Manikin%20Claws

Manikin Claws+10

Stats
icon wp physicalAttack 150(*105) icon wp counterStrength 120
icon magicbonus 0 (*105) icon wp poiseDamage 10
icon firebonus 0(*105) icon wp stability 5
icon lightningbonus 0(*105) icon durabilitiy 50
icon darkbonus 0(*105) icon weight 1.5
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
9
C
18
C(*D)
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Fist
Attack Type Strike
Enchantable Yes
Special No
*When infused: 105 physical dmg/105 elemental dmg and B scaling with chosen element. Dex scaling changes to D.

Manikin Claws is a weapon in Dark Souls 2.

 

Claws used by the manikins of Harvest Valley. 

The peculiar art of puppetry is a vestige of the two lost lands.

The Queen, entranced by poison, used it to beckon unknowing souls to the defiled valley.

Acquired From

  • A rare drop from three particular Manikins (the dextrous headless humanoids) in Harvest Valley. they are found by jumping off a ledge onto a very small platform right before the Covetous Demon's fog door. If the player misses the jump onto the platform, it's extremely likely that they will die.
  • Plunging attack will stop the roll animation when you land your jump, stopping you from rolling over the edge.
  • It is easier to get onto the platform if you run off the edge at an angle as opposed to trying make it by jumping
  • Compared to default claw, this one scales both strength and dexterity with C, while default Claws is dexterity dedicated.

 

Hints and Tips:

  • Much like any other rare drop, it is recommended that the player max out their item discovery. This includes wearing either the Jester Hat, Travelling Merchant Hat, or Prisoner's Hood, along with the Prisoner's Tatters, the highest available Covetous Gold Serpent Ring, and using a Rusty Coin.
  • Infusing the claws with Bleed or Poison increases the weapons base physical damage but reduces scaling down to D. If the Manikin Claws are upgraded, the scaling for Strength will go up to C but Dexterity scaling remains D.
  • Scholar of the first sin. The claws have bleed effect innately.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
How to get the Manikin Claws
Dual Wielding & Manikin Claws Move Set Tutorial
Required in Build:
((Link to build))



Manikin Claws Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
icon wp stability
Regular 75 - - - - 120/10 C C - - - - - - 30 10 20 20 30 5
Regular +10 150 - - - - 120/10 C C - - - - - - 30 10 20 20 30 5
Magic 52 52 - - - 120/10 D D C - - - - - 27.9 26.6 17.9 17.9 27.9 5
Magic +10 105 105 - - - 120/10 C D B - - - - - 27.9 26.6 17.9 17.9 27.9 5
Fire 52 - 52 - - 120/10 D D - C - - - - 27.9 7.9 36.6 17.9 27.9 5
Fire+10 105 - 105 - - 120/10 C D - B - - - - 27.9 7.9 36.6 17.9 27.9 5
Lightning 52 - - 52 - 120/10 D D - - C - - - 27.9 7.9 17.9 36.6 27.9 5
Lightning +10 105 - - 105 - 120/10 C D - - B - - - 27.9 7.9 17.9 36.6 27.9 5
Dark 52 - - - 52 120/10 D D - - - C - - 27.9 7.9 17.9 17.9 46.6 5
Dark+10 105 - - - 105 120/10 C D - - - B - - 27.9 7.9 17.9 17.9 46.6 5
Poison 83 - - - - 120/10 D D - - - - 44 - 29.1 9.1 19.1 19.1 29.1 5
Poison +10 167 - - - - 120/10 C D - - - - 55 - 29.1 9.1 19.1 19.1 29.1 5
Bleed 83 - - - - 120/10 D D - - - - - 44 29.1 9.1 19.1 19.1 29.1 5
Bleed +10 167 - - - - 120/10 C D - - - - - 55 29.1 9.1 19.1 19.1 29.1 5
Raw 86 - - - - 120/10 E E - - - - - - 30 10 20 20 30 5
Raw +10 172 - - - - 120/10 E E - - - - - - 30 10 20 20 30 5
Enchanted 75 - - - - 120/10 E E D - - - - - 30 10 20 20 30 5
Enchanted+10 150 - - - - 120/10 E E C - - - - - 30 10 20 20 30 5
Mundane 37 - - - - 120/10 D E - - - - - - 30 10 20 20 30 5
Mundane+10 75 - - - - 120/10 D E - - - - - - 30 10 20 20 30 5

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Fist Weapons
Bone Fist  ♦  Caestus  ♦  Claws  ♦  Malformed Claws  ♦  Work Hook



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    • Anonymous

      lean mean crest of blood machines. powerstance two of these babies and you will bleed out. I will find you.

      • Anonymous

        The Manakin Claws drop from more than just those three Masked Manakins, at least on PS4. I received one while trying to get their gauntlets. It was dropped by one of the three that attack you above the Central Earthen Peak bonfire, up the stairs and up the ladder, one of those three dropped it.

        • Anonymous

          Pro tipp: Let the poison bug on the ledge alive and use it as a brake for your jump. It will be "confused" by the jump in it´s face and you have time to roll away and dispatch of it.

          • Anonymous

            The manikin claws inherently have bleed on them prior to any infusion. Infusing with bleed increases the bleed output with only a slight decrease in the physical damage output.

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