Ice Rapier

Ice Rapier+5

Stats
icon wp physicalAttack 220(*191) icon wp counterStrength 140
icon magicbonus 0 (*145) icon wp poiseDamage 10
icon firebonus 0(*145) icon wp stability 30
icon lightningbonus 0(*145) icon durabilitiy 50
icon darkbonus 0(*145) icon weight 1.5
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
13
D(*E)
15
B(*C)
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*B *B *B *B
Weapon Type Piercing Sword
Attack Type Thrust
Enchantable Yes
Special Yes
*When infused: 191 physical dmg/145 elemental dmg and B scaling with chosen element. Dex scaling changes to C.

Ice Rapier is a weapon in Dark Souls 2.

 

Rapiers wielded by sorcerers of Eleum Loyce, imbued with a magic that is released with a strong attack.

A great protective wall was erected to protect Eleum Loyce from the encroaching chaos, and these sorcerers were amongst its defenders. 

Acquired From

 

Hints and Tips

  • Upgraded with Twinkling Titanite to +5.
  • Strong attacks unleash a bolt of ice, similar to a Soul Spear. Hitting an opponent at point blank will cause significantly more damage as you are also hitting with the weapon itself.
  • Strong attack can be parried if within range but the ice bolt can still damage the person parrying, it also neglects spell parry with the exception of Repel.
  • Loses very little physical damage upon elemental infusion and has the highest character sheet AR of any rapier, at the cost of losing the scaling.

Youtube relevant videos:
(( Links only please, no embeds, no PvP videos))
Ice Rapier Dual Wielding move set & power stance
Required in Build:




Ice Rapier Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 169 - - - - 140
10
D B - - - - - 40 45 30 30 30 20
Regular +5 220 - - - - ^ D B - - - - - 60 45 30 30 30 20
Magic 147 111 - - - ^ E C C - - - - 34 42.7 48.3 27.7 27.7 17.7
Magic +5 191 145 - - - ^ E C B - - - - 52 42.7 48.3 27.7 27.7 17.7
Fire 147 - 111 - - ^ E C - C - - - 34 42.7 27.7 48.3 27.7 17.7
Fire +5 191 - 145 - - ^ E C - B - - - 52 42.7 27.7 48.3 27.7 17.7
Lightning 147 - - 111 - ^ E C - - C - - 34 42.7 27.7 27.7 48.7 17.7
Lightning +5 191 - - 145 - ^ E C - - B - - 52 42,7 27,7 27,7 48,7 17.7
Dark 147 - - - 111 ^ E C - - - C - 34 42.7 27.7 27.7 27.7 38.3
Dark +5 191 - - - 145 ^ E C - - - B - 52 42.7 27.7 27.7 27.7 38.3
Poison 147 - - - - ^ E C - - - - 105 34 43.7 27.7 27.7 27.7 17.7
Poison +5 191 - - - - ^ E C - - - - 132 52 43.7 27.7 27.7 27.7 17.7
Bleed 141 - - - - ^ E C - - - - - 62 43.7 28.7 28.7 28.7 18.7
Bleed +5 184 - - - - ^ E C - - - - - 93 43.7 28.7 28.7 28.7 18.7
Raw 194 - - - - ^ E E - - - - - 46 45 30 30 30 20
Raw +5 253 - - - - ^ E E - - - - - 69 45 30 30 30 20
Enchanted 169 - - - - ^ E E D - - - - 40 45 30 30 30 20
Enchanted+5 220 - - - - ^ E E C - - - - 60 45 30 30 30 20
Mundane 84 - - - - ^ E D - - - - - 20 45 30 30 30 20
Mundane +5 110 - - - - ^ E D - - - - - 30 45 30 30 30 20

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Piercing Swords
Black Scorpion Stinger  ♦  Chaos Rapier  ♦  Espada Ropera  ♦  Estoc  ♦  Mail Breaker  ♦  Rapier  ♦  Ricard's Rapier  ♦  Spider's Silk



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    • Anonymous

      Testing the projectile damage with 40 Strength, 30 Dex, 30 Int, on NG+ (Bonfire Intensity 2), Company of Champions, vs the rats in Grave of Saints:

      Ice Rapier +0, Lightning Ice Rapier +5 both did the same damage; 206

      Magic Ice Rapier +0 did 273.

      Magic Ice Rapier +0 with Crystal Magic Weapon did 315.

      • Anonymous

        does this buff with crystal weapon? and does that increase the projectile damage? if so, then this is stupidly op for a mage!

        • Anonymous

          Kind of ambiguous in the description above - but the special attack is a magic projectile and infusing with magic will cause the damage of the projectile to increase. However, the damage of the projectile does not seem to be particularly affected by the actual level of the users intelligence (tested at 1 intelligence and 99 intelligence, each +0 rapier shot did roughly half of the health of the Scythe wielding jailers in the Lost Bastille). Damage also seems to be unaffected by dex scaling of the weapon as well, using similar test from above. Damage is increased slightly by magic clutch ring (~20 damage at +0). Upgrading weapon does increase damage, but not a ton (seems to be the theme in the DLC weapon, with almost all weapons having high base damage with minimal improvement to be gained from weapon upgrades)

          IMHO seems like the best way to utilize would be to get min stats and just stock 3 +0 magic ice rapiers in your left hand slot just to have a powerful, spammable ranged attack - Seems way cheaper than actually farming soul spears - and you can do it on any build with only 15 dex and 11 strength.

          • Just started using this weapon and it is a total blast. Respectable range, utility ranged attack to punish archers and sorcerers alike, and really fast. Also you can win ANY trade if you see it coming with the R2 attack, with the combination of counter damage and the double hit, I have gotten around 1500 with an un-optimized build.

            • Anonymous

              "What if we took the rapier, the best cheese weapon in the game, and made everything about it better for casters lol"

              • Where does the ice spear gets scale from? Magic? Dark? Also, if its infused with lighting or fire, does the ice spear get that element damage?

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