Stone Twinblade.png

Stone Twinblade+10

Stats
icon-wp_physicalAttack.png 180(*126) icon-wp_counterStrength.png 120
icon-magicbonus.png 0 (*126) icon-wp_poiseDamage.png 25
icon-firebonus.png 0(*126) icon-wp_stability.png 30
icon-lightningbonus.png 0(*126) icon-durabilitiy.png 120
icon-darkbonus.png 0(*126) icon_weight.png 10.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
18
A (*B)
22
D (*E)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Twinblade
Attack Type Slash/Thrust
Enchantable Yes
Special No
*When infused: 126 physical dmg/126 elemental dmg and B scaling with chosen element. Str scaling changes to B. Dex scaling changes to E.

Stone Twinblade is a weapon in Dark Souls 2.


"Twinblade of the castle stone soldiers.
Sir Velstadt could always be found at the King's side, and followed him when he fled. The knights in his service waited patiently for his return, but turned to stone before he did."

Acquired From

  • The Stone Soldiers wielding these weapons can be found before the Looking Glass Knight boss. It's a rare drop.
  • The black phantom wearing the Aurous Set in No Man´s Wharf. NG+ only.

 

Hints and Tips:

  • Must wait until the twinblade stone soldiers actually stand up (and are targetable) to kill them, otherwise they will not drop this twinblade. You have to wait until their eyes glow red, then you can start hitting them. Note: the stone soldiers don't drop souls either if you kill them before their eyes glow red, nor any of their any item drops.
  • It has the best strength scaling among all the twinblades (while Curved Twinblade is Dex dedicated), yet it also has the lowest durability among the twinblade group.
  • Has 2nd highest attack rating of all Twinblades. At 40 Dex & Str it has AR of 313.
  • Stone Soldier drains its durability really quick.
  • Extremely useful against Sanctum Soldiers and Sanctum Priestess because it can stagger them really quick

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Dual Wield Tutorial
Required in Build:
((Link to build))
In-game appearance:

Stone Twinblade Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 90 - - - - 120/25 B D - - - - - - 60 10 40 40 30 30
Regular +10 180 - - - - 120/25 A D - -     - - 60 10 40 40 30 30
Magic 63 63 - - - 120/25 B E C - - - - - 57.9 26.6 37.9 37.9 27.9 30
Magic +10 126 126 - - - 120/25 B E B - - - - - 57.9 26.6 37.9 37.9 27.9 30
Fire 63 - 63 - - 120/25 B E - C - - - - 57.9 7.6 56.6 37.9 27.9 30
Fire +10 126 - 126 - - 120/25 B E - B - - - - 57.9 7.6 56.6 37.9 27.9 30
Lightning 63 - - 63 - 120/25 B E - - C - - - 57.9 7.9 37.9 56.6 27.9 30
Lightning +10 126 - - 126   120/25 B E - - B   - - 57.9 7.9 37.9 56.6 27.9 30
Dark 63 - - - 63 120/25 B E - - - C - - 57.9 7.9 37.9 37.9 46.6 30
Dark +10 126 - - - 126 120/25 B E - - - B - - 57.9 7.9 37.9 37.9 46.6 30
Poison 63 - - - - 120/25 B E - - - - 112 - 57.9 7.9 37.9 37.9 27.9 30
Poison +10 126 - - - - 120/25 B E - - - - 140 - 57.9 7.9 37.9 37.9 27.9 30
Bleed 63 - - - - 120/25 B E - - - - - 112 57.9 7.9 37.9 37.9 27.9 30
Bleed +10 126 - - - - 120/25 B E - - - - - 140 57.9 7.9 37.9 37.9 27.9 30
Raw 103 - - - - 120/25 E E - - - - - - 60 10 40 40 30 20
Raw +10 207 - - - - 120/25 D E - - - - - - 60 10 40 40 30 20
Enchanted 90 - - - - 120/25 D E D - - - - - 60 10 40 40 30 30
Enchanted+10 180 - - - - 120/25 D E C - - - - - 60 10 40 40 30 30
Mundane 45 - - - - 120/25 C E - - - - - - 60 10 40 40 30 30
Mundane +10 90 - - - - 120/25 C E - - - - - - 60 10 40 40 30 30

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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