Twin Dragon Greatshield |
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95 |
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40 |
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55 |
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40 |
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45 | ![]() |
40 |
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65 | ![]() |
40 |
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40 | ![]() |
80 |
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65 | ![]() |
7 |
Requirement & Bonus | |||
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20 D |
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Greatshields | Strike / Parry | ||
Enchantable: Yes/No |
No Enchantment |
Twin Dragon Greatshield is a Greatshield in Dark Souls 2. Greatshields can be used not only to block an enemy but allows player to do shield bash. (Great shields replaced parry ability with heavy shield bash)
Acquired From:
- Maughlin the Armourer for 2000 souls
Hints and Tips:
- Reinforced with Titanite Shards, Large Titanite Shards, Titanite Chunks, Titanite Slab
- At it's cheap cost it is rather easy to grind up the necessary souls to purchase this shield and it is a perfect choice for a tank until they can gain a hold of the tower shield which is not too far from the start of the game.
Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))
Twin Dragon Greatshield upgrade
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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Regular | 140 | - | - | - | - | D | - | - | - | - | - | 40 | 40 | 40 | 40 | 95 | 55 | 45 | 65 | 40 | 65 |
Regular +10 | 280 | - | - | - | - | C | - | - | - | - | - | 55 | 55 | 55 | 55 | 96.2 | 66.2 | 58.7 | 73.7 | 55 | 73 |
Magic | 88 | 107 | - | - | - | D | - | C | - | - | - | 37.7 | 37.7 | 37.7 | 37.7 | 92.7 | 73.3 | 42.7 | 62.7 | 37.7 | 65 |
Magic +10 | 176 | 215 | - | - | - | D | - | B | - | - | - | 53.2 | 53.2 | 53.2 | 53.2 | 94.5 | 80 | 57 | 72 | 53.2 | 73 |
Fire | 80 | - | 107 | - | - | D | - | - | C | - | - | 37.7 | 37.7 | 37.7 | 37.7 | 92.7 | 52.7 | 63.3 | 62.7 | 37.7 | 65 |
Fire +10 | 176 | - | 215 | - | - | D | - | - | B | - | - | 53.2 | 53.2 | 53.2 | 53.2 | 94.5 | 64.3 | 72.5 | 72 | 53.2 | 73 |
Lightning | 80 | - | - | 107 | - | D | - | - | - | C | - | 37.7 | 37.7 | 37.7 | 37.7 | 92.7 | 52.7 | 42.7 | 83.3 | 37/7 | 65 |
Lightning +10 | 176 | - | - | 215 | - | D | - | - | - | B | - | 53.2 | 53.2 | 53.2 | 53.2 | 94.5 | 64.5 | 57 | 87.5 | 53.2 | 73 |
Dark | 80 | - | - | - | 107 | D | - | - | - | - | C | 37.7 | 37.7 | 37.7 | 37.7 | 92.7 | 52.7 | 42.7 | 62.7 | 58.3 | 65 |
Dark +10 | 176 | - | - | - | 215 | D | - | - | - | - | B | 53.2 | 53.2 | 53.2 | 53.2 | 94.5 | 64.5 | 57 | 72 | 68.7 | 73 |
Poison | 88 | - | - | - | - | D | - | - | - | - | - | 58.3 | 37.7 | 37.7 | 37.7 | 92.7 | 52.7 | 42.7 | 62.7 | 37.7 | 65 |
Poison +10 | 176 | - | - | - | - | D | - | - | - | - | - | 68.7 | 53.2 | 53.2 | 53.2 | 94.5 | 64.5 | 57 | 72 | 53.2 | 73 |
Bleed | 88 | - | - | - | - | D | - | - | - | - | - | 37.7 | 58.3 | 37.7 | 37.7 | 92.7 | 52.7 | 42.7 | 62.7 | 37.7 | 65 |
Bleed +10 | 176 | - | - | - | - | D | - | - | - | - | - | 53.2 | 68.7 | 53.2 | 53.2 | 94.5 | 64.5 | 57 | 72 | 53.2 | 73 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
For what you get, this is THE best shield in the game. High stability, weighs barely nothing compared to other greatshields, dirt cheap and available straight of the bat. And you won't even notice the not 100% damage reduction.
Sadly, it falls very hard from grace in ds3
- Anonymous
- Anonymous
- Anonymous
Notice that enemy attacks dont bounce off the shield most of the time. Probably since its made of wood.
- Anonymous
- Anonymous
- Anonymous
Ok for the Looking Glass Knight
1
+10
-1