xbow2

Sanctum Crossbow+10

Stats
icon wp physicalAttack 220 (*186) icon wp counterStrength 100
icon magicbonus 0 (*65) icon wp poiseDamage 10
icon firebonus 0(*65) icon wp stability 10
icon lightningbonus 0(*65) icon durabilitiy 45
icon darkbonus 0(*65) icon weight 3.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
13 4 10 10
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*C *C *C C
Weapon Type Crossbow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 186 physical dmg/65 elemental dmg and C scaling with chosen element.

Sanctum Crossbow is a weapon in Dark Souls 2. The Sanctum Crossbow brings a mix of physical damage and a unique two-handed L2 attack. Catering to those who appreciate versatility, it is a distinctive option for characters seeking varied features in their crossbow.

 

Crossbow wielded by sanctum knights.

Strong attack fires dark bolts.

These guardian knights were sentenced to eternal stewardship of the Sanctum in a clandestine ritual carried out in the great depths, but today the sanctum receives nary visitor. 

How to get Sanctum Crossbow in Dark Souls 2

 

DS2 Sanctum Crossbow Hints and Tips

  • Fires a single precise bolt
  • Two Handed Strong Attack on the supporting hand (If you wield it with left hand then it's located on right hand) fires a

    Dark Orb.

  • Special attack costs 10 durability (or 5 If you have Bracing Knuckle Ring +2)

  • With 53 Int+Faith, special attack fired from Dark Sanctum Crossbow +10 deals approximately 736 damage
  • Infusing the weapon with a Darknight stone reduces the physical damage while adding dark damage to special attack.
  • With 30 Int+Faith, Dark Clutch ring adds 39 dark scaling, increasing it from 84 to 123. This adds roughly 2-300 damage to the special attack.


Youtube relevant videos:
(( Links only please, no embeds, no PvP videos.))
Sanctum Crossbow Moveset
Required in Build:
((Link to build))

DS2 Sanctum Crossbow Upgrades Table

  Attack ValuesBonus
Parameter Bonus Auxiliary Effects Damage Reduction (%) Range Other
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
icon wp range
icon wp stability
Regular 169 - - - - 100
10
- - - - - C - - - - - - - 20 10
Regular +10 220 - - - - ^ - - - - - C - - - - - - - 20 10
Magic 143 44 - - - ^ - - C - - C - - - 10 - - - 20 10
Magic +10 186 65 - - - ^ - - C - - C - - - 10 - - - 20 10
Fire 143 - 44 - - ^ - - - C - C - - - - 10 - - 20 10
Fire +10 186 - 65 -   ^ - - - C - C - - - - 10 - - 20 10
Lightning 143 - - 44 - ^ - - - - C C - - - - - 10 - 20 10
Lightning +10 186 - - 65 - ^ - - - - C C - - - - - 10 - 20 10
Dark 118 - - - - ^ - - - - - C - - - - - - 10 20 10
Dark +10 154 - - - - ^ - - - - - C - - - - - - 10 20 10
Poison - - - - - ^ - - - - - - - - - - - - - 20 10
Poison +10 - - - - - ^ - - - - - - - - - - - - - 20 10
Bleed - - - -   ^ - - - - -   - - - - - - - 20 10
Bleed +10 - - - -   ^ - - - - -   - - - - - - - 20 10
Raw 185 - - - - ^ - - - - - D - - - - - - - 20 10
Raw +10 242 - - -   ^ - - - - - D - - - - - - - 20 10
Enchanted 169 - - - - ^ - - D - - E - - - - - - - 20 10
Enchanted +10 220 - - -   ^ - - D - - E - - - - - - - 20 10
Mundane 25 - - - - ^ - - - - - E - - - - - - - 20 10
Mundane +10 33 - - -   ^ - - - - - D - - - - - - - 20 10

 

DS2 Sanctum Crossbow Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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    • This weapon is fantastic in PvP, especially for punishing Estus chuggers during invasions or picking off a host’s phantoms. I use this on an SL 155 Hex build invading around SM tiers 34+. Dark infused, with 16/16 Strength/Dexterity and 30/30 Intelligence/Faith plus the Dark Clutch Ring I’m regularly hitting hosts I invade for 800-1200 dark damage with this weapon’s special Dark Orb attack, depending on their dark defense. With dark crossbow bolts, regular shots hit for 200-300 damage on average.

      Invaded hosts nearly always run and chug when at half health or lower, so I keep this weapon in the 2nd slot of my main hand, give them space when they’re at low health to bait them into attempting to heal, and when they inevitably do, I quickly switch to it and fire the special Dark Orb attack. It kills them nearly every time because the burst damage is too high for Estus healing alone to compensate.

      The speed of the Dark Orb special attack seems similar to the spell itself, but the hitbox is MUCH larger. It explodes into a small area, perhaps around the same size as a Fire Orb or Great Fireball. I’ve seen it damage multiple phantoms standing right next to each other. It seems to hit through walls or around corners to a limited degree as well. I’ve had chuggers run behind a wall while I was firing the Dark Orb at them, and when it hit the wall and exploded they still took the damage and died.

      There also seems to be some poise or hyperarmor on the special attack once you’ve reached a certain point in the firing animation. I’ve poised through a two-handed strong attack from a Zweihander with the special attack with a poise score of less than 10.

      Many players seem unfamiliar with the roll timing for the Dark Orb attack, too. Even just spamming it can easily catch people off guard and deal heavy damage or kill them outright.

      I wanted to make a low level Hex invader for maxing out the Bell Keepers covenant. I’d planned to use Great Resonant Soul to punish chuggers or hosts who summoned help. Soul Memory makes that really tough, if not impossible to do. So I decided to use staff hexes and the special Dark Orb attack from the Sanctum Crossbow instead. Sure enough, the special Dark Orb attack is more effective than Great Resonant Soul at this low level, and it doesn’t cost any souls to use. It practically one-shots hosts with just 15/15 Int/Faith and dark infusion.

      • Anonymous

        So lame it takes off 10 durability just to cast dark. Some of the QOL decisions in this game is mind boggling. Did they try to make it as not fun as possible?

        • Anonymous

          When the wiki states 53 int + faith, does that mean 53 int and also 53 faith? If so, that'd only be viable end game...

          • I feel like this weapon can benefit hexers as well, even if they can do fine with Dark Orb. But still, hexes require a lot of attunement slots, so having this to free up for more spells would be good.

            • Anonymous

              Does dark scaling apply to every shot? Wondering in case I could pull good damage with a dark gem and dark bolts

              • Anonymous

                Can't seem to be able to increase the attack power of the special attack with either the Blue Dagger, Abyss Seal, or Black Witch Domino Mask. Thought I'd test Ring of Blades and Flynn's also for the sake of it, but unsurprisingly, no change. Perhaps it is only the Dark Clutch Ring that helps.

                • Anonymous

                  Is this good backup weapon for Int character with 10 faith? If so is it better with dark infusion for special or uninfused for bolt shooting? Or maybe(not likely) enchanted?

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