Rotten Vermin

HP NG: 3,000
NG+: ?
NG+7: 10,600
Weakness Lightning
Resistance Thrust Attacks
Respawns YES

Rotten Vermin is an enemy in Dark Souls 2.


Rotten Vermin Information

"A queen of the species of giant corrosive ants native to Jugo. Only one exists in Drangleic; its presence in The Gutter seems to suggest that it began its life in the laboratory of Lord Aldia's mansion and eventually outlived its usefullness"

This massive insect queen doesn't do much but stand inside the cave, with no attacks to speak of. Her corrosive gas can heal poison, but at the cost of depleting your equipment durability. She is guarded by hostile poison ticks.

The insect is probably related to the creation of Poison Brumer throughout Earthen Peak, Shrine of Amana and the large prototype in Aldia's Keep, they're to release corrosive or poison gas, while Lord Aldia deployed them in Amana to fend off intruders, Queen Mytha modified the brumers by placing the brumers into poisonous area in order to feed her dying wish for beauty.






Strategy Tips

  • Kill her from distance with bow or magic, or use her as advantage for curing poison. She does not fight back. The trio of Poison Horn Beetlesstop respawning when this enemy is slain.


Move Set

  • Expel Mist: Cures poison while corroding gear .



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