Phantoms are NPCs in Dark Souls 2. These include all invader NPCs and Summoned NPCs. These are invaders act as Enemies that may suddenly appear as you enter specific Locations. These invasions are when hostile NPCs invade your current Location and initiate in combat once within proximity. Once an invasion occurs, a notification will appear mentioning that you have been Invaded by a Dark Spirit, followed by the name of the invader. You may then seek out the invader and begin Combat. On the other hand there are also Phantoms that can be summoned and instead act as allies. These phantoms, invade enemies in a way and aid you in battle. Some conditions and interactions might be required before they can become available as a Summoned Phantom.
All Invader NPC Phantoms
Melinda the Butcher
Maldron the Assassin
- Brume Tower
- Frozen Eleum Loyce (No notification will appear to indicate you have been invaded also worn White Ring to disguise as friendly phantom)
Prowlers
Jester Thomas
Holy Knight Aurheim
Quicksword Rachel
Rockshield Baldyr
Hexer Nicholai
Castaway Witch Donna
The Forlorn
- Forest of Fallen Giants
- Huntsman's Copse
- Harvest Valley
- Iron Keep
- Black Gulch
- Dragon Aerie
- The Lost Bastille
- Drangleic Castle
- Undead Crypt
- Aldia's Keep (invades after lighting each torch sconce, no notification will be received)
- Frozen Eleum Loyce (Outer Wall Bonfire)
The Bell Keeper
Vorgel the Sinner
Merciless Roenna
Rhoy the Explorer
- Grave of Saints (only spawns offline)
Peculiar Kindular
Nameless Usurper
Dragonfang Villard
Royal Sorcerer Navlaan (only invades if released from his prison in Aldia's Keep)
- Aldia's Keep
- Dragon Aerie
- The Gutter
- Drangleic Castle
- Forest of Fallen Giants
- Brightstone Cove Tseldora
Aslatiel of Mirrah
Armorer Dennis (remaster only)
Oliver the Collector (remaster only)
Fencer Sharron (remaster only)
Woodland Child Victor & Woodland Child Gully (remaster only)
Bowman Guthry (remaster only)
- Doors of Pharros (only spawns offline)
- Brightstone Cove Tseldora
Scripted Ghosts DS2
Belfry Luna
- After defeating the gargoyles scripted ghosts will show you the way down a ladder near the bonfire.
Summoned NPC Phantoms
- Note: These can only be summoned while in human form and you will get 25% less souls while you have a white phantom in your world!
Lucatiel of Mirrah
- Sinners' Rise (Lost Sinner), after descending to the bottom from the lift. In the back right-hand corner. May have to talk to her at No-man's Wharf or The Lost Bastille beforehand.
- No-man's Wharf (Flexile Sentry), near the shortcut gate in the house, appears after exhausting her dialogue near the bonfire.
- Iron Keep (Smelter Demon), right outside of the boss room.
- Black Gulch (The Rotten), near the hidden bonfire.
- Grand Cathedral (Burnt Ivory King), up the stairs from the bonfire.
- In order to complete Lucatiel's storyline, the player must summon her for at least three of the five boss battles, and survive all three. Doing so is the only way to earn the trophy/achievement for completing her storyline. This can apparently be done across all playthroughs or through the use of a bonfire ascetic to fight the same boss.
Pilgrim Bellclaire
- Lost Bastille (Ruin Sentinels Yahim, Ricce and Alessia.) in a cell in the area before the boss fight
- Drangleic Castle (Dragonriders). Just before the boss fight
Mild-Mannered Pate
- Forest of Fallen Giants (The Last Giant) speak with him before entering the ambush on the lower level of Cardinal Tower, and then again after you escape and kill all the enemies. His summon sign can be found just outside the boss fog. Pate will not leave this area, so he cannot be summoned to assist with the The Pursuer. If Pate survives the battle with The Last Giant, he will give you his pike, shield and armour when he is encountered in the Earthen Peak area.
Masterless Glencour
- Heide's Tower of Flame (Dragonrider, Old Dragonslayer). On the right of the platform before the Dragonrider boss.
- Belfry Luna (Belfry Gargoyles). Underneath the second staircase whilst ascending the floors of the Belfry. (remaster only)
- Frozen Eleum Loyce. (Aava, the King's Pet) Immediately after the first bonfire (must have Eye of the Priestess).
Jester Thomas
- Earthen Peak (Mytha, the Baneful Queen) Before the boss room
Ashen Knight Boyd
- Brightstone Cove Tseldora (Duke's Dear Freja) Near the wall across from the fog gate, under a spider web.
- Drangleic Castle (Looking Glass Knight) In the corridor before the boss room. (remaster only)
Benhart of Jugo
- Brightstone Cove Tseldora (Prowling Magus and Congregation) inside one of the tents.
- King's Passage (Looking Glass Knight) just before the boss battle, to the right of the fog wall.
- Memory of Jeigh (Giant Lord) before the fog gate, only after speaking with him in the Memory Of Orro.
- Throne of Want (Throne Watcher and Throne Defender, Nashandra, Aldia) on the platform immediately before the boss room.
- Dragon's Sanctum (Elana, Squalid Queen)
- Like Lucatiel, in order to complete Benhart's storyline, you must summon him for three of the seven boss battles he is available for and he must survive all three of those battles. Doing so is the only way to earn the trophy/achievement for completing his storyline. This can apparently be done across all playthroughs or through the use of a bonfire ascetic to fight the same boss.
Manscorpion Tark
- Shaded Woods (Scorpioness Najka) You need to talk with him, using the Ring of Whispers, and exhaust his dialogue, before you can summon him outside of the boss room
Melinda the Butcher
- Dragon Shrine (Ancient Dragon) near the bottom of the grand staircase before the boss fight. Can only be summoned if you defeat her as an invading phantom in the Gutter.
Head of Vengarl
- Dragon Shrine. (Ancient Dragon). Near the fog gate leading to the Ancient Dragon boss fight.
- Throne of Want (Throne Watcher and Throne Defender, Nashandra, Aldia). On the platform immediately before the boss room.
- Frigid Outskirts (Lud and Zallen, the King's Pets). Near the summoning circle.
Grave Warden Agdayne
- Undead Crypt (Velstadt) Near the fog gate leading to the boss fight. (Sign will not show up if you kill him as an NPC earlier in the Undead Crypt).
Captain Drummond
- Memory of Jeigh (Giant Lord) Near the fog gate leading to the boss fight. (Will only show up if you talk to Drummond in the Memory of Vammar).
Felicia the Brave
- Lost Bastille (Ruin Sentinels) Inside the room filled with explosive barrels before the boss fight. (remaster only)
- Shrine of Amana (Demon of Song) Found next to the third bonfire. Can be used for the boss fight.
Lone Hunter Schmidt
- Black Gulch (The Rotten) Near the fog gate leading to the boss fight. In Scholar Of The First Sin, the summon sign is located in the previous path.
- Shrine of Amana. Inside the empty hut between the second and third bonfire. (remaster only)
Creighton the Wanderer (remaster only)
- Huntsman's Copse (Skeleton Lords). In the cave with the skeletons, just before the boss fight.
Transcendent Edde
- Dragon's Rest (Sinh, the Slumbering Dragon). In the Dragon's Rest bonfire room.
Abbess Feeva
- Dragon's Rest (Sinh, the Slumbering Dragon). In the Dragon's Rest bonfire room.
- Frigid Outskirts (Lud and Zallen, the King's Pets). In the summoning area.
Steelheart Ellie
- Dragon's Sanctum (Elana, the Squalid Queen). In front of the fog door leading to the boss room.
- Brume Tower (Fume Knight). Next to bonfire.
- Frozen Eleum Loyce (Aava, the King's Pet). Just before the fog door.
Steel-willed Lorrie
- Iron Passage (Blue Smelter Demon). Summoning room.
- Memory of the Old Iron King (Sir Alonne). Summoning room.
Drifter Swordsman Aidel
- Belfry Sol On the right side of the entrance by the Bell Keeper NPC. (remaster only)
- Iron Passage (Blue Smelter Demon). Summoning room.
- Memory of the Old Iron King (Sir Alonne). Summoning room.
Rapacious Andrei
Ruined Aflis
- Forest of Fallen Giants (remaster only)
- Cave of the Dead (The Graverobber, Varg, and Cerah)
Twiggy Shei
- Grand Cathedral (Burnt Ivory King). To the right inside the main room through the door.
Carhillion of the Fold
- Brume Tower (Fume Knight). In front of fog door to boss room.
Manhunter O'Harrah (remaster only)
- Iron Keep (Old Iron King) In the fire trap room before the boss fight.
- Brightstone Cove Tseldora. In the room with various spiders, after cross the bridge area with Hollows Peasant
- Frigid Outskirts. In the summoning area.
Bradley of the Old Guard (remaster only)
- No-man's Wharf. On the first boardwalk, by the archer and the dual wielding Varangian.
- Shaded Woods (Scorpioness Najka) In the archway before
- Throne of Want
Bashful Ray (remaster only)
- Huntsman's Copse. In the cage directly across the first bridge.
- Black Gulch. Between the two Giant Worms.
- Earthen Peak. In the corridor before Laddersmith Gilligan.
- Drangleic Castle. In the room with the Ruin Sentinels (The torch golems must be lit).
- Brightstone Cove Tseldora. In the room past Weaponsmith Ornifex's room, from the Lower Brightstone Cove bonfire.
Devotee Scarlett (remaster only)
- Heide's Tower of Flame. On the platform to the left out of the central platform.
- Earthen Peak. In the room below the three manikins just outside of the central bonfire.
- Undead Crypt. In the first room with the two hex users, on the right as you enter.
Sellsword Luet (remaster only)
- Forest of Fallen Giants (Last Giant, The Pursuer). In the small room before the Last Giant boss fight.
- Sinners' Rise (Lost Sinner). In the final cell on the right hand upper floor before approaching the boss room.
- Drangleic Castle. Before the Executioner's Chariot, in the room where two manikins ambush you.
- Aldia's Keep (Guardian Dragon). In the area with the Looking Glass Varlets.
- Anonymous
You ever notice that they struggle with the game's stilted controls? Like trying to do rolling attacks without aiming the roll straight at the target, so they just swing completely off-target. Sometimes they'll try to chain certain attacks that don't blend (greatsword R1 > R2, literally just doesn't come out until the R1 swing-and-recover animation is completely finished) and get stuck staring at you in that goofy combat stance until they reach the next action in their AI. Wonderfully designed game
Almost all of them are really good and they use gestures like real players
- Anonymous
- Anonymous
What's your favorite white summon in the game? for me it's Abbess Feeva. I don't really summon phantoms anymore, but back when i was first playing ds2 in the xbox 360, she helped me so much in frigid outskirts against those ****ing horses. Unfortunately i had to black crystal her and vengarl out before the boss, otherwise, lud and zallen would have an outrageous amount of hp in the bossfight.
- Anonymous
Fighting these as an invader is downright miserable. With a typical RoB/Flynn build, I tried fighting a Scarlett that someone summoned, hitting for sub-100 damage per hit, and I got backstabbed for all of my roughly 2k health. Their survivability and damage output is absurd.
- Anonymous
- Anonymous
I got invaded in Brightstone Cove selldora by a forlorn and it did not say that you get invaded in there just pointing it out
- Anonymous
- Anonymous
Bashful Ray (SotfS confirmed) is in Dragon Shrine, in that hidden part before the Drakekeeper Tower Knight, that leads into the tower of where the Petrified Egg is.
- Anonymous
Are there NPCs that will only invade if you are human/hollow?
- Anonymous
most of the summons are trash. like lucateil and benhart, they just stand around rarely attacking.
- Anonymous
I just had a red phantom in the tutorial area. It didn't have a name but it was definitely there and it attacked me. Anyone else ever had this?
aidel is spelled wrong in this page (adiel) which leads doesn't point to the correct article for him
- Anonymous
Just invaded by a phantom (?) called [Death Incarnate] which I assume was an NPC. It was teleporting around and doing weird lightning and dark magic attacks I've never seen and are not on this wiki. I managed to kill it and got an effigy plus it dropped a soul of a great hero. Has this happened to anyone? Very confused
- Anonymous
i want to know how to appear as a red phantom without invading
- Anonymous
- Anonymous
Sorry, am I crazy? What about Fallen Avarice? In the hallway with all the skeletons before Armorer Dennis?
That's his name in the Japanese version at least
- Anonymous
- Anonymous
I’ve found that an easy way to deal with invaders is at range with poison arrows. The poison cuts most of their health off and they can be finished off with normal arrows. This is especially good for those bullsh*t mage invaders as they don’t like to get particularly close to you
- Anonymous
Got invaded by Dark Spirit "PODERO CASTIGA" in Iron Keep, in the same room as Oliver The Collector. I was Hollow so i shouldn't have been invaded by other players right? So then who was that? He just stood there on one of the platforms and did one of the gestures over and over with his back against me. I just walked over and pushed that button which cause the platform to fall and killed him.
Npc invaders have way to much health and it's stupid that lucatiel and Benhart must survive the boss fights...
- Anonymous
You guys missed another Phantom, if all the torches in Things Betwixt are light then a red phantom will appear and fight you. When I killed her she dropped a Petrified Something. She was wearing the Imported Set
- Anonymous
In Drangleic Castle, I just ran across a summon sign for an NPC phantom called Adeline. The summon sign was right next to the Central Drangleic Castle bonfire. Her main weapon is a kukri like weapon (possibly the Shotel), which she uses two handed only. Her secondary weapon is the Greatsword. She followed me through the whole map, up to the Mirror Knight boss which she helped defeat. Her attack pattern is very agressive, because she walks way in front of you, killing everything she finds (she killed all horse-like knights in the King's Passage, while I was still standing at the entrance of the hall). She is a heavy damage dealer, but doesn't have much health (an old knight could kill her in 4 blows). I don't know if I met certain stats for the summon sign to appear in the first place.
- Anonymous
- Anonymous
It's missing Gutter Denizen, the NPC that invades you near the 20 lifegem pickup only alfter you've lit all the scones
- Anonymous
in Softs you can summon Piligrim Bellclaire for twin Dragonriders (Her sign is in front of the boss door) and also Sellsword Luet in Drangleic castle (I don't remember very well where his sign is, it's either in the room with the two manikins or in the room before the Executioner's chariot in Drangleic castle).
- Anonymous
- Anonymous
Maybe an update to The forlorn, needs confirmation.
Im playing Scholars of the First Sin and in Brightstone Cove Tseldora, after picking up the item you have to fall in the rock platform, and falling near the sand whirlpool, The forlorn invaded. I wasnt able to kill him and wasnt able to make him invade again, so im not sure what made him invade.
Okay one phantom is missing here... after you light all the torches in The gutter a dark phantom appears and give you zullie's set but with the veil....
- Anonymous
- Anonymous
What about the invader that appears in Things betwixt after you light all the torches?
Only getting human effigies from killing phantom invading NPCs on sotfs. Is it because I'm hollow? Literally can find no info online about this issue.
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