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Notched Whip is a weapon in Dark Souls 2.


Notched Whip.png

Notched Whip+10

Stats
icon-wp_physicalAttack.png 205 icon-wp_counterStrength.png 100
icon-magicbonus.png 0 icon-wp_poiseDamage.png 15
icon-firebonus.png 0 icon-wp_stability.png 15
icon-lightningbonus.png 0 icon-durabilitiy.png 50
icon-darkbonus.png 0 icon_weight.png 2.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
12 20
A
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
- - - -
Weapon Type Whip
Attack Type Slash
Enchantable No
Special No

 

A whip covered in spikes.

Shreds skin and causes bleeding. Very effective against bare flesh, but not against enemies with armor or like protection.


Acquired From

  • Item pick-up in Huntsman's Copse after second bonfire (Bridge Approach), the corpse with the Notched Whip is located on a higher ledge which can be seen directly on leaving the bonfire room.
  • A Notched Whip +7 Can be found in the Sunken King DLC(On a Corpse located by the Living Tree-thing where you find the Tranquil Walk of Peace Hex)


Hints and Tips:

  • Cannot be infused
  • Since Calibration 1.08, the hit detection for power stanced whips are fixed.
  • If you power stance two Notched Whips and equipped with Crest of Blood and Shadow Gauntlet, it will apply bleed within approximately 1-2 hits.


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))
Where to find the Notched Whip
Move set, dual wielding & power stance
Required in Build:
((Link to build)))))))
 

 

 

 

Notched Whip Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 102 - - - - 100
15
- A - - - - - 133 30 10 20 20 30
Regular +5 153 - - -   ^ - A - - - - - 166 30 10 20 20 30
Regular +10 205 - - - - ^ - A - - - - - 200 30 10 20 20 30

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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