Gyrm_Axe.png

Gyrm Axe+10

Stats
icon-wp_physicalAttack.png 380(*266) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*266) icon-wp_poiseDamage.png 30
icon-firebonus.png 0(*266) icon-wp_stability.png 30
icon-lightningbonus.png 0(*266) icon-durabilitiy.png 120
icon-darkbonus.png 0(*266) icon_weight.png 18
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
28
A(*B)
6
E
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Axe
Attack Type Slash
Enchantable Yes
Special No
*When infused: 266 physical dmg/266 elemental dmg and B scaling with chosen element. Str scaling changes to B.

Gyrm Axe is a weapon in Dark Souls 2.

 

An axe used by the nomadic Gyrm.

At first glance this axe appears crude, but with further examination one sees the fine craftsmanship of Gyrm blacksmiths. Quite heavy for a human, but flung about with reckless abandon by the Gyrm. 

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • This axe attacks differently than other axes. While most axes attack with sideways strikes, the Gyrm is swung from over the shoulder as part of a tackle, slamming the axe into the ground. The strong attack is a big overhand swing as normal.
  • This axe acts as like a Greataxe rather than normal axe. When powerstanced it applies a powerstanced greataxe moveset.
  • As the weapon's description hints, players should treat this axe as though they were wielding a Great weapon. Like most Great weapons, the axe has the tendency to swing where the character is facing at that moment, which could miss the enemy despite having lock-on.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wielding Gyrm Axe Tutorial
Required in Build:
((Link to build))
 

Gyrm Axe Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 190 - - - - 110
30
B E - - - - - - 55 10 30 30 30
Regular +10 380 - - - - ^ A E - - - - - - 55 10 30 30 30
Magic 133 133 - - - ^ B E C - - - - - 52.9 26.6 27.9 27.9 27.9
Magic +10 266 266 - - - ^ B E B - - - - - 52.9 26.6 27.9 27.9 27.9
Fire 133 - 133 - - ^ B E - C - - - - 52.9 7.9 46.6 27.9 27.9
Fire +10 266 - 266 - - ^ B E - B - - - - 52.9 7.9 46.6 27.9 27.9
Lightning 133 - - 133 - ^ B E - - C - - - 52.9 7.9 27.9 46.6 27.9
Lightning +10 266 - - 266 - ^ B E - - B - - - 52.9 7.9 27.9 46.6 27.9
Dark 133 - - - 133 ^ B E - - - C - - 52.9 7.9 27.9 27.9 46.6
Dark +10 266 - - - 266 ^ B E - - - B - - 52.9 7.9 27.9 27.9 46.6
Poison 133 - - - - ^ B E - - - - 112 - 52.9 7.9 27.9 27.9 27.9
Poison +10 266 - - - - ^ B E - - - - 140 - 52.9 7.9 27.9 27.9 27.9
Bleed 133 - - - - ^ B E - - - - - 112 52.9 7.9 27.9 27.9 27.9
Bleed +10 266 - - - - ^ B E - - - - - 140 52.9 7.9 27.9 27.9 27.9
Raw 218 - - - - ^ D E - - - - - - 55 10 30 30 30
Raw +10 437 - - - - ^ D E - - - - - - 55 10 30 30 30
Enchanted 190 - - - - ^ D E D - - - - - 55 10 30 30 30
Enchanted +10 380 - - - - ^ D E C - - - - - 55 10 30 30 30
Mundane 95 - - - - ^ C E - - - - - - 55 10 30 30 30
Mundane+10 90 - - - - ^ C E - - - - - - 55 10 30 30 30

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Axes
Bandit Axe  ♦  Battle Axe  ♦  Bound Hand Axe  ♦  Butcher's Knife  ♦  Dragonslayer's Crescent Axe  ♦  Hand Axe  ♦  Infantry Axe



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    • Anonymous

      17 Sep 2021 18:12  

      For those wondering why you'd take this over Drakekeeper's axe; Gyrm Axe consumes less stamina per swing & cost 8 less points of dexterity, which is quite a bit. The trade-off is it weighs 2 units more & the Running R1 attack has zero tracking (which I still think is a bug to this day considering Backstep R1 tracks as normal).
      Attack & Scaling is identical, & range is less of an issue as long as you 1-Hand it, which is arguably the best way to wield all Greataxes anyway. Besides, doesn't this thing look cool?

      • Anonymous

        04 Aug 2021 03:35  

        theres literally no reason why this is called a standard axe... greataxe moveset, on the heavier side, doesn't even have the fast parry and fast backstab animations

        • 31 Jul 2021 21:24  

          An axe with the weight of greataxe... Use drakekeepere greataxe instead. Has 2 less weight, better reach, same moveset and if you tap secondary 2 times it does a spin combo.

          • Anonymous

            25 Apr 2021 12:52  

            Want to get a second one for power standing before using ascetics or going to NG+ any idea how to get one?

            • Anonymous

              13 Feb 2021 16:22  

              The damage is good but it's slow and the Greatsword has a better moveset, it has more reach, and both have no tracking so you can't kite enemies properly. In sum, for an Axe the Bandit Axe is good enough, for a long reach high damage weapon I would choose a Greatsword.

              • Anonymous

                02 Mar 2020 19:46  

                I remember it got a normal axe moveset when powerstanced on the lefthand, it seems its not so anymore, what a shame

                • Anonymous

                  10 Jun 2018 02:13  

                  This weapon is fucking amazing it has great scaling high base damage and is easily upgraded it destroys everything it touches the only downside the weight and swing speed

                  • Anonymous

                    31 Dec 2016 10:32  

                    I love it's damage. Hate the tendency to swing where the character is facing at that moment, which could miss the enemy despite having lock-on.

                    • Anonymous

                      25 Sep 2016 07:38  

                      If you get Gavlan to the Doors of Pharros by talking to him he will give you a Gyrm Axe if you purchase enough stuff from him.

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