xbow2.png

Sanctum Crossbow+10

Stats
icon-wp_physicalAttack.png 220 (*186) icon-wp_counterStrength.png 100
icon-magicbonus.png 0 (*65) icon-wp_poiseDamage.png 10
icon-firebonus.png 0(*65) icon-wp_stability.png 10
icon-lightningbonus.png 0(*65) icon-durabilitiy.png 45
icon-darkbonus.png 0(*65) icon_weight.png 3.0
Requirements & Bonus
icon-strength_22.png icon-dexterity_22.png icon-intelligence_22.png icon-faith_22.png
13 4 10 10
icon-magicbonus_green.png icon-firebonus_green.png icon-lgtngbonus_green.png icon-darkbonus_green.png
*C *C *C C
Weapon Type Crossbow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 186 physical dmg/65 elemental dmg and C scaling with chosen element.

Sanctum Crossbow is a weapon in Dark Souls 2.

 

Crossbow wielded by sanctum knights.

Strong attack fires dark bolts.


These guardian knights were sentenced to eternal stewardship of the Sanctum in a clandestine ritual carried out in the great depths, but today the sanctum receives nary visitor. 

Acquired From



Hints and Tips:

  • Fires a single precise bolt
  • Two Handed Strong Attack on the supporting hand (If you wield it with left hand then it's located on right hand) fires a

    Dark Orb.

  • Special attack costs 10 durability (or 5 If you have Bracing Knuckle Ring +2)

  • With 53 Int+Faith, special attack fired from Dark Sanctum Crossbow +10 deals approximately 736 damage
  • Infusing the weapon with a Darknight stone reduces the physical damage while adding dark damage to special attack.
  • With 30 Int+Faith, Dark Clutch ring adds 39 dark scaling, increasing it from 84 to 123. This adds roughly 2-300 damage to the special attack.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Sanctum Crossbow Moveset
Required in Build:
((Link to build))

Sanctum Crossbow Upgrades

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%) Range Other
Name
icon-wp_physicalAttack.png
icon-wp_magdmg.png
icon-wp_firedmg.png
icon-wp_lightningdmg.png
icon-darkbonus.png
icon-Counter&poisedamage.png
icon-strengthscale_green.png
icon-dexscale_green.png
icon-magicbonus_green.png
icon-firebonus_green.png
icon-lgtngbonus_green.png
icon-darkbonus_green.png
icon-wp_poisonbld.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_range.png
icon-wp_stability.png
Regular 169 - - - - 100
10
- - - - - C - - - - - - - 20 10
Regular +10 220 - - - - ^ - - - - - C - - - - - - - 20 10
Magic 143 44 - - - ^ - - C - - C - - - 10 - - - 20 10
Magic +10 186 65 - - - ^ - - C - - C - - - 10 - - - 20 10
Fire 143 - 44 - - ^ - - - C - C - - - - 10 - - 20 10
Fire +10 186 - 65 -   ^ - - - C - C - - - - 10 - - 20 10
Lightning 143 - - 44 - ^ - - - - C C - - - - - 10 - 20 10
Lightning +10 186 - - 65 - ^ - - - - C C - - - - - 10 - 20 10
Dark 118 - - - - ^ - - - - - C - - - - - - 10 20 10
Dark +10 154 - - - - ^ - - - - - C - - - - - - 10 20 10
Poison - - - - - ^ - - - - - - - - - - - - - 20 10
Poison +10 - - - - - ^ - - - - - - - - - - - - - 20 10
Bleed - - - -   ^ - - - - -   - - - - - - - 20 10
Bleed +10 - - - -   ^ - - - - -   - - - - - - - 20 10
Raw 185 - - - - ^ - - - - - D - - - - - - - 20 10
Raw +10 242 - - -   ^ - - - - - D - - - - - - - 20 10
Enchanted 169 - - - - ^ - - D - - E - - - - - - - 20 10
Enchanted +10 220 - - -   ^ - - D - - E - - - - - - - 20 10
Mundane 25 - - - - ^ - - - - - E - - - - - - - 20 10
Mundane +10 33 - - -   ^ - - - - - D - - - - - - - 20 10

 

Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon-strength.png icon-strengthscale_green.png
Strength
icon-wp_physicalattack.png
Physical
icon-wp_physicaldef.png
Physical
icon-wp_bleed.png
Bleeding
icon-durabilitiy.png
Durability
icon-dexterity.png icon-dexscale_green.png
Dexterity
icon-wp_magdmg.png
Magic
icon-wp_magicdef.png
Magic
icon-wp_poisondef.png
Poison
icon_weight.png
Weight
icon-intelligence.png
Intelligence
icon-wp_firedmg.png
Fire
icon-wp_firedef.png
Fire
icon-wp_petrifydef.png
Petrify
 
icon-faith.png
Faith
icon-wp_lightningdmg.png
Lightning
icon-wp_lightningdef.png
Lightning
icon-wp_cursedef.png
Curse
 
icon-magicbonus_green.png
Magic Bonus
icon-wp_counterstrength.png
Counter Strength
icon-wp_stability.png
Stability
   
icon-firebonus_green.png
Fire Bonus
icon-wp_poiseDamage.png
Poise Damage
     
icon-lgtngbonus_green.png
Lighting Bonus
icon-wp_castSpeed.png
Cast Speed
     
icon-darkbonus_green.png
Dark Bonus
icon-wp_range.png
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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    • Anonymous

      So lame it takes off 10 durability just to cast dark. Some of the QOL decisions in this game is mind boggling. Did they try to make it as not fun as possible?

      • Anonymous

        When the wiki states 53 int + faith, does that mean 53 int and also 53 faith? If so, that'd only be viable end game...

        • I feel like this weapon can benefit hexers as well, even if they can do fine with Dark Orb. But still, hexes require a lot of attunement slots, so having this to free up for more spells would be good.

          • Anonymous

            Does dark scaling apply to every shot? Wondering in case I could pull good damage with a dark gem and dark bolts

            • Anonymous

              Can't seem to be able to increase the attack power of the special attack with either the Blue Dagger, Abyss Seal, or Black Witch Domino Mask. Thought I'd test Ring of Blades and Flynn's also for the sake of it, but unsurprisingly, no change. Perhaps it is only the Dark Clutch Ring that helps.

              • Anonymous

                Is this good backup weapon for Int character with 10 faith? If so is it better with dark infusion for special or uninfused for bolt shooting? Or maybe(not likely) enchanted?

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