Sanctum Knight |
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HP | NG: 1100 NG+: 1300 NG+7: 2500 |
Souls | NG: 1200 NG+: 2400 NG+7: 4800 |
Weakness | Magic, Fire (Technically) |
Resistance | Physical (When invisible) |
Respawns | YES |
Sanctum Knight is an enemy in Dark Souls 2.
Sanctum Knight Information
Invisible knights wandering in the sanctum seemly immune to physical attack, often carry dual swords or dual crossbows, the source of their invisibility is the statues with glowing red aura which look identical to their armors, break them to render them visible so you can attack them with physical attacks. Statues do not reset until NG+ or burnt Bonfire Ascetic.
"The sanctum knights renounced their own flesh to eternally guard the Sanctum from Sir Yorgh and his Drakeblood Knights." - Sanctum Knight Set description.
Location
Drops
Strategy Tips
- Initially start of as 'ethereal'. In this form, they CAN be locked-on, but they are IMMUNE to Physical damage. Elemental damage seems to bypass this, but they have insane resistances, with their Lightning resistance being the highest.
- Break the statues made of armor, scattered around the Sanctum, to render them visible. They can now be damaged normally using Physical danage. Very susceptible to backstabs.
- Use elemental weapons to attack invisible sanctum knights
Move Set
- Dual Blades Combo
- Dual Blades Lunge
- Sanctum Crossbow
- Sanctum Repeating Crossbow
- Sanctum Crossbow Dark Bolt
- Sanctum Repeating Crossbow Dark Bolt
Gallery
Early concept art suggests that The knight was orginally intended to be a horsman.
- Anonymous
When in their ghostly form, they are *NOT* vulnerable to magic. Great Heavy Soul Arrow does double digits in damage with 70 int
- Anonymous
- Anonymous
can all of them be un-ghostified by breaking armor? I can't seem to find the ones to break...
this one was a cool idea.. but why the **** put them on stages with spikes and cliffs, what a ****ing bad design imo,
Any attack that leaves you low to the ground will let you not get hit. Example, greatsword and greatsword powerstance strong attack will leave you lower to the ground, and unable to be hit. Can easily kill them even in their ‘ghost’ forms.
- Anonymous
- Anonymous
One of the most annoying enemies. A combo that staggers you and takes off almost all health unless you have very high vigor. That's without their gimmick of the armors...
- Anonymous
- Anonymous
Imagine fighting the Irythill aoldiers, but with the pace of Dark Souls 2, this guys are one of the worst enemies
- Anonymous
What if you wanted to use heavy weapons, but god said "lol these enemies never stagger"
- Anonymous
Havel's greatshield and Dark Orb makes these guys a cakewalk even in ghost form. Circle to the right and they'll miss half their attacks, and the ones that connect will ricochet. Takes about fifteen Dark Orbs with a half decent caster build.
- Anonymous
Those MFs have such a high poise that even dual wielding greatswords wont stagger them.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
yeah i killed it a heide knight sword infused with lightning too
- Anonymous
I killed it without destroying those armors. With miracles. Need confirm
- Anonymous
Somebody's vandalised this page, most prominently changing the health to 69. Grow up mate
What a tiresome ****ing mob to fight.
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