Rapier.png

Rapier+10

Stats
icon-wp_physicalAttack.png 230 (*161) icon-wp_counterStrength.png 140
icon-magicbonus.png 0 (*161) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*161) icon-wp_stability.png 20
icon-lightningbonus.png 0(*161) icon-durabilitiy.png 45
icon-darkbonus.png 0(*161) icon_weight.png 1.5
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
5
D(*E)
12
B (*C)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Piercing Sword
Attack Type Slash / Thrust
Enchantable Yes
Special No
*When infused: 80 physical dmg/80 elemental dmg and B scaling with chosen element.Str scaling changes to E Dex scaling changes to C.

Rapier is a weapon in Dark Souls 2.

 

A standard thrusting sword.

Thrusting Swords are light swords with fine tips that can be used while holding up a shield, and are effective for parrying.

Use quick thrusts to damage hard-skinned foes. Also effective when fighting in narrow spaces. 

Acquired From

 

Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • Rapier is a dexterity-based weapon; it has high dexterity damage bonus (B scaling for dexterity).
  • Rapier makes a good defensive weapon. As any pierce-based weapon, it can be used to poke safely from behind a shield (attacking and blocking at the same time) but at the cost of reduced damage. However, attempting to use the previous attack to hit a shield might leave the user vulnerable after the attack is deflected. Another perk to using the rapier is its long-ranged moveset. It has long stabbing moves that can be used to punish and poke enemies at a distance. The downside to its thrust attacks is the lack of horizontal sweep, which isn't ideal when dealing with many enemies side ways. That aside, the main problem of many piercing weapons in Dark Souls II is the hitboxes and tracking of the thrust attacks, as they often miss and poorly track the target.
  • This weapon has a parry instead of a strong attack when wielded in one hand. This is handy when dual wielding as it gives you at least some defensive capability other than rolling if you've got the rapier in the right hand. Strangely enough if dual wielded with a curved sword the rapier will preform slashing motions during the powerstance attacks. It is unknown what damage type these are as the weapon is only supposed to be capable of inflicting thrust damage.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Move Set
Dual Wield Tutorial
Required in Build:

Rapier Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 115 - - - - 140
10
D B - - - - - - 45 10 30 30 20
Regular +10 230 - - - - ^ D B - - - - - - 45 10 30 30 20
Magic 80 80 - - - ^ E C C - - - - - 42.9 26.6 27.9 27.9 17.9
Magic +10 161 161 - - - ^ E C B - - - - - 42.9 26.6 27.9 27.9 17.9
Fire 80 - 80 - - ^ E C - C - - - - 42.9 7.9 46.6 27.9 17.9
Fire +10 161 - 161 - - ^ E C - B - - - - 42.9 7.9 46.6 27.9 17.9
Lightning 80 - - 80 - ^ E C - - C - - - 42.9 7.9 27.9 46.6 17.9
Lightning +10 161 - - 161 - ^ E C - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 80 - - - 80 ^ E C - - - C - - 42.9 7.9 27.9 27.9 36.6
Dark +10 161 - - - 161 ^ E C - - - B - - 42.9 7.9 27.9 27.9 36.6
Poison 80 - - - - ^ E C - - - - 112 - 42.9 7.9 27.9 27.9 17.9
Poison +10 161 - - - - ^ E C - - - - 140 - 42.9 7.9 27.9 27.9 17.9
Bleed 80 - - - - ^ E C - - - - - 112 42.9 7.9 27.9 27.9 17.9
Bleed +10 161 - - - - ^ C E - - - - - 140 42.9 7.9 27.9 27.9 17.9
Raw 132 - - - - ^ E E - - - - - - 45 10 30 30 20
Raw +10 264 - - - - ^ E E - - - - - - 45 10 30 30 20
Enchanted 115 - - - - ^ E E D - - - - - 45 10 30 30 20
Enchanted +10 230 - - - - ^ E E C - - - - - 45 10 30 30 20
Mundane 57 - - - - ^ E D - - - - - - 45 10 30 30 20
Mundane+10 115 - - - - ^ E D - - - - - - 45 10 30 30 20

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Piercing Swords
Black Scorpion Stinger  ♦  Chaos Rapier  ♦  Espada Ropera  ♦  Estoc  ♦  Ice Rapier  ♦  Mail Breaker  ♦  Ricard's Rapier  ♦  Spider's Silk



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    • Anonymous

      Battle axe main hand, rapier off hand. Both grabbed from Lenigrast for cheap. Axe for high damage slashes and downward swings, and rapier for long distance pokes and parrying. Start as warrior class and you only need a single point invested in DEX to use both at full effectiveness.
      And that, ladies and gentlemen, is how you set yourself up for the entire game, right from the very beginning of it.

      • Anonymous

        if this weapon didn't exist DS2 would've been more enjoyable TBH. extremely broken but makes the game boring

        • Anonymous

          One of the best if not THE best offhand weapon in the game. 14 active parry frames -- nearly as easy to parry with as the buckler. And while the poke is boring as hell as a main weapon, it's nice to have a fast poke on offhand.

          • Anonymous

            Note: the rapier performs best on a caster or miracle build due to the fact that you can both infuse and buff it, allowing you to deal high stupid damage while only leveling int/faith

            • Anonymous

              I've been playing with this up until the Last Giant, and I get the hype now. Decent damage, low stamina cost, and low starting lag to the attack. But it's that counter damage that I could never figure out until I gave it a proper chance. The counter windows on at least the enemies I've fought up until now are huge. I've been able to get two to three counter hits on the turtle knight guys after most attacks, and each hit goes from 80 damage to 151. I never liked the thrusting swords in the other games because I could never get used to the move set, but this one feels better to use. I'm going to try something with the Old Leo Ring, Richard's Rapier, and the engraved gauntlets. Call it curiosity.

              • Anonymous

                Best melee weapon for any pure int sorcs. Little to no stat requirements, insane dmg thanks to leo ring affected thrust counter. Go to doors of pharos, get the faint stone, i fuse this bad boy and cheese the game.

                • Anonymous

                  right so we all know this is a badass weapon. however is it worth infusing? is infusion damage affected by the counter modifier? currently i have it at +10 and been buffing it. i have thousands of hours of gameplay but i only just started using this weapon so any advice is appreciated.

                  • You can actually get this weapon to a plus 10 before fighting a single boss. Though this is true with any weapon you can get before a boss but this or the mace are by far the best. Thank you ymfah

                    • Anonymous

                      This thing absolutely slaps on a dex/faith build when infused with lightning. Trash at hitting crystal lizards though...

                      • Anonymous

                        This game probably has the most unique variety of weapons out of all 3 souls games. But if you level this weapon early, the game really has one weapon.

                        • Anonymous

                          most people might praise the Ice Rapier, or the Espada Ropera, and Ricard's Rapier... yet at the end of the day, this baby right here has a lot of things you will ever really need... takes a bit less stamina then most late-game rapiers, weighs very little, can be gotten early, and it doesn't take much strength to powerstance two of these, and they parry just like the espada when one-handed, and let us not forget they are reliable to the end-game just like most other weapons found at start if you know how to use them. tell me, what is not to love?

                          • Anonymous

                            Legendary weapons for each game.... Battle Axe in DeS Reinforced Club in DS1 Rapier in DS2 Saw Cleaver in BB Broadsword in DS3 And none of this fancy looking garbage.

                            • Anonymous

                              Who would win. Dragons, Legendary knights, giant two headed spiders... or some skinny boi with a toothpick

                              • Who knew that of all the weapons in Dark Souls—massive swords, six-foot-long halberds, hammers bigger than the wielder—one of the weapons to be considered the most overpowered and devastating thing in the game was... some thin thrusting sword. :l

                                • Anonymous

                                  Ever since i picked this up, ive always managed to incorporate It into my build somehow. It is amazing against single targets due to its good damage, fast attack speed, and low stamina cost per poke. Always have a good sidearm for horizontal swings if you get overwhelmed. Never underestimate its counter damage bonus! Poke weapons become devastating when attacking right before and right after an enemy attack.

                                  • Anonymous

                                    Honestly one of the best weapons in the game, and you can get it in the first 10 minutes of a playthrough!

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