Enemies
Gaoler (Undead Jailer) is an enemy in Dark Souls 2.
Location:
Lost Bastille
NG: Yes
Move set
Location:
Lost Bastille
NG: Yes
Move set
Location:
Sinner's Rise
NG: Yes
Move set
Gaoler (Undead Jailer) is an enemy in Dark Souls 2.

Gaolers are enemies in Dark Souls II. They are first encountered on a wooden watchtower beyond the
Exile Holding Cells bonfire.
The Undead Jailers of the Lost Bastille carry primitive weapons intended to instill fear and can even use pyromancy to burn escapees, and intruders, to a crisp. The Jailers are wrapped in bandages. What lies beneath? Have they been burned by their own flames, or are they hiding a darker secret?
The Undead Jailers of the Lost Bastille carry primitive weapons intended to instill fear and can even use pyromancy to burn escapees, and intruders, to a crisp. The Jailers are wrapped in bandages. What lies beneath? Have they been burned by their own flames, or are they hiding a darker secret?
- Gaolers are prison wardens of the Lost Bastille. They wield great, brutish machetes to evoke fear in prisoners who dare to escape
- Gaolers have adequate amounts of HP, move fairly quickly, and deal significant damage. Their polearms give their attacks great range
- Gaolers tend to poke players at long range, sweep at close range, and attempt to grab and chase players at close to medium range
- Gaolers have great reach with their weapons, but their attacks and turning speed are sluggish. They can also be staggered by consecutive attacks
Strategy tips
- Roll into horizontal swipe. Be prepared for follow-up swipe from other direction. For fireball, simply walk or run to side or behind him and he will miss.
Variants
Normal
HP |
Weak |
Resists |
Respawns? |
|
---|---|---|---|---|
NG: 290 NG+: 525 NG+7: 1,000 |
Magic |
? |
Yes |
NG: Yes
Move set
- Combo: Standard attack.
- Physical Damage
- Can be blocked/parried
- Grab / Running Grab: Non-fatal, but inconvenient. Roll out of the way!.
- Physical Damage
- Cannot be blocked/parried
- Fireball: Very slow windup, easy to dodge.
- Fire Damage
- Can be blocked/parried
- Lingering Flame
- Twilight Herb
- Great Machete
- NG: 1100 Souls,NG+ 2200 Souls, NG+7: 4400 Souls.
Black Phantom
HP |
Weak |
Resists |
Respawns? |
|
---|---|---|---|---|
NG+: 1,850 NG+7: 3,600 |
Magic |
? |
Yes |
NG: Yes
Move set
- Combo: Standard attack.
- Physical Damage
- Can be blocked/parried
- Grab / Running Grab: Non-fatal, but inconvenient. Roll out of the way!.
- Physical Damage
- Cannot be blocked/parried
- Fireball: Very slow windup, easy to dodge.
- Fire Damage
- Can be blocked/parried
- Lingering Flame
- Twilight Herb
- Great Machete
- NG+ 1,620 Souls, NG+7: 3,240 Souls.
Red Phantom
HP |
Weak |
Resists |
Respawns? |
|
---|---|---|---|---|
NG+: 1,900 NG+7: 3,600 |
Magic |
? |
Yes |
NG: Yes
Move set
- Combo: Standard attack.
- Physical Damage
- Can be blocked/parried
- Grab / Running Grab: Non-fatal, but inconvenient. Roll out of the way!.
- Physical Damage
- Cannot be blocked/parried
- Fireball: Very slow windup, easy to dodge.
- Fire Damage
- Can be blocked/parried
- Lingering Flame
- Twilight Herb
- Great Machete
- NG+ 1,620 Souls, NG+7: 3,240 Souls.
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