Bound Hand Axe.png

Bound Hand Axe+10

Stats
icon-wp_physicalAttack.png 180 (*162) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*30) icon-wp_poiseDamage.png 25
icon-firebonus.png 0(*30) icon-wp_stability.png 30
icon-lightningbonus.png 0(*30) icon-durabilitiy.png 60
icon-darkbonus.png 0(*30) icon_weight.png 3.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
15
A (*B)
7
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Axe
Attack Type Slash
Enchantable Yes
Special No
*When infused: 162 physical dmg/30 elemental dmg and B scaling with chosen element. Str scaling changes to B.

Bound Hand Axe is a weapon in Dark Souls 2.

 

An axe with an unusual design. Found in the Undead Purgatory. The chains and spikes wrapped around the axe cause bleeding, but weaken the axe's effectiveness when slashing.

Accessories that are added to a weapon for the sole purpose of tormenting foes can often detract from the weapon's natural effectiveness. 

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite to +10
  • Infusing the weapon with bleed allows it to have more lethality.
  • Dual wielding two bleed-infused Bound Hand Axe and using power stance to inflict heavy bleed build-up on opponents.
  • Shield counterpart is the Bound Wooden Shield


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Move Set
Dual Wielding Bound Hand Axe Tutorial
Required in Build:
((Link to build))

 

 

 

Bound Hand Axe Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 90 - - - - 110
25
B - - - - - - 67 55 10 30 30 30
Regular +10 180 - - - - ^ A - - - - - - 100 55 10 30 30 30
Magic 81 20 - - - ^ C - C - - - - 60 52.9 26.6 27.9 27.9 27.9
Magic +10 162 30 - - - ^ B - B - - - - 90 52.9 26.6 27.9 27.9 27.9
Fire 81 - 20 - - ^ C - - C - - - 60 52.9 7.9 46.6 27.9 27.9
Fire +10 162 - 30 - - ^ B - - B - - - 90 52.9 7.9 46.6 27.9 27.9
Lightning 81 - - 20 - ^ C - - - C - - 60 52.9 7.9 27.9 46.6 27.9
Lightning +10 162 - - 30 - ^ B - - - B - - 90 52.9 7.9 27.9 46.6 27.9
Dark 81 - - - 20 ^ C - - - - C - 60 52.9 7.9 27.9 27.9 46.6
Dark +10 162 - - - 30 ^ B - - - - B - 90 52.9 7.9 27.9 27.9 46.6
Poison 81 - - - - ^ C - - - - - 96 60 52.9 7.9 27.9 27.9 27.9
Poison +10 162 - - - - ^ B - - - - - 120 90 52.9 7.9 27.9 27.9 27.9
Bleed 81 - - - - ^ C - - - - - - 96 52.9 7.9 27.9 27.9 27.9
Bleed +10 162 - - - - ^ B - - - - - - 143 52.9 7.9 27.9 27.9 27.9
Raw 103 - - - - ^ E - - - - - - 77 55 10 30 30 30
Raw +10 207 - - - - ^ D - - - - - - 115 55 10 30 30 30
Enchanted 90 - - - - ^ D - D - - - - 67 55 10 30 30 30
Enchanted +10 180 - - - - ^ D - C - - - - 100 55 10 30 30 30
Mundane 45 - - - - ^ D - - - - - - 33 55 10 30 30 30
Mundane+10 90 - - - - ^ C - - - - - - 46 55 10 30 30 30

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Axes
Bandit Axe  ♦  Battle Axe  ♦  Butcher's Knife  ♦  Dragonslayer's Crescent Axe  ♦  Gyrm Axe  ♦  Hand Axe  ♦  Infantry Axe



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    • I find it amusing how it's a rare weapon that is only purchased from the ghost of a chancellor when, realistically, it's just the result of some idiot who wrapped barbed wire around an axe.

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