Charred Loyce Shield |
|||
---|---|---|---|
![]() |
|||
![]() |
55 |
![]() |
55 |
![]() |
45 |
![]() |
55 |
![]() |
80 | ![]() |
40 |
![]() |
50 | ![]() |
40 |
![]() |
50 | ![]() |
40 |
![]() |
50 | ![]() |
5.0 |
Requirement & Bonus | |||
![]() |
![]() |
![]() |
![]() |
12 -- |
16 C |
-- -- |
-- -- |
DLC Shields | Strike / Parry | ||
Enchantable: Yes/No |
No Special |
Charred Loyce Shield is a standard shield in Dark Souls 2. DLC or Downloadable Content shields cannot be obtained in the original version of the game, Dark Souls 2.
Acquired From
- DLC Crown of the Ivory King: Dropped by Charred Loyce Knights in the Old Chaos.
Hints and Tips
- Upgraded with Twinkling Titanite to +5.
*The shield provides a health regeneration effect, equivalent to the Ring of Restoration, and can be stacked with the ring and Crown of the Ivory King to provide additional regeneration.
*The shield's physical damage protection is lower than that of the Charred Loyce Greatsword, meaning when combined, it would be more effective to use the sword with both hands, and keep the shield for its healing effect.
Youtube relevant videos:
((Please respect these posting guidelines))
Required in Build:
((Link to build))
Charred Loyce Shield Upgrade
Attack Values Bonus | Parameter Bonus | Auxiliary Effects & Damage Reduction% | Damage Reduction (%) | Other | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() ![]() |
![]() ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Regular | 46 | 40 | 54 | - | - | 100 15 |
- | C | D | D | - | - | - 55.0 |
- 55.0 |
- 40.0 |
- 40.0 |
55.0 | 45.0 | 80.0 | 50.0 | 50.0 | 50 |
Regular +5 | - | - | - | - | - | ^ | - | - | - | - | - | - | - - |
- - |
- - |
- - |
- | - | - | - | - | - |
Magic | - | - | - | - | - | ^ | - | - | - | - | - | - | - - |
- - |
- - |
- - |
- | - | - | - | - | - |
Magic +5 | - | - | - | - | - | ^ | - | - | - | - | - | - | - - |
- - |
- - |
- - |
- | - | - | - | - | - |
Fire | - | - | - | - | - | ^ | - | - | - | - | - | - | - - |
- - |
- - |
- - |
- | - | - | - | - | - |
Fire +5 | - | - | - | - | - | ^ | - | - | - | - | - | - | - - |
- - |
- - |
- - |
- | - | - | - | - | - |
Lightning | - | - | - | - | - | ^ | - | - | - | - | - | - | - - |
- - |
- - |
- - |
- | - | - | - | - | - |
Lightning +5 | - | - | - | - | - | ^ | - | - | - | - | - | - | - - |
- - |
- - |
- - |
- | - | - | - | - | - |
Dark | - | - | - | - | - | ^ | - | - | - | - | - | - | - - |
- - |
- - |
- - |
- | - | - | - | - | - |
Dark +5 | - | - | - | - | - | ^ | - | - | - | - | - | - | - - |
- - |
- - |
- - |
- | - | - | - | - | - |
Poison | - | - | - | - | - | ^ | - | - | - | - | - | - | - - |
- - |
- - |
- - |
- | - | - | - | - | - |
Poison +5 | - | - | - | - | - | ^ | - | - | - | - | - | - | - - |
- - |
- - |
- - |
- | - | - | - | - | - |
Bleed | - | - | - | - | - | ^ | - | - | - | - | - | - | - - |
- - |
- - |
- - |
- | - | - | - | - | - |
Bleed +5 | - | - | - | - | - | ^ | - | - | - | - | - | - | - - |
- - |
- - |
- - |
- | - | - | - | - | - |
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.
Requirements/ Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
||
![]() |
![]() Poise Damage |
|||
![]() Lighting Bonus |
![]() Cast Speed |
|||
![]() Dark Bonus |
![]() Range |
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
Shoud you infuse the shield or not? If so witch infusion is the best for that shield
1
+11
-1