-physical damage and the pyromancy flame.
- Catalysts has staves and chimes.
- If you have any questions, comments, CONSTRUCTIVE criticism, or if any of the data is incorrect, you can send a private message to Naeeli on the fextralife forums. Make sure you mention the calculator in the subject line.
- Anonymous
02 Jun 2020 05:24
My biggest criticism is that the Total AR doesn't seem to account for negative scaling for weapons exceeding stat requirements
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18 Oct 2019 05:12
Please give us a downloadable copy! Cannot change the stats/yellow boxes on mobile. Also, THANK YOU! That was a ton of work and it's ssssexy!
04 Sep 2019 02:06
I have no idea what to make of this, especially after reading the help and trying it out.
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14 Apr 2017 12:54
Can we get a download link? It's is really annoying to have to load up a browser each time...
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05 Jan 2017 06:47
2 notes: --- #1 where is Ricard's Rapier on the spreadsheet? #2 - on the spreadsheet, setting attributes to 25 each, (Stn, Dex, Int, Fth), yields astronomically high damage for everything from the Falchion to the end. Entering 30 for each attribute yields values more in line with what you would expect attributes set to 25 should yield. From there the progression is normal. It is as if, FROM THE FALCHION to the END of the list, the values one would expect from attributes of 50 or so were being displayed when you enter the value 25 for each attribute. (only fromn the Falchion down. Eveything from the dagger to the falchion is normal - all the way through. --- Attributes set to 25 each - Falchion to the end of the list --- major problem
- Anonymous
05 Dec 2020 01:36
add infusion factor
0
+10
-1