Entity of Avarice

entity of avarice enemies dark souls2 wiki guide
HP NG: 720 - 1,150
NG+: 1,350 - 1,500
Weakness Fire (Wooden)
Lightning (Metal)
Resistance ?
Respawns NO

Entity of Avarice is an enemy in Dark Souls 2 (DKS2)Entity of Avarice, a creature disguised as a regular chest, ambushing players with a deadly attack upon being opened or struck. The mimic can devour nearby players, inflicting high damage and posing a serious threat. Enemies have their own behavior and unique attacks, killing enemies provide various drops that reward players with items and souls.

 

Dark Souls 2 Entity of Avarice Information

A monster which looks like (mimics) a regular chest but will attack the player when opened or struck. The mimic will gobble up any player standing close to it, a move which deals high damage and can kill a player outright.

 

Entity of Avarice Location in DKS2

 

DKS2 Entity of Avarice Drops

 

Entity of Avarice Strategy Tips in DKS2

  • Like the mimics of Dark Souls 1, these mimics are fairly easy to discern from regular chests. Wooden mimics have a small face-like ornament on their clasp. Black metal mimics have two clasps that ordinary chests do not have. Furthermore, if one moves their view to place a chest between the camera and their character, a normal chest will block it as if panning into a wall, while a mimic will not. If you angle your camera close to the ground so it zooms in on the front of the chest, mimic chest lids are slightly open which allows you to see the teeth. They do not seem to occasionally breathe the way the mimics did in DS1, but a Lloyd's Talisman will still disable them and make them offer their items without a fight.

    Both types of chests, metal and wooden, can be struck as a means of checking for mimicry. One must be careful however, not overdo it. If a player inadvertently destroys the chest when checking for a mimic (happens if you strike the chest 3 times), they will be left with Rubbish.

  • The easiest way to handle a mimic is to hit them several times while they are unfurling. If you have a fairly well upgraded weapon, they won't survive long.
  • After about 4-5 seconds they will lash out and grab anything in a moderately large range around them, probably leading to death. Once they are fully open, they have a number of leaping or gap-closing attacks, as well as a round kick. Their defense remains weak however, and their counter-window is seemingly quite large, making the Old Leo Ring very useful with the proper weapon. Both in front of it and behind it are unsafe, so hug its side to attack and then evade.
  • Using a Lloyd's Talisman on a mimic will disable it for easy killing or taking its drops without a fight, though leaving mimics alive is fairly pointless now that mimics have no random drop items like the Symbol of Avarice.
  • Using the pyromancies Poison Mist or Toxic Mist will let you damage a mimic without causing it to aggro. This also works if you are unsure a chest is a mimic, because it will not destroy a regular chest's contents.

 

Dark Souls 2 Entity of Avarice Move Set

  • Two Handed Sword Attack
  • Running Attack
  • Acid Spit

 

Entity of Avarice Notes and Tips in Dark Souls 2

  • Notes and Tips go here.

 

Enemies
Abandoned Hollow  ♦  Aldia Warlock  ♦  Alonne Knight  ♦  Alonne Knight Captain  ♦  Amana Aberration  ♦  Amana Priestess  ♦  Archdrake Pilgrim  ♦  Armored Skeleton  ♦  Armorer Dennis  ♦  Ashen Crawler  ♦  Ashen Idol  ♦  Ashen Warrior  ♦  Aslatiel of Mirrah  ♦  Aurous Knight  ♦  Banedigger  ♦  Barrel Carrier  ♦  Basilisk  ♦  Belfry Gargoyle  ♦  Bell Keeper  ♦  Bell Keeper Mage  ♦  Black Drakeblood Knight  ♦  Blue Sentinel  ♦  Bonewheel Skeleton  ♦  Boromir  ♦  Bowman Guthry  ♦  Butcher Phantom  ♦  Catarina Knight  ♦  Chariot Lance Executioner  ♦  Charred Loyce Knight  ♦  Corrosive Egg Crawlers  ♦  Covetous Demon  ♦  Cragslipper  ♦  Crescent Sickle Phantom  ♦  crystal lizard  ♦  Curse Jar  ♦  Dark Priestess  ♦  Dark Spirit - A Chip Off the Ol' Rock  ♦  Dark Spirit - Abyss Ironclad  ♦  Dark Spirit - Forrest Grotesque  ♦  Dark Spirit - Pretender to the Xanthous Throne  ♦  Dark Spirit - Shadowveil Assassin  ♦  Dark Spirit - Tenebrous Rogue  ♦  Dark Spirit - The Ghost of Princes Past  ♦  Dark Spirit - Underworld Deadeye  ♦  Darkdweller  ♦  Darksucker  ♦  Desert Sorceress  ♦  Dingy Cleric Phantom  ♦  Dragon  ♦  Dragon Acolyte  ♦  Dragon Knight  ♦  Dragonfang Villard  ♦  DragonRider  ♦  Drakekeeper  ♦  Drakekeeper Knight Phantom  ♦  Dual Avelyn Bell Keeper  ♦  Dual Avelyn Faraam  ♦  Dual Avelyn Phantom  ♦  Ducal Spider  ♦  Eleum Loyce Giant  ♦  elite knight  ♦  Enemies  ♦  Executioner  ♦  Falconer  ♦  Faraam Knight Phantom  ♦  Fencer Sharron  ♦  Flame Lizard  ♦  Flexile Sentry  ♦  Foreign Wanderer (Under Traveler)  ♦  Forlorn  ♦  forrest Grotesque  ♦  Frozen Reindeer  ♦  Fume Sorcerer  ♦  Gaoler  ♦  Giant Warrior  ♦  grand Tusk  ♦  Grave Warden  ♦  Great Basilisk  ♦  Great Giant Warrior  ♦  Great Poison Brumer  ♦  Greatbow Phantom  ♦  Greatsword Bell Keeper  ♦  Greatsword Phantom  ♦  Guardian Dragon  ♦  Gyrm Warrior  ♦  Gyrm Worker  ♦  Hammersmith  ♦  Headless Vengarl  ♦  Heide Knight  ♦  Hollow Crawler  ♦  Hollow Infantry  ♦  Hollow Mage  ♦  Hollow Mage (Black)  ♦  Hollow Peasant  ♦  Hollow Priest  ♦  Hollow Primal Knight  ♦  Hollow Prisoner  ♦  Hollow Rogue  ♦  Hollow Royal Soldier  ♦  Hollow Varangian  ♦  Hunting Dog  ♦  Hunting Rat  ♦  Infantry  ♦  Invisible Hollow  ♦  Invisible Rogues  ♦  Iron Warrior  ♦  Ironclad Soldier  ♦  Knight Phantom  ♦  Leydia Pyromancer  ♦  Lion Clan Warrior  ♦  Looking Glass Varlet  ♦  Maldron the Assassin  ♦  Masked Manikin  ♦  Melinda the Butcher  ♦  Merciless Roenna  ♦  Mongrel Rat  ♦  Nameless Usurper  ♦  Nimble Shadow  ♦  Ogre  ♦  Old Ironclad Soldier  ♦  Oliver The Collector  ♦  Poison Statue Cluster  ♦  Possessed Armor  ♦  Primal Knight  ♦  Prisoned Sinner  ♦  Prowler Hound  ♦  Prowling Magus  ♦  Rampart Golem  ♦  Rampart Hedgehog  ♦  Rampart Soldier  ♦  Rampart Spearman  ♦  Rampart Stray Dog  ♦  Roaming Soul  ♦  Roaming Soul - Foreign Wanderer  ♦  Rotten Vermin  ♦  Royal Soldier  ♦  Royal Swordsman  ♦  Ruin Sentinel  ♦  Rupturing Hollow  ♦  Sanctum Knight  ♦  Sanctum Priestess  ♦  Sanctum Soldier  ♦  Screenshots  ♦  Skeleton  ♦  Spider Drone  ♦  Spiders  ♦  Stone Knight  ♦  Stone Soldier  ♦  Stray Hound  ♦  Swollen Mongrel  ♦  Syan Soldier  ♦  The Imperfect  ♦  The Pursuer  ♦  Tseldoran Settler  ♦  Undead Aberration  ♦  Undead Crypt Knight  ♦  Undead Devourer  ♦  Undead Huntsman  ♦  Undead Laborer  ♦  Vorgel the Sinner  ♦  Wall Spectre  ♦  Wall Watchman  ♦  Washing Pole Phantom  ♦  Witchtree  ♦  Woodland Child Gully  ♦  Woodland Child Victor



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    • Anonymous

      I saw a YouTube video on the hitboxes on the mimics. Turns out it has a sphere hitbox that actually extends past the box itself. As a result you can (I have) be teleported to its mouth even from attacking directly from behind it. As a result, either kill it ASAP before it gets to open or give a chance to open and stand a little back away from it when it wakes up or you WILL be eaten by the bad hitbox

      • Anonymous

        If you do enough damage, you can kill them before they even have a chance to attack you and move since their "startup" animation is fairly lengthy and they don't have any iframes while they're doing it.

        • Anonymous

          In Doors of Pharros, I was on the stairs and the mimic was not and somehow the mimic teleported me into their mouth and vored me

          • Anonymous

            Note: They will grab you and do incredibly high amounts of damage as they reveal themselves after being hit, if you are standing close to them at all. It is best to smack them, let them assume their true form by backing off, then wallop it afterward.

            • Anonymous

              This page says that mimics respawn- this is false. A mimic will not respawn unless the area is cycled to a higher level of NG- either through a bonfire ascetic or through actually going into NG+ (and beyond).

              • I would argue, that the easiest way to kill a mimic is to wear a piece of the moon butterfly set and stand near it, as the armor can kill a mimic with poison, without the mimic being able to attack. This is also an easy way to check chests for mimics, as it deals no damage to normal chests.

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