Help
Help

Hand Axe is a weapon in Dark Souls 2.


Hand_Axe.png

Hand Axe+10

Stats
icon-wp_physicalAttack.png 270 (*168) icon-wp_counterStrength.png 110
icon-magicbonus.png 0 (*168) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*168) icon-wp_stability.png 20
icon-lightningbonus.png 0(*168) icon-durabilitiy.png 50
icon-darkbonus.png 0(*168) icon_weight.png 2.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
9
B (*C)
3
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Axe
Attack Type Slash
Enchantable Yes
Special No
*When infused: 168 physical dmg/168 elemental dmg and B scaling with chosen element. Str scaling changes to C.


A crude hand axe.
 
More of a tool than a weapon. Its short range necessitates close-range, and therefore perilous, combat. Does a respectable amount of damage, however, considering its relatively light weight. 

Acquired From


Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • Though at first this weapon may seem puny and harmless, it can be a very viable backup weapon for pure strength builds. With relatively high damage for its weight and how early on you can get it, it is also an alright early game choice.
  • Heavier than Shortsword, lighter than Longsword, handy for low vitality builds.
  • Not recommend to infuse with Enchanted path.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial
Required in Build:

  • Either high Strength or infuse with Dark.

((Link to build))





Hand Axe Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 135 - - - - 110
25
C - - - - - - - 55 10 30 30 30
Regular +10 270 - - - - - B - - - - - - - 55 10 30 30 30
Magic 84 84 - - - ^ C - C - - - - - 52.9 26.6 27.9 27.9 27.9
Magic +10 168 168 - - - ^ C - B - - - - - 52.9 26.6 27.9 27.9 27.9
Fire 84 - 84 - - ^ C - - C - - - - 52.9 7.9 46.6 27.9 27.9
Fire +10 168 - 168 - - ^ C - - B - - - - 52.9 7.9 46.6 27.9 27.9
Lightning 84 - - 84 - ^ C - - - C - - - 52.9 7.9 27.9 46.6 27.9
Lightning +10 168 - - 168 - ^ C - - - B - - - 52.9 7.9 27.9 46.6 27.9
Dark 84 - - - 84 ^ C - - - - C - - 52.9 7.9 27.9 27.9 46.6
Dark +10 168 - - - 168 ^ C - - - - B - - 52.9 7.9 27.9 27.9 46.6
Poison 84 - - - - ^ C - - - - - 112 - 52.9 7.9 27.9 27.9 27.9
Poison +10 168 - - - - ^ C - - - - - 140 - 52.9 7.9 27.9 27.9 27.9
Bleed 84 - - - - ^ C - - - - - - 112 52.9 7.9 27.9 27.9 27.9
Bleed +10 168 - - - - ^ C - - - - - - 140 52.9 7.9 27.9 27.9 27.9
Raw 138 - - - - ^ E - - - - - - - 55 10 30 30 30
Raw +10 310 - - - - ^ E - - - - - - - 55 10 30 30 30
Enchanted 120 - - - - ^ E - D - - - - - 55 10 30 30 30
Enchanted +10 240 - - - - ^ E - C - - - - - 55 10 30 30 30
Mundane 60 - - - - ^ D - - - - - - - 55 10 30 30 30
Mundane+10 120 - - - - ^ D - - - - - - - 55 10 30 30 30

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




Load more

Chat