Caestus

Caestus+10

Stats
icon wp physicalAttack 90(*63) icon wp counterStrength 130
icon magicbonus 0 (*63) icon wp poiseDamage 15
icon firebonus 0(*63) icon wp stability 5
icon lightningbonus 0(*63) icon durabilitiy 60
icon darkbonus 0(*63) icon weight 0.5
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
10
A (*B)
7
A (*C)
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Fist
Attack Type Strike
Enchantable Yes
Special No
*When infused: 63 physical dmg/63 elemental dmg and B scaling with chosen element. Str scaling changes to B. Dex scaling changes to C.

Caestus is a weapon in Dark Souls 2.

 

Weapon used to strike with one's fists.

The thick leather covering bears iron studs, and protects the hands while augmenting their striking power.


Attacks with the fists are solely dependent on one's strength. With this weapon, any encounter becomes a brawl. 

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite to +10. Note: Cannot be infused with Bleed Stone.
  • The parry can deflect bombs.
  • When used in your left hand with the stats to power stance it, You can use the power stance mode with only a single Caestus in your left hand, and nothing in your right. This is useful if you wish to use the Vanquisher's Seal, but have a better stagger ability with minimal damage loss.


Youtube relevant videos:
((Links only please, no embeds, no PvP videos))

Required in Build:

 

Caestus Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 45 - - - - 130
15
A B - - - - - - 30 10 20 20 30
Regular +10 90 - - - - ^ A A - - - - - - 30 10 20 20 30
Magic 31 31 - - - ^ B C C - - - - - 27.9 26.6 17.9 17.9 27.9
Magic +10 63 63 - - - ^ B C B - - - - - 27.9 26.6 17.9 17.9 27.9
Fire 31 - 31 - - ^ B C - C - - - - 27.9 7.9 36.6 17.9 27.9
Fire +10 63 - 63 - - ^ B C - B - - - - 27.9 7.9 36.6 17.9 27.9
Lightning 31 - - 31 - ^ B C - - C - - - 27.9 7.9 17.9 36.6 27.9
Lightning +10 63 - - 63 - ^ B C - - B - - - 27.9 7.9 17.9 36.6 27.9
Dark 31 - - - 31 ^ B C - - - C - - 27.9 7.9 17.9 17.9 46.6
Dark +10 63 - - - 63 ^ B C - - - B - - 27.9 7.9 17.9 17.9 46.6
Poison 31 - - - - ^ B C - - - - 112 - 27.9 7.9 17.9 17.9 27.9
Poison +10 63 - - - - ^ B C - - - - 140 - 27.9 7.9 17.9 17.9 27.9
Raw 51 - - - - ^ D E - - - - - - 30 10 20 20 30
Raw +10 103 - - - - ^ D E - - - - - - 30 10 20 20 30
Enchanted 45 - - - - ^ D E D - - - - - 30 10 20 20 30
Enchanted +10 90 - - - - ^ D D C - - - - - 30 10 20 20 30
Mundane 22 - - - - ^ C D - - - - - - 30 10 20 20 30
Mundane +10 45 - - - - ^ C D - - - - - - 30 10 20 20 30

Note: Cannot be infused with Bleed Stone.

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Fist Weapons
Bone Fist  ♦  Claws  ♦  Malformed Claws  ♦  Manikin Claws  ♦  Work Hook



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    • Early on its better to play with swords, but as low as 20/20 STR/DEX is enough to shred through enemies to get to 30/30, im running 50/50 rn for optimal damage and sometimes i feel to strong

      • Anonymous

        This is a really annoying yet obv extremely good weapon, honestly as a main cast user i have to spam melee spells (soul gs, combustion at lower lvl...) or use the rapier timing to catch off guard the opponent.
        On ph builds tho i have not found a way to counter this, since poise is non existent for this thing since stone ring + power stance with one landed combo does 70 poise dmg...

        • Anonymous

          When i first played this game i thought this was a joke weapon. Now on my 7th playthrough im having a blast with this and the bone fist.

          • Anonymous

            The moment when you power stance this the punch out theme should start playing, someone make a mod to add this in

            • Anonymous

              MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA

              • Anonymous

                The A/A scaling looks impressive, but remember that Dex scales a lot less hard than Str does. At 10/10 you're looking at 164 damage. 40/10 and 10/40 respectively do 234 and 201 damage, a hefty 33 damage difference. 50/10 and 10/50 go as far as 247 and 208, a difference of 83 and 44 damage increase over 40 levels. So if you go Caestus keep that in mind. 40/40 lands you a cool 272 damage, which is 291 at 50/50. Make sure to equip the Ring of Blades +2 to increase that by an additional 50 damage. But what do you get out of all of this? Well, one of the fastest attack speeds in the game. Sure, sub-300 damage is nothing to write home about but when you can land two or more of those hits in the time it takes a larger weapon a single swing you'll be dishing out the pain by the truckloads. Make sure to at least go to 15/10 so you can power stance these bad boys to really bring the pain, and their ease of acquisition (Melentia at 2000 souls for a pair) means you can take down some of the earliest bosses with these babies. Don't forget the Stone Ring if you want to stunlock your enemies to death. Now, while the Caestus is a fine weapon if you want to go Hajime no Ippo on your enemies, you need to keep two things in mind. First, because of their limited range you work best fighting enemies one on one. If you're outnumbered or surrounded you need to get out and reposition ASAP to avoid being beaten to a pulp. Second, because of your dependency on large numbers of attacks your weapons will wear down quickly, so either pick up some repair powder, obtain the Repair spell and the stats to use it (15 Int, 10 Att), wear the Bracing Knuckle Ring or if you're fancy invest in an additional pair. As for infusing, it's generally not worth it. The decreased damage will greatly hamper your damage output, and the hefty tax on your rings to get the most out of them will impair your effectiveness. A special mention does go to the Poisoned version however: with 40 Dex you're looking at 209 damage per hit. The Sanctum Soldier Gauntlets and Crest of the Rat buff this by 25 each, meaning you're looking at a beefy 259 damage per hit. For a weapon this fast that's quite a lot, but because of the decreased scaling you're looking at only 131 damage at 40/40. So if you're a Dex build and want to slap some poison onto someone, consider investing in a single poisoned Caestus. Otherwise go for quality and beat dudes to death with your boxing gloves.

                • Anonymous

                  Don't forget to equip the Stone Ring to maximize the effectiveness of these little beasties and plough through all the regular enemies with brute force.

                  • Anonymous

                    How? It's hitbox is a little funky, has less reach, and... well, it's speed isn't exactly higher than dual Daggers.

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