Espada Ropera.png

Espada Ropera+10

Stats
icon-wp_physicalAttack.png 235 (*164) icon-wp_counterStrength.png 140
icon-magicbonus.png 0 (*164) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*164) icon-wp_stability.png 20
icon-lightningbonus.png 0(*164) icon-durabilitiy.png 45
icon-darkbonus.png 0(*164) icon_weight.png 2
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
11
E
18
A (*B)
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*B *B *B *B
Weapon Type Piercing Sword
Attack Type Thrust
Enchantable Yes
Special Parry
*When infused: 164 physical dmg/164 elemental dmg and B scaling with chosen element. Dex scaling changes to B.

Espada Ropera is a weapon in Dark Souls 2.

 

Thrusting sword of Chancellor Wellager. Forged with rare geisteel.

A masterpiece of the great blacksmith Llewellyn that he brought along as a gift when he left Mirrah for Drangleic. 

Acquired From

.

Hints and Tips:

  • Upgraded with regular Titanite to +10.
  • Regular Rapier moveset, also parries with right strong attack, but with a better scaling on dex, this one has A scaling instead of B.
  • Excellent weapon for dex build, at 40 Dex and 11 Str, the Attack rating of the fully upgraded weapon is 310(235+75). At 40 dex and 40 str it has an attack rating of 319 (235+84).
  • You can wield Royal Dirk on the left hand to compensate the horizontal attack and rolling attack, also it's quite easy to connect the powerstance, hence the intended "Rapier And Dagger" style.


Trivia:

  • Historically, Espada Ropera (Dress Sword) was a sword developed in the mid-15th century in Spain. The name referred to swords worn by civilians, as opposed for those meant for battlefield use.
  • Compared to earlier thrusting swords, the espada ropera was lighter, thinner, and more ornate.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Espada Ropera Move Set & Power Stance
Required in Build:
((Link to build))



Espada Ropera Upgrades

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 117 - - - - 140
10
E A - - - - - - 45 10 30 30 20
Regular +10 235 - - - - ^ E A - - - - - - 45 10 30 30 20
Magic 81 81 - - - ^ E C C - - - - - 42.9 26.6 27.9 27.9 17.9
Magic +10 164 164 - - - ^ E B B - - - - - 42.9 26.6 27.9 27.9 17.9
Fire 81 - 81 - - ^ E C - C - - - - 42.9 7.9 46.6 17.9 17.9
Fire +10 164 - 164 - - ^ E B - B - - - - 42.9 7.9 46.6 17.9 17.9
Lightning 81 - - 81 - ^ E C - -   - - - 42.9 7.9 27.9 46.6 17.9
Lightning +5 164 - - 164 - ^ E B - - B - - - 42.9 7.9 27.9 46.6 17.9
Dark 81 - - - 81 ^ E C - - - C - - 42.9 7.9 27.9 17.9 36.6
Dark +10 164 - - - 164 ^ E B - - - B - - 42.9 7.9 27.9 17.9 36.6
Poison 81 - - - - ^ E C - - - - 112 - 42.9 7.9 27.9 27.9 17.9
Poison +10 164 - - - - ^ E B - - - - 140 - 42.9 7.9 27.9 27.9 17.9
Bleed 81 - - - - ^ E C - - - - - 112 42.9 7.9 27.9 17.9 17.9
Bleed +10 164 - - - - ^ E B - - - - - 140 42.9 7.9 27.9 17.9 17.9
Raw 134 - - - - ^ E E - - - - - - 45 10 30 30 20
Raw +10 270 - - - - ^ E E - - - - - - 45 10 30 30 20
Enchanted 117 - - - - ^ E D D - - - - - 45 10 30 30 20
Enchanted +10 235 - - - - ^ E D C - - - - - 45 10 30 30 20
Mundane 58 - - - - ^ E D - - - - - - 45 10 30 30 20
Mundane+10 117 - - - - ^ E C - - - - - - 45 10 30 30 20

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Piercing Swords
Black Scorpion Stinger  ♦  Chaos Rapier  ♦  Estoc  ♦  Ice Rapier  ♦  Mail Breaker  ♦  Rapier  ♦  Ricard's Rapier  ♦  Spider's Silk



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    • Anonymous

      12 Jun 2021 09:36  

      i never understood the point of this weapon until i put it in my right hand in power stance and realized you can parry without having to give up the stance. it's the most fun i've had with this game in a long time

      • 04 Mar 2021 22:34  

        11 strength, 40 dex, 25 fth, 4 slots (one way or another) no more than 10 vit, throw on Flynn's ring, Rob+2, Sacred Oath, Leo ring, RTSR if you want to, and a resin and you can absolutely shred bosses in this game.
        (particularly effective against fume knight, ivory king, and sir alonne)

        • Anonymous

          14 Nov 2019 16:41  

          Please dear From Software. After you nerfed Santiers Spear, Monastery Scimitar, MLGS, Sorceries, Miracles and Pyromancies to death leave at least this Weapon alone

          • Anonymous

            25 Mar 2019 22:20  

            The legend. The weapon that let the first Dark Souls II SOFTS All Bosses no hit run happen. And by a spanish man no less.

            • Anonymous

              13 Sep 2018 01:03  

              great piercing sword, but... rapier comes earlier, has less str and dex requirement, and actually uses very slightly less stamina(if that is worth anything).

              • Anonymous

                04 Apr 2018 04:52  

                So, I have a Dex build with this and the Royal Dirk as my main weapons with the Blacksteel Katana as a back up, but I cant figure out an armor set that really finishes the look.

                • Anonymous

                  07 Nov 2016 22:43  

                  Since I speak Spanish (And obviusluy I play the game in Spanish) I thought the name would be "Rapier Sword" but I see that either they first translated the game to Spanish and forgot to translate it to English or this is an actual name LOL

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