Archdrake Chime is a weapon in Dark Souls 2.
Sacred chime used by members of the Archdrake Sect of Lindelt. A catalyst for miracles and hexes.
The land of Lindelt is governed by stringent laws, and those who dare defy them are punished without mercy.
Scholar of the First Sin added:
It is often the sinful who seek piety, spurred only by a selfish desire for salvation.
Acquired From
- Given by Felkin the Outcast, in Huntsman's Copse, if your INT and FTH are both 8+.
- Sold by Felkin the Outcast for 4000 souls.
Hints and Tips:
- This chime is good for those who use miracles and hexes equally. It is a jack of all trades, but does not bring out the ultimate power of either miracles or hexes.
- Upgraded with regular titanite shards.
- 366 lightning bns with 50 faith. Medicre all around.
Youtube relevant videos:
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Required in Build:
((Link to build))
Archdrake Chime Upgrades
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | Cast Speed |
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Archdrake Chime | - | - | - | 105 | 105 | 100 5 |
- | - | - | - | B | B | - | - | 25 | 20 | 20 | 30 | 20 | 120 |
Archdrake Chime +5 | - | - | - | 157 | 157 | ^ | - | - | - | - | B | B | - | - | 25 | 20 | 20 | 30 | 20 | 120 |
Archdrake Chime +10 | - | - | - | 210 | 210 | ^ | B | B | - | - | 25 | 20 | 20 | 20 | 20 | 120 | ||||
Lightning | - | - | - | 120 | 89 | ^ | - | - | - | - | B | B | - | - | 24.3 | 19.3 | 19.3 | 35 | 19.3 | 120 |
Lightning +5 | - | - | - | 181 | 133 | ^ | - | - | - | - | B | B | - | - | 24.3 | 19.3 | 19.3 | 35 | 19.3 | 120 |
Lightning +10 | - | - | - | 241 | 178 | ^ | - | - | - | - | B | B | - | - | 24.3 | 19.3 | 19.3 | 35 | 19.3 | 120 |
Dark | - | - | - | 89 | 120 | ^ | - | - | - | - | B | B | - | - | 24.3 | 19.3 | 19.3 | 29.3 | 25 | 120 |
Dark +5 | - | - | - | 133 | 181 | ^ | - | - | - | - | B | B | - | - | 24.3 | 19.3 | 19.3 | 29.3 | 25 | 120 |
Dark +10 | - | - | - | 178 | 241 | ^ | - | - | - | - | B | B | - | - | 24.3 | 19.3 | 19.3 | 29.3 | 25 | 120 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
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![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
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![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
this might be a mediocre weapon, however for early hex builds this weapon is effective.
- Anonymous
"MEDICRE"
15
+10
-1