King's Mirror

King%27s%20Mirror
icon wp physicaldef
95
icon wp poisondef
35
icon wp magicdef
75
icon wp bleeddef
35
icon wp firedef
70 icon wp petrifydef 35
icon wp lightningdef
70 icon wp cursedef 35
icon wp darkdef
70 icon durabilitiy 80
icon wp stability
65 icon weight 14.5
Requirement & Bonus
icon strength icon dexterity icon intelligence icon faith
35
D
--
--
--
--
--
--
Greatshields Strike / Spell parry
Enchantable:
Yes/No
No Special

King's Mirror is a GreatShield in Dark Souls 2. Greatshields can be used not only to block an enemy but allows player to do shield bash. (Great shields replaced parry ability with heavy shield bash)

 

A greatshield created from the soul of the Looking Glass Knight.

Can deflect spells.

The Looking Glass at the castle is said to have been passage to another world.

Acquired From:

 

Hints and Tips:

  • Upgraded with Petrified Dragon Bone
  • Since the spell parry times were buffed, the spell parry frames for this shield are now the highest of any. Essentially, the parry frames last from the time the shield is brought up to it slamming down. ( Tested with Crystal Souls Spear, Dark Orb and Hail, Climax, Soul Spear Barrage, and various pyromancies)
  • Not that spells are only getting reflected while parrying, simply raising the shield will not reflect spells.

 

 

 

 

 

King's Mirror Upgrade

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp poisondef
icon wp bleed
icon wp bleeddef
icon wp petrifydef icon wp cursedef
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
icon wp stability
King's Mirror 112 - - - - D - - - - - 0
35
0
35
35 35 95 75 70 70 70 65
King's Mirror +5 280 - - - - D - - - - - 0
43.1
0
43.1
43.1 43.1 95.6 78.1 73.7 73.7 73.7 73
Magic 70 86 - - - D - D - - - 0
32.7
0
32.7
32.7 32.7 92.7 93.3 67.7 67.7 67.7 65
Magic +5 176 215 - - - D - D - - - 0
41.1
0
41.1
41.1 41.1 93.6 94.1 71.7 71.7 71.7 73
Fire 70 - 86 - - D - - C - - 0
32.7
0
32.7
32.7 32.7 92.7 72.7 83.3 67.7 67.7 65
Fire +5 176 - 215 - - D - - B - - 0
41.1
0
41.1
41.1 41.1 93.6 76.1 89.7 71.7 71.7 73
Lightning 70 - - 86 - D - - - C - 0
32.7
0
32.7
32.7 32.7 92.7 72.7 67.7 83.3 67.7 65
Lightning +5 176 - - 215 - D - - - B - 0
41.1
0
41.1
41.1 41.1 93.6 76.1 71.7 89.7 71.7 73
Dark 70 - - - 86 D - - - - C 0
32.7
0
32.7
32.7 32.7 92.7 72.7 67.7 67.7 83.3 65
Dark +5 176 - - - 215 D - - - - B 0
41.1
0
41.1
41.1 41.1 93.6 76.1 71.7 71.7 89.7 73
Poison 70 - - - - D - - - - - 17
53.3
0
32.7
32.7 32.7 92.7 72.7 67.7 67.7 67.7 65
Poison +5 176 - - - - D - - - - - 43
59.1
0
41.1
41.1 41.1 93.6 76.1 71.7 71.7 71.7 73
Bleed - - - -   D - - - - - 0
32.7
17
53.3
32.7 32.7 92.7 72.7 67.7 67.7 67.7 65
Bleed +5 - - - -   D - - - - - 0
41.1
43
59.1
41.1 41.1 93.6 76.1 71.7 71.7 71.7 73

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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    • Anonymous

      Literally the worst shield in all of Soulsborne. Poor absorption for a greatshield, the spell parry is very sluggish, and when you do get the parry, it just shoots the magic into the damn ground. Completely pointless and not worth it unless you're in it for the cosplay

      • Anonymous

        I just tried it in shrine of amana. Sure the spell deflect starts as soon as the shield goes up till the end of the bash. Still, it puts you in a vulnerable state and block reduction is inferior to many greatshields.

        But really cool looking though.

        • Anonymous

          so it only reflects spells on the tail end of its shield bash. thats worthless considering how damn slow that shield bash is

          • Anonymous

            Such a shame that it didn't make it into DS3, but the shield of want did. Don't get me wrong, the SOW is fine, but this could've had such a unique shield bash weapon art, missed opportunity.

            • Anonymous

              To the people complainning about it not being 100%:


              We dont have any experience with the shield itself, the glaaa knight obviouslly will know using it better then a random undead who just took it.

              • Anonymous

                Not even 100% physical block? For the shield that makes the boss literally invincible, regardless of whether it's actively held up or not? come on From

                • Anonymous

                  This is one of the most unique ideas executed extremely well in the series, sad it never made it's way to DS3. Rest in best great shield

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