Morning_Star.png

Morning Star+10

Stats
icon-wp_physicalAttack.png 220(*198) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*132) icon-wp_poiseDamage.png 30
icon-firebonus.png 0(*132) icon-wp_stability.png 40
icon-lightningbonus.png 0(*132) icon-durabilitiy.png 60
icon-darkbonus.png 0(*132) icon_weight.png 4.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
15
A (*B)
7
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Hammer
Attack Type Strike
Enchantable Yes
Special 120 Bleed Aux
*When infused: 198 physical dmg/132 elemental dmg and B scaling with chosen element. Str scaling changes to B.

Morning Star is a weapon in Dark Souls 2.

 

A club fitted with a spiked head. The spikes of this blunt weapon cause bleeding. Normally wielded by clerics, but clearly intended to draw blood. 

Acquired From

  • Treasure in Majula. Along the cliffs leading to the tutorial zone there's a gap in the rocks to jump down to.
  • Treasure in: Huntsman's Copse inside one of the circular rooms after the second bonfire, the same room that has the lever to move down the bridge to the Undead Purgatory
  • Unlimited can be bought from Blue Sentinel Targray for 1600 souls. Please note that you must be in the covenant to use him as a vendor.

 

Hints and Tips:

  • Upgraded with regular Titanite. Cannot be infused with Bleed.
  • The first hammer you can pick up for free in the game. Useful for non-cleric classes who don't want to buy a Mace as it works well against Heide's Tower knights.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial
Location video

Required in Build:
((Link to build))



Morning Star Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 110 - - - - 120
30
C - - - - - - 80 45 10 30 30 40
Regular +10 220 - - -   ^ A - - - - - - 120 45 10 30 30 40
Magic 99 66 - - - ^ C - C - - - - 60 42.9 26.6 27.9 27.9 37.9
Magic +10 198 132 - - - ^ B - B - - - - 90 42.9 26.6 27.9 27.9 37.9
Fire 99 - 66 - - ^ C - - C - - - 60 42.9 7.9 46.6 27.9 37.9
Fire +10 198 - 132 - - ^ B - - B - - - 90 42.9 7.9 46.6 27.9 37.9
Lightning 99 - - 66 - ^ C - - - C - - 60 42.9 7.9 27.9 46.6 37.9
Lightning +10 198 - - 132 - ^ B - - - B - - 90 42.9 7.9 27.9 46.6 37.9
Dark 99 - - - 66 ^ C - - - - C - 60 42.9 7.9 27.9 27.9 56.6
Dark +10 198 - - - 132 ^ B - - - B - 90 42.9 7.9 27.9 27.9 56.6
Poison 99 - - - - ^ C - - - - - 96 60 42.9 7.9 27.9 27.9 37.9
Poison +10 198 - - - - ^ B - - - - - 120 90 42.9 7.9 27.9 27.9 37.9
Bleed (N/A) - - - - - - - - - - - - - - - - - - -
Raw 126 - - - - ^ E - - -  - - 77 45 10 30 30 40
Raw +10 253 - - - - ^ D - - - - - - 115 45 10 30 30 40
Enchanted 110 - - - - ^ E - D - - - - 67 45 10 30 30 40
Enchanted +10 220 - - - - ^ D - C - - - - 100 45 10 30 30 40
Mundane 55 - - - - ^ D - - - - - - 33 45 10 30 30 40
Mundane+10 110 - - - - ^ C - - - - - - 50 45 10 30 30 40

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

Hammers
Aldia Hammer  ♦  Barbed Club  ♦  Black Dragon Warpick  ♦  Blacksmith's Hammer  ♦  Club  ♦  Craftman's Hammer  ♦  Handmaid's Ladle  ♦  Homunculus Mace  ♦  Mace  ♦  Mace of the Insolent  ♦  Reinforced Club



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    • Anonymous

      I sure love missing enemies at point-blank with a weapon that is way slower and shorter than a Broadsword while also doing less damage to anything that isn't specifically weak to strike damage, Just use the Mace, It's better in every way other than the lack of bleed, which isn't even that much of an advantage anyway since this weapon takes absolutely forever to bleed anything when i used it, enemies would die long before the bleed would ever proc, which is saying something considering how this weapon's damage is less-than-impressive against anything that isn't very weak to strike damage.

      • Anonymous

        With the bleed I found 2 handing this weapon the best when farming/against Ogres (hippo enemy) in beginning parts of the game for 1,000 souls each.

        • A really good choice for and infused element, as it don't loose that much damage and scaling, and do at the same time a ton of damage, if you wonder why not using the Mace instead, it is because that weapon works better with pure physical damage.

          • Anonymous

            Range is terrible. Attack animations are terrible. Attack hit boxes are terrible. This weapon is terrible.

            • Anonymous

              Underestimated weapon. Strike damage good for amored enemies and bleed damage good for unarmored enemies. Really good weapon

              • Anonymous

                It's not superb since it deals too little bleed to proc it (except on really tough enemies like bosses) but it beats the broken straight sword so if you go warrior (the only class who can start off one-handing it), make sure to grab this from the cliffside when you make it to Majula.

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