Sorcerers_Twinblade.png

Sorcerer's Twinblade+10

Stats
icon-wp_physicalAttack.png 0 icon-wp_counterStrength.png 120
icon-magicbonus.png 100(*97)(*63) icon-wp_poiseDamage.png 15
icon-firebonus.png 0 icon-wp_stability.png 30
icon-lightningbonus.png 0 icon-durabilitiy.png 100
icon-darkbonus.png 100(*63)(*97) icon_weight.png 10.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
11
E
20
E

20

C

6
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B - - *C
Weapon Type Twinblade
Attack Type Slash/Thrust
Enchantable Yes
Special No
*When infused: 63 magic dmg/97 elemental dmg and C scaling with chosen element.

Sorcerer's Twinblade is a weapon in Dark Souls 2.




"A twinblade originating in Melfia. Doubles as a Catalyst for Sorcery.
A rare weapon used by very few warriors, owing to its dependence in honed skills with both staff and sword."

 

Acquired From

  • DLC: Crown of the Ivory King.
  • Treasure inside the middle Iron Chest in a group of three chests on top of a roof after the first bonfire of the area. You must have thawed the frost by defeating Aava, the King's Pet.

 

Hints and Tips

  • Upgraded with regular Titanite to +10
  • Can cast Sorceries with strong attack.
  • Does not cast Hexes.
  • Infusing with Magic weakens the blade while providing C scaling for spellcasting.
  • L2 acts as a regular twinblade strong attack, but it does not have combo.
  • Has unique powerstance strong attack moveset. (The same as Warped Sword)
  • Recommended to powerstance two Sorcerer's Twinblades, both buffed with Crystal Magic Weapon, knock down the foe with Shockwave and finish with powerstance strong attack.


Youtube relevant videos:




Required in Build:
((Link to build))

Sorcerer's Twinblade Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular - 67 - - 67 120
15
- - - - - - - - 60 20 40 40 30
Regular +10 - 100 - - 100 ^ E E - - - - - - 60 20 40 40 30
Magic - 65 - - 42 ^ - - D - - - - - 58.7 30 38.7 38.7 28.7
Magic +10 - 97 - - 63 ^ - - C - - - - - 58.7 30 38.7 38.7 28.7
Dark - 42 - - 65 ^ - - - - - D - - 58.7 18.7 38.7 38.7 40
Dark +10 - 63 - - 97 ^ - - - - - C - - 58.7 18.7 38.7 38.7 40

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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    • Anonymous

      08 Jun 2020 22:29  

      Really sad weapon honestly. It had so much potential to be *****ing fantastic for pve and pvp, also top tier fashion souls. However it just has overall poor damage and for some reason can't cast hexes? Despite half the damage being dark? It really could've been the best weapon for mages. thx fromsoft :(

      • Anonymous

        24 Dec 2017 02:13  

        sadly weak, even more weak than the spontoon for hexing/sorcery and even the insolent mace for dark, or even lightning for that matter :/
        blue flame still best hybrid tool

        • Anonymous

          This thing can't cast hexes.29 Aug 2016 10:58  

          Although it has natural dark damage, this weapon cannot cast hexes for some reason.

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