Partizan.png

Blue Knight's Halberd +5

Stats
icon-wp_physicalAttack.png 350 (*146) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*146) icon-wp_poiseDamage.png 35
icon-firebonus.png 0 (*146) icon-wp_stability.png 40
icon-lightningbonus.png 0 (*146) icon-durabilitiy.png 60
icon-darkbonus.png 0 (*146) icon_weight.png 5.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
18
C(*D)
20
B(*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Halberds
Attack Type Slash/Thrust
Enchantable Yes
Special No

Blue Knight's Halberd is a weapon in Dark Souls 2

 

"Halberd of Targray, Knight of the Blue. A fitting weapon for a shepherd of lost souls
Those who put faith in an absolute good also believe in the existence of true evil. But to others, the distinction between the two can be quite unclear".

 

Acquired From

 

Hints and Tips:

  • Upgraded with

Twinkling Titanite

  • With quality build the AR is 350 + 126 = 476.
  • This weapon reacts EXTREMELY well to elemental infusion, losing only 7 physical damage at +5 for 146 bonus elemental damage, together with a corresponding scaling.
  • However, a normal Halberd splits the damage evenly, making it a better choice if one is interested to further increase the elemental damage by buffing it with spells. Also, a normal halberd has only half the weight.
  • As with all Halberds, this weapon deals reduced damage when not hitting the enemy with its blade.


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Move Set & Blue Knight's Halberd Power Stance
Required in Build:
((Link to build))


Requirements
icon-strength.png
Strength
icon-dexterity.png
Dexterity
icon-intelligence.png
Intelligence
icon-faith.png
Faith
  18 20 - -

 

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 233 - - - - 120
35
C B - - - - - - 40 10 30 30 35
Regular +5 350 - - - - ^ C B - - - - - - 40 10 30 30 35
Magic 228 97 - - - ^ D C C - - - - - 38.7 20.0 28.7 28.7 33.7
Magic +5 343 146 - - - ^ C C B - - - - - 38.7 20.0 28.7 28.7 33.7
Fire 228 - 97 - - ^ D C - C - - - - 38.7 8.7 40.0 28.7 33.7
Fire +5 343 - 146 - - ^ C C - B - - - - 38.7 8.7 40.0 28.7 33.7
Lightning 228 - - 97 - ^ D C - - C - - - 38.7 8.7 28.7 40.0 33.7
Lightning +5 343 - - 146 - ^ C C - - B - - - 38.7 8.7 28.7 40.0 33.7
Dark 228 - - - 97 ^ D C - - - C - - 38.7 8.7 28.7 28.7 45.0
Dark +5 343 - - - 146 ^ C C - - - B - - 38.7 8.7 28.7 28.7 45.0
Poison 228 - - - - ^ D C - - - - 67 - 38.7 8.7 28.7 28.7 33.7
Poison +5 343 - - - - ^ C C - - - - 83 - 38.7 8.7 28.7 28.7 33.7
Bleed 228 - - - - ^ D C - - - - - 67 38.7 8.7 28.7 28.7 33.7
Bleed +5 343 - - - - ^ C C - - - - - 83 38.7 8.7 28.7 28.7 33.7
Raw 267 - - - - ^ E E - - - - - - 40 30 30 30 35
Raw +5 402 - - - - ^ E E - - - - - - 40 30 30 30 35
Enchanted 233 - - - - ^ E E E - - - - - 40 30 30 30 35
Enchanted +5 350 - - - - ^ E D D - - - - - 40 30 30 30 35
Mundane 116 - - - - ^ D D - - - - - - 40 30 30 30 35
Mundane +5 175 - - - - ^ D D - - - - - - 40 30 30 30 35

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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