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Charred Loyce Shield

Charred_Loyce_Shield.png
icon-wp_physicaldef.png
55
icon-wp_poisondef.png
55
icon-wp_magicdef.png
45
icon-wp_bleeddef.png
55
icon-wp_firedef.png
80 icon-wp_petrifydef.png 40
icon-wp_lightningdef.png
50 icon-wp_cursedef.png 40
icon-wp_darkdef.png
50 icon-durabilitiy 40
icon-wp_stability.png
50 icon_weight 5.0
Requirement & Bonus
icon-strength.png icon-dexterity.png icon-intelligence.png icon-faith.png
12
--
16
C
--
--
--
--
DLC Shields Strike / Parry
Enchantable:
Yes/No
No Special

Charred Loyce Shield is a standard shield in Dark Souls 2. DLC or Downloadable Content shields cannot be obtained in the original version of the game, Dark Souls 2.  

 

Acquired From

 

Hints and Tips

*The shield provides a health regeneration effect, equivalent to the Ring of Restoration, and can be stacked with the ring and Crown of the Ivory King to provide additional regeneration.
*The shield's physical damage protection is lower than that of the Charred Loyce Greatsword, meaning when combined, it would be more effective to use the sword with both hands, and keep the shield for its healing effect.

 

Youtube relevant videos:

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Required in Build:

((Link to build))

 

 

Charred Loyce Shield Upgrade

  Attack Values Bonus Parameter Bonus Auxiliary Effects & Damage Reduction% Damage Reduction (%) Other
Name
icon-wp_physicalAttack.png
icon-firebonus.png
icon-magicbonus.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_poisondef.png
icon-wp_bleed.png
icon-wp_bleeddef.png
icon-wp_petrifydef.png icon-wp_cursedef.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular 46 40 54 - - 100
15
- C D D - - -
55.0
-
55.0
-
40.0
-
40.0
55.0 45.0 80.0 50.0 50.0 50
Regular +5 - - - - - ^ - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Magic - - - - - ^ - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Magic +5 - - - - - ^ - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Fire - - - - - ^ - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Fire +5 - - - - - ^ - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Lightning - - - - - ^ - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Lightning +5 - - - - - ^ - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Dark - - - - - ^ - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Dark +5 - - - - - ^ - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Poison - - - - - ^ - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Poison +5 - - - - - ^ - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Bleed - - - - - ^ - - - - - - -
-
-
-
-
-
-
-
- - - - - -
Bleed +5 - - - - - ^ - - - - - - -
-
-
-
-
-
-
-
- - - - - -

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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