King's Mirror |
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95 |
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35 |
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75 |
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35 |
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70 | ![]() |
35 |
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70 | ![]() |
35 |
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70 | ![]() |
80 |
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65 | ![]() |
14.5 |
Requirement & Bonus | |||
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35 D |
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-- -- |
-- -- |
Greatshields | Strike / Parry | ||
Enchantable: Yes/No |
No Special |
King's Mirror is a GreatShield in Dark Souls 2. Greatshields can be used not only to block an enemy but allows player to do shield bash. (Great shields replaced parry ability with heavy shield bash)
A greatshield created from the soul
of the Looking Glass Knight.
Can deflect spells.
The Looking Glass at the castle is
said to have been passage to another world.
Acquired From:
- Obtain the Looking Glass Knight Soul and trade it to Weaponsmith Ornifex for 3,000 souls.
Hints and Tips:
- Upgraded with Petrified Dragon Bone
- Since the spell parry times were buffed, the spell parry frames for this shield are now the highest of any. Essentially, the parry frames last from the time the shield is brought up to it slamming down. ( Tested with Crystal Souls Spear, Dark Orb and Hail, Climax, Soul Spear Barrage, and various pyromancies)
Youtube relevant videos:
Required in Build:
((Link to build))
King's Mirror Upgrade
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
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King's Mirror | 112 | - | - | - | - | D | - | - | - | - | - | 0 35 |
0 35 |
35 | 35 | 95 | 75 | 70 | 70 | 70 | 65 |
King's Mirror +5 | 280 | - | - | - | - | D | - | - | - | - | - | 0 43.1 |
0 43.1 |
43.1 | 43.1 | 95.6 | 78.1 | 73.7 | 73.7 | 73.7 | 73 |
Magic | 70 | 86 | - | - | - | D | - | D | - | - | - | 0 32.7 |
0 32.7 |
32.7 | 32.7 | 92.7 | 93.3 | 67.7 | 67.7 | 67.7 | 65 |
Magic +5 | 176 | 215 | - | - | - | D | - | D | - | - | - | 0 41.1 |
0 41.1 |
41.1 | 41.1 | 93.6 | 94.1 | 71.7 | 71.7 | 71.7 | 73 |
Fire | 70 | - | 86 | - | - | D | - | - | C | - | - | 0 32.7 |
0 32.7 |
32.7 | 32.7 | 92.7 | 72.7 | 83.3 | 67.7 | 67.7 | 65 |
Fire +5 | 176 | - | 215 | - | - | D | - | - | B | - | - | 0 41.1 |
0 41.1 |
41.1 | 41.1 | 93.6 | 76.1 | 89.7 | 71.7 | 71.7 | 73 |
Lightning | 70 | - | - | 86 | - | D | - | - | - | C | - | 0 32.7 |
0 32.7 |
32.7 | 32.7 | 92.7 | 72.7 | 67.7 | 83.3 | 67.7 | 65 |
Lightning +5 | 176 | - | - | 215 | - | D | - | - | - | B | - | 0 41.1 |
0 41.1 |
41.1 | 41.1 | 93.6 | 76.1 | 71.7 | 89.7 | 71.7 | 73 |
Dark | 70 | - | - | - | 86 | D | - | - | - | - | C | 0 32.7 |
0 32.7 |
32.7 | 32.7 | 92.7 | 72.7 | 67.7 | 67.7 | 83.3 | 65 |
Dark +5 | 176 | - | - | - | 215 | D | - | - | - | - | B | 0 41.1 |
0 41.1 |
41.1 | 41.1 | 93.6 | 76.1 | 71.7 | 71.7 | 89.7 | 73 |
Poison | 70 | - | - | - | - | D | - | - | - | - | - | 17 53.3 |
0 32.7 |
32.7 | 32.7 | 92.7 | 72.7 | 67.7 | 67.7 | 67.7 | 65 |
Poison +5 | 176 | - | - | - | - | D | - | - | - | - | - | 43 59.1 |
0 41.1 |
41.1 | 41.1 | 93.6 | 76.1 | 71.7 | 71.7 | 71.7 | 73 |
Bleed | - | - | - | - | D | - | - | - | - | - | 0 32.7 |
17 53.3 |
32.7 | 32.7 | 92.7 | 72.7 | 67.7 | 67.7 | 67.7 | 65 | |
Bleed +5 | - | - | - | - | D | - | - | - | - | - | 0 41.1 |
43 59.1 |
41.1 | 41.1 | 93.6 | 76.1 | 71.7 | 71.7 | 71.7 | 73 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
29 Mar 2017 00:58
Excellent shield for Shrine of Amana, where you'll find a bunch of casters.
25
+13
-1