Bound Wooden Shield |
|||
---|---|---|---|
![]() |
|||
![]() |
90 |
![]() |
35 |
![]() |
20 |
![]() |
75 |
![]() |
30 | ![]() |
45 |
![]() |
65 | ![]() |
45 |
![]() |
40 | ![]() |
60 |
![]() |
40 | ![]() |
3.0 |
Requirement & Bonus | |||
![]() |
![]() |
![]() |
![]() |
11 D |
-- -- |
-- -- |
-- -- |
Standard Shields | Strike / Parry | ||
Enchantable | No Enchantment |
Bound Wooden Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing.
Acquired From:
- Pre-order bonus or Black Armor Edition. Can also be bought from Chancellor Wellager in Castle Drangleic.
Hints and Tips:
- Since bashing with this shield can cause bleeding, Bleed Stone works well on this shield on raising both Bleeding build up and resistance, despite not completely resistant
Youtube relevant videos:
((Please link or make the embed small))
Required in Build:
((Link to build))
In-game appearance:
Bound Wooden Shield Upgrade
Attack ValuesBonus |
Parameter Bonus | Auxiliary Effects& Damage Reduction% |
Damage Reduction (%) | Other | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() ![]() |
![]() ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Regular | 90 | - | - | - | - | D | - | - | - | - | - | 0 35 |
40 75 |
45 | 45 | 90 | 20 | 30 | 65 | 40 | 40 |
Regular +10 | 180 | - | - | - | - | C | - | - | - | - | - | 0 51.2 |
60 81.2 |
58.7 | 58.7 | 92.5 | 40 | 47.5 | 73.7 | 55 | 48 |
Magic | 74 | 31 | - | - | - | D | - | C | - | - | - | 0 33.5 |
33 73.5 |
43.5 | 43.5 | 88.5 | 31.6 | 28.5 | 63.5 | 38.5 | 40 |
Magic +10 | 148 | 63 | - | - | - | D | - | C | - | - | - | 0 50.1 |
49 80.1 |
57.6 | 57.6 | 91.4 | 48.7 | 46.4 | 72.6 | 53.9 | 48 |
Fire | 74 | - | 31 | - | - | D | - | - | C | - | - | 0 33.5 |
33 73.5 |
43.5 | 43.5 | 88.5 | 18.5 | 41.6 | 63.5 | 38.5 | 40 |
Fire +10 | 148 | - | 63 | - | - | D | - | - | C | - | - | 0 50.1 |
49 80.1 |
57.6 | 57.6 | 91.4 | 38.9 | 56.2 | 72.6 | 53.9 | 48 |
Lightning | 74 | - | - | 31 | - | D | - | - | - | C | - | 0 33.5 |
33 73.5 |
43.5 | 43.5 | 88.5 | 18.5 | 28.5 | 76.6 | 38.5 | 40 |
Lightning +10 | 148 | - | - | 63 | - | D | - | - | - | C | - | 0 50.1 |
49 80.1 |
57.6 | 57.6 | 91.4 | 38.9 | 46.4 | 82.5 | 53.9 | 48 |
Dark | 74 | - | - | - | 31 | D | - | - | - | - | C | 0 33.5 |
33 73.5 |
43.5 | 43.5 | 88.5 | 18.5 | 28.5 | 63.5 | 51.6 | 40 |
Dark +10 | 148 | - | - | - | 63 | D | - | - | - | - | C | 0 50.1 |
49 80.1 |
57.6 | 57.6 | 91.4 | 38.9 | 46.4 | 82.5 | 53.9 | 48 |
Poison | 89 | - | - | - | - | D | - | - | - | - | - | 7 46.6 |
39 73.5 |
43.5 | 43.5 | 88.5 | 18.5 | 28.5 | 63.5 | 38.5 | 40 |
Poison +10 | 178 | - | - | - | - | D | - | - | - | - | - | 15 60 |
59 80.1 |
57.6 | 57.6 | 91.4 | 38.9 | 46.4 | 72.6 | 53.9 | 48 |
Bleed | 70 | - | - | - | - | D | - | - | - | - | - | 0 33.5 |
64 86.6 |
43.5 | 43.5 | 88.5 | 18.5 | 28.5 | 63.5 | 38.5 | 40 |
Bleed +10 | 140 | - | - | - | - | D | - | - | - | - | - | 0 50.1 |
97 90 |
57.6 | 57.6 | 91.4 | 38.9 | 46.4 | 72.6 | 53.9 | 48 |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
||
![]() |
![]() Poise Damage |
|||
![]() Lighting Bonus |
![]() Cast Speed |
|||
![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
SMH because this shield is better than wood shield in every way despite the description...
5
+11
-1