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 Bound Wooden Shield

Bound Wooden Shield.png
icon-wp_physicaldef.png
90
icon-wp_poisondef.png
35
icon-wp_magicdef.png
20
icon-wp_bleeddef.png
75
icon-wp_firedef.png
30 icon-wp_petrifydef.png 45
icon-wp_lightningdef.png
65 icon-wp_cursedef.png 45
icon-wp_darkdef.png
40 icon-durabilitiy 60
icon-wp_stability.png
40 icon_weight 3.0
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
11
D
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Standard Shields Strike / Parry
Enchantable No Enchantment

Bound Wooden Shield is a Standard Shield in Dark Souls 2. Standard Shields can be used not only to block an enemy but to parry their attack as well. This allows a riposte, a free attack by the player for a high amount of damage. Enemy attacks can be interrupted with a parry (pressing the Strong Attack button for the shield) and requires practice to learn the timing. 

 

Acquired From:

  • Pre-order bonus or Black Armor Edition. Can also be bought from Chancellor Wellager in Castle Drangleic.

 

Hints and Tips:

  • Since bashing with this shield can cause bleeding, Bleed Stone works well on this shield on raising both Bleeding build up and resistance, despite not completely resistant

 

Youtube relevant videos:

 ((Please link or make the embed small))

Required in Build:

((Link to build))

In-game appearance:

 

Bound Wooden Shield Upgrade

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects& Damage Reduction%
Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 90 - - - - D - - - - - 0
35
40
75
45 45 90 20 30 65 40 40
Regular +10 180 - - - - C - - - - - 0
51.2
60
81.2
58.7 58.7 92.5 40 47.5 73.7 55 48
Magic 74 31 - - - D - C - - - 0
33.5
33
73.5
43.5 43.5 88.5 31.6 28.5 63.5 38.5 40
Magic +10 148 63 - - - D - C - - - 0
50.1
49
80.1
57.6 57.6 91.4 48.7 46.4 72.6 53.9 48
Fire 74 - 31 - - D - - C - - 0
33.5
33
73.5
43.5 43.5 88.5 18.5 41.6 63.5 38.5 40
Fire +10 148 - 63 - - D - - C - - 0
50.1
49
80.1
57.6 57.6 91.4 38.9 56.2 72.6 53.9 48
Lightning 74 - - 31 - D - - - C - 0
33.5
33
73.5
43.5 43.5 88.5 18.5 28.5 76.6 38.5 40
Lightning +10 148 - - 63 - D - - - C - 0
50.1
49
80.1
57.6 57.6 91.4 38.9 46.4 82.5 53.9 48
Dark 74 - - - 31 D - - - - C 0
33.5
33
73.5
43.5 43.5 88.5 18.5 28.5 63.5 51.6 40
Dark +10 148 - - - 63 D - - - - C 0
50.1
49
80.1
57.6 57.6 91.4 38.9 46.4 82.5 53.9 48
Poison 89 - - - - D - - - - - 7
46.6
39
73.5
43.5 43.5 88.5 18.5 28.5 63.5 38.5 40
Poison +10 178 - - - - D - - - - - 15
60
59
80.1
57.6 57.6 91.4 38.9 46.4 72.6 53.9 48
Bleed 70 - - - - D - - - - - 0
33.5
64
86.6
43.5 43.5 88.5 18.5 28.5 63.5 38.5 40
Bleed +10 140 - - - - D - - - - - 0
50.1
97
90
57.6 57.6 91.4 38.9 46.4 72.6 53.9 48

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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