*When infused: 180 physical dmg/36 elemental dmg and B scaling with chosen element.
Dragonslayer's Crescent Axe is a weapon in Dark Souls 2.
The beloved black axe of the gallant Shieldless Lothian, formerly of Forossa.
No warrior matched the ferocity of unbeatable Lothian, but he abruptly retired from the battlefield and was never heard from again. Some say that he grew tired of the frailty of human foes, and set off to slay the legendary dragon.
Acquired From
- Treasure in the Shaded Woods - past the Ruined Fork Road Bonfire. One of the roads will take you down a path in which you will find a mini-boss Flexile Sentry. The axe is behind him on a corpse.
- Scholar of the First Sin - From the Ruined Fork Road Bonfire, take the leftmost path. Continue forward and you will find a corpse with the axe on it.
Hints and Tips:
- Be warned, there is one additional hollow in the area that WILL screw up auto-target, and WILL cause you to turn your back to the flexile sentry and get clubbed in the head.
- Upgraded using Twinkling Titanite to +5.
- It can be buffed with any type of pine resin, despite it being an elemental weapon. It's recommended to use gold pine resin to get even more lightning damage.
- This axe has a faster swing speed and unique move set compared to other axes, with the exception of powerstancing two Dragonslayer's Crescent Axes, it's the same moveset as other axes.
Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Required in Build:
((Link to build))
Dragonslayer's Crescent Axe Upgrades
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Regular | 133 | - | - | 30 | - | 130 30 |
C | E | - | - | C | - | - | - | 55 | 10 | 30 | 30 | 30 |
Regular +5 | 200 | - | - | 60 | - | ^ | C | E | - | - | C | - | - | - | 55 | 10 | 30 | 30 | 30 |
Magic | 119 | 18 | - | 27 | - | ^ | C | E | C | - | C | - | - | - | 52.9 | 26.6 | 27.9 | 27.9 | 27.9 |
Magic +5 | 180 | 36 | - | 54 | - | ^ | C | E | C | - | C | - | - | - | 52.9 | 26.6 | 27.9 | 27.9 | 27.9 |
Fire | 119 | - | 18 | 27 | - | ^ | C | E | - | C | C | - | - | - | 52.9 | 7.9 | 46.6 | 27.9 | 27.9 |
Fire +5 | 180 | - | 36 | 54 | - | ^ | C | E | - | C | C | - | - | - | 52.9 | 7.9 | 46.6 | 27.9 | 27.9 |
Lightning | 127 | - | - | 43 | - | ^ | C | E | - | - | C | - | - | - | 54.1 | 9.1 | 29.1 | 36.6 | 29.1 |
Lightning +5 | 192 | - | - | 86 | - | ^ | C | E | - | - | B | - | - | - | 54.1 | 9.1 | 29.1 | 36.6 | 29.1 |
Dark | 119 | - | - | 27 | 18 | ^ | C | E | - | - | C | - | - | - | 52.9 | 7.9 | 27.9 | 27.9 | 46.6 |
Dark +5 | 180 | - | - | 54 | 36 | ^ | C | E | - | - | C | - | - | 52.6 | 7.9 | 27.9 | 27.9 | 46.6 | |
Poison | 119 | - | - | 27 | - | ^ | C | E | - | - | C | - | 96 | - | 52.9 | 7.9 | 27.9 | 27.9 | 27.9 |
Poison +5 | 180 | - | - | 54 | - | ^ | C | E | - | - | B | - | 120 | - | 52.9 | 7.9 | 27.9 | 27.9 | 27.9 |
Bleed | 119 | - | - | 27 | - | ^ | C | E | - | - | C | - | - | 96 | 52.9 | 7.9 | 27.9 | 27.9 | 27.9 |
Bleed +5 | 180 | - | - | 54 | - | ^ | C | E | - | - | B | - | - | 120 | 52.9 | 7.9 | 27.9 | 27.9 | 27.9 |
Raw | 152 | - | - | 34 | - | ^ | E | E | - | - | D | - | - | 55 | 10 | 30 | 30 | 30 | |
Raw +5 | 230 | - | - | 69 | - | ^ | E | E | - | - | D | - | - | - | 55 | 10 | 30 | 30 | 30 |
Enchanted | 133 | - | - | 30 | - | ^ | E | E | D | - | E | - | - | - | 55 | 10 | 30 | 30 | 30 |
Enchanted +5 | 200 | - | - | 60 | - | ^ | E | E | D | - | E | - | - | - | 55 | 10 | 30 | 30 | 30 |
Mundane | 66 | - | - | 15 | - | ^ | D | E | - | - | E | - | - | - | 55 | 10 | 30 | 30 | 30 |
Mundane +5 | 100 | - | - | 30 | - | ^ | D | E | - | - | E | - | - | - | 55 | 10 | 30 | 30 | 30 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
||
![]() |
![]() Poise Damage |
|||
![]() Lighting Bonus |
![]() Cast Speed |
|||
![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
- Anonymous
- Anonymous
I don't get this thing. You'd think it would be great for faith builds because of the innate lightning damage but even when lightning-infused it gets outclassed by Bandit Axe in every single way. Better damage, way lower requirements, lower weight. The only thing the Dragonslayer Axe has going for it is the slightly higher counter damage but it's just not enough to make up for the lower AR. I really want to like this weapon because it looks absolutely amazing (possibly the best looking weapon in the game) but I feel like I'm seriously gimping myself by not using the Bandit Axe. Is there something I'm missing here?
- Anonymous
- Anonymous
Does this axe 1-handed share the moveset with the Heide Knights Sword or is it just me?
Ok this axe is an absolute beast. Upgraded to +4 with 20 str/13dex it 3-shots alone knights and 4 -shots alone captains. This is without buffs or resins. It's decent poise damage combined with it's fast move-set makes this axe very formidable indeed. As much as I like the Claymore, at +6 with the same stats it came nowhere near killing an Alone captain using a full stamina bar.
This axe seems to swing considerably faster than the battle axe, at least if you're doing two-hit combos. It does consume slightly more stamina though.
- Anonymous
In addition to being able to buff it, unlike other weapons with natural bonuses to elemental damage types, this one gets the full damage bonus from the Ring of Blades.
Funny how it went from a twinkling titanite weapon to a regular titanite weapon in the third.
- Anonymous
Who put down the note that it's a reference to some obscure book series? The axe is rather plain-looking so it could match numerous descriptions and the golden falcon shield has nothing to do with the axe.
- Anonymous
May I use a Bonfire Ascetic to get a second one in the first run? And if so, on which bonfire should I use the bonfire ascetic?
- Anonymous
- Anonymous
I noticed that there's no scaling in the Miracle scaling when infused with Lightning. Is this true?
"130 counter damage."
Thats the best part so hands down. Stylish axe that has good moveset and better reach.
26
+10
-1