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Gyrm Greatshield

Gyrm Greatshield.png
icon-wp_physicaldef.png
100
icon-wp_poisondef.png
30
icon-wp_magicdef.png
30
icon-wp_bleeddef.png
30
icon-wp_firedef.png
100 icon-wp_petrifydef.png 30
icon-wp_lightningdef.png
30 icon-wp_cursedef.png 30
icon-wp_darkdef.png
30 icon-durabilitiy 100
icon-wp_stability.png
75 icon_weight 15
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
32
D
--
--
--
--
--
--
Greatshields Strike / Parry
Enchantable:
Yes/No
No Enchantment

Gyrm Greatshield is a GreatShield in Dark Souls 2. Twin Dragon Greatshield is a Greatshield in Dark Souls 2. Greatshields can be used not only to block an enemy but allows player to do shield bash. (Great shields replaced parry ability with heavy shield bash) 

 

Acquired From:

 

Hints and Tips:

  • Upgrades with titanite shards/chunks/slab. Monstrous stability and the default 100% Physical and Fire damage reduction make this a very, very powerful shield - in particular when dealing with dragons.
  • Useful on negating the artilleries in Memory of Jeigh before fighting against Giant Lord, and also useful against Fire Salamander and Desert Sorceress
  • Use this shield for the Ancient Dragon. if you position yourself far away when he fire breaths it wil hit your shield twice. This makes the fight much easier.
  • Extremely useful against Sinh, The Slumbering Dragon because it completely blocks his flame except its toxin, also you mostly won't be knocked down by his flame if you raised this shield.

Youtube relevant videos:

Required in Build:

((Link to build))

 

Gyrm Greatshield upgrade

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 160 - - - - D - - - - - 0
30
0
30
30 30 100 30 100 30 30 75
Regular +10 320 - - - - C - - - - - 0
47.5
0
47.5
47.5 47.5 100 47.5 100 47.5 47.5 80
Magic 100 123 - - - D - C - - - 0
27.7
0
27.7
27.7 27.7 97.7 48.3 97.7 27.7 27.7 75
Magic +10 201 246 - - - D - B - - - 0
45.7
0
45.7
45.7 45.7 98.2 61.2 98.2 45.7 45.7 80
Fire 100 - 123 - - D - - C - - 0
27.7
0
27.7
27.7 27.7 97.7 27.7 100 27.7 27.7 75
Fire +10 201 - 246 - - D - - B - - 0
45.7
0
45.7
45.7 45.7 98.2 45.7 100 45.7 45.7 80
Lightning 100 - - 123 - D - - - C - 0
27.7
0
27.7
27.7 27.7 97.7 27.7 97.7 48.3 27.7 75
Lightning +10 201 - - 246 - D - - - B - 0
45.7
0
45.7
45.7 45.7 98.2 45.7 98.2 61.2 45.7 80
Dark 100 - - - 123 D - - - - C 0
27.7
0
27.7
27.7 27.7 97.7 27.7 97.7 27.7 48.3 75
Dark +10 201 - - - 246 D - - - - B 0
45.7
0
45.7
45.7 45.7 98.2 45.7 98.2 45.7 61.2 80
Poison 100 - - - - D - - - - - 24
48.3
0
27.7
27.7 27.7 97.7 27.7 97.7 27.7 27.7 75
Poison +10 201 - - - - D - - - - - 49
59.9
0
45.7
45.7 45.7 98.2 45.7 98.2 45.7 45.7 80
Bleed 100 - - - - D - - - - - 0
27.7
24
48.3
27.7 27.7 97.7 27.7 97.7 27.7 27.7 75
Bleed +10 201 - - - - D - - - - - 0
45.7
49
59.9
45.7 45.7 98.2 45.7 98.2 45.7 45.7 80

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      16 May 2018 15:57  

      Surprised it doesn't mention the aimbot jumping attack, that even after the nerf can and will do a mid-air J turn just to make sure they get smashed. It is my favoritte thing about this weap-I mean shield.

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