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Alonne Knight Captain

Alonne Knight Captain.png
HP NG: 840
NG+: 1,428
NG+7: 2,715
Weakness Strike Attacks
Resistance Fire
Respawns Yes

Alonne Knight Captain is an enemy in Dark Souls 2. 

 

Alonne Knight Captain Information

 

The Alonne Captains are similar to their subordinates, except they are clad in heavier armor and are physically larger. Using larger, lightning-enchanted Katanas (upon closer inspection the sword more resembles the Ivory King Ultra Greatsword) and the same greatbows as the Knights at their command, Alonne Captains are much more dangerous foes since they tend to go for quickdraw to strike within a split second, though they share the same vulnerabilities. Periodically, when a player gets inside a Captain's natural sword range, the Captain may use unarmed strikes to stun or disrupt the player.

Some Alonne Captains do not carry greatbows (especially Red Phantom version seen at higher bonfire intensity), they'll actively pursue the player and utilize quickdraws, a minor trivia, their shoulder paldron loosely resemble Nineball from the original Armored Core, the red unmaned AC in From Software's early title, this can be seen when Alonne Captains are coated with Red Phantom aura at higher bonfire intensity.

 

Location

 

Drops

Strategy Tips

  • These are deadly opponents at all ranges. Their ranged attack is slow and easy to dodge, but packs a punch if it connects and will cause knockback if blocked. They are often encountered in groups, which makes dodging arrows more difficult. It is, however, generally preferable to engage them at range, since they are very fast, and have a lightning sword attack that can penetrate shields. They are very weak to lightning damage, however, and somewhat susceptible to magic, but resist fire to a great degree.

 

Move Set

  • Slash
  • Thrust
  • Running Thrust
    • Inflicts bleed

 

Notes

  • They never chain attacks; after one strike they always sheath their blade and get ready to strike again. This gives a brief moment to counter-attack. Their red phantom counterparts can chain another slash after their initial strike, but this is very rare on their behalf.
  • In NG+, two red phantom versions wait in the furnace next to the Smelter Demon's area; they will attack the player as soon as they open either door. They have slightly more health and seem to move faster.
  • They have the same death cry as the Black and Silver Knights of Dark Souls, as well as similar lore; guarding and protecting over what is lost or has changed over the course of time.
  • Once they have drawn their greatbow, they will stop moving and will not track the player at all. As such they will likely not hit the player as long as they continue to move.

 

Red Phantom Variant

 

HP Weak Resists Respawns?
NG: ?
NG+: 2,000
NG+7: 3,620
- - Yes

Location

 

Move Set

  • Overhead Strike
    • Can be blocked
    • Can be parried
  • Stab
    • Can be blocked
    • Can be parried
  • Charge 
    • Can be blocked
  • Palm Strike
  • Greatbow Shot
    • Can be blocked

 

Drops

Memory of the Old Iron King

 

HP Weak Resists Respawns?
NG: 1,075
NG+: 1,526
NG+7: 2,912
Strike Attacks Fire Yes

Location

 

Move Set

  • Overhead Strike
    • Can be blocked
  • Stab
    • Can be blocked
  • Charge
    • Can be blocked
  • Palm Strike
  • Greatbow Shot
    • Can be blocked

 

Drops

 




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