xbow1

Sanctum Repeating Crossbow+10

Stats
icon wp physicalAttack 100 (*85) icon wp counterStrength 100
icon magicbonus 0 (*29) icon wp poiseDamage 10
icon firebonus 0(*29) icon wp stability 10
icon lightningbonus 0(*29) icon durabilitiy 35
icon darkbonus 0(*29) icon weight 10.0
Requirements & Bonus
icon strength 22 icon dexterity 22 icon intelligence 22 icon faith 22
20
-
15
-
10 10
icon magicbonus green icon firebonus green icon lgtngbonus green icon darkbonus green
*C *C *C *C
Weapon Type Crossbow
Attack Type Projectile/Strike
Enchantable Yes
Special No
*When infused: 108 physical dmg/108 elemental dmg and B scaling with chosen element. Str scaling changes to E. Dex scaling changes to A.

Sanctum Repeating Crossbow is a weapon in Dark Souls 2. Sanctum Repeating Crossbow, a formidable weapon wielded by the sanctum knights, is a testament to their unwavering commitment and the mysterious rituals conducted in the great depths. This specialized Crossbow, designed for the eternal stewardship of the Sanctum, boasts a unique feature in its strong attack, unleashing dark bolts with powerful force.

 

Crossbow wielded by sanctum knights.

Strong attack fires dark bolts.

These guardian knights were sentenced to eternal stewardship of the Sanctum in a clandestine ritual carried out in the great depths, but today the sanctum receives nary visitor. 

How to get Sanctum Repeating Crossbow in Dark Souls 2

 

DS2 Sanctum Repeating Crossbow Hints and Tips

  • Shoots three bolts in quick succession, similar to the Avelyn.
  • As like all other crossbows, it is NOT possible to infuse this weapon with poison.
  • Two-handed strong attack on the supporting hand (left strong attack if equipped to right hand) unleashes a barrage of Dark Bolts.
  • Has no base dark damage, but gets an extra by scaling up to + 80.
  • It is not recommended to infuse the weapon with dark if you want to use it as a normal crossbow, as it loses damage this way.
  • However if you're dedicated on using the special attack, it is highly recommended to infuse with Dark, it boosts special attack damage.
  • The highest damage is dealt with lightning infusion and lightning bolts or with mundane infusion, depending on the character stats.
  • Dual SRCs with lightning infusion, lightning bolts, Ring of Blades +2 and Lightning Clutch Ring deal about 700 damage.
  • the Dark Clutch Ring from the 3rd dlc increases the damage the special attack does by a significant margin
  • You can powerstance this with the avelyn.

 

DS2 Sanctum Repeating Crossbow Trivia

  • The crossbow itself appears to be a reference to the manga "Berserk", where the protagonist uses an identical arm-mounted repeater crossbow.



Youtube relevant videos:
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DS2 Sanctum Repeating Crossbow Upgrades Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Other
Name
icon wp physicalAttack
icon wp magdmg
icon wp firedmg
icon wp lightningdmg
icon darkbonus
icon Counter%26poisedamage
icon strengthscale green
icon dexscale green
icon magicbonus green
icon firebonus green
icon lgtngbonus green
icon darkbonus green
icon wp poisonbld
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
icon wp stability
Regular 76 - - - - 100
10
- - - - - C - - - - - - - 10
Regular +10 100 - - - - ^ - - - - - C - - - - - - - 10
Magic 64 20 - - - ^ - - C - - C - - - 10 - - - 10
Magic +10 85 29 - - - ^ - - C - - C - - - 10 - - - 10
Fire 64 - 20 - - ^ - - - C - C - - - - 10 - - 10
Fire +10 85 - 29 - - ^ - - - C - C - - - - 10 - - 10
Lightning 64 - - 20 - ^ - - - - C C - - - - - 10 - 10
Lightning +10 85 - - 29 - ^ - - - - C C - - - - - 10 - 10
Dark 53 - - - - ^ - - - - - C - - - - - - 10 10
Dark +10 70 - - - - ^ - - - - - C - - - - - - 10 10
Poison N/A - - - - - ^ - - - - - - - - - - - - - 10
Bleed N/A - - - - - ^ - - - - - - - - - - - - - 10
Raw 83 - - - - ^ - - - - - D - - - - - - - 10
Raw +10 110 - - - - ^ - - - - - D - - - - - - - 10
Enchanted 76 - - - - ^ - - D - - E - - - - - - - 10
Enchanted +10 100 - - - - ^ - - D - - E - - - - - - - 10
Mundane 11 - - - - ^ - - - - - E - - - - - - - 10
Mundane +10 15 - - - - ^ - - - - - D - - - - - - - 10

 

Dark Souls II Sanctum Repeating Crossbow Table Key

Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths. You can see the Stats page for detailed explanations on what they do.

 

Requirements/
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon strength icon strengthscale green
Strength
icon wp physicalAttack
Physical
icon wp physicaldef
Physical
icon wp bleed
Bleeding
icon durabilitiy
Durability
icon dexterity icon dexscale green
Dexterity
icon wp magdmg
Magic
icon wp magicdef
Magic
icon wp poisondef
Poison
icon weight
Weight
icon intelligence
Intelligence
icon wp firedmg
Fire
icon wp firedef
Fire
icon wp petrifydef
Petrify
 
icon faith
Faith
icon wp lightningdmg
Lightning
icon wp lightningdef
Lightning
icon wp cursedef
Curse
 
icon magicbonus green
Magic Bonus
icon wp counterStrength
Counter Strength
icon wp stability
Stability
   
icon firebonus green
Fire Bonus
icon wp poiseDamage
Poise Damage
     
icon lgtngbonus green
Lighting Bonus
icon wp CastSpeed
Cast Speed
     
icon darkbonus green
Dark Bonus
icon wp range
Range
     

 

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 




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    • Anonymous

      So i was experimenting with this. I've used the Jailers and Dogs around McDuff as Test dummies and compared WA damage in the Jailers and regular attacks in the dogs. I have 50 in everything, wearing Ring of Blades and was in NG+ so these are my results. Dark infused deals 1017 damage with one WA barrage to the Jailers. Mundane is 423 and uninfused 792. When Uninfused and Mundane i was able to kill the dogs with one volley of heavy bolts but they survived If infused with dark. I'd say If you like the WA and want to use it, infuse it with dark. If you want regular damage Go with uninfused, it's a good all around choice If you want both attacks. If you don't care about the WA and don't want to lose durability use Mundane or raw. (Whatever does more damage) You can also use Dark Clutch Ring If you want to go crazy with this thing. It was oneshotting the Jailers. Pretty fun weapon.

      • Anonymous

        Is it just me or this Crossbow is almost exactly like the one Guts carries in Berserk? It wouldn't be weird for Dark Souls to have a Berserk reference :v


        Anyway Crossbow go Brrrr

        • Anonymous

          powerstancing these trivialises most invaders, and some bosses

          at 30+ lowest stat, these mundane did about 600-700 damage per 6 bolts to Aldia Keep Forlorn
          also absolutely pwned guardian dragon with dank bolts doing about 150 per bolt

          • Anonymous

            Why is the range not listed? Neither this nor Avelyn have the range stated, even though the reg sanctum xbow is listed for a range of 20 (CQB, anyone?)

            • With this weapon if you two hand it hitting Triangle twice or holding it you can actually Aim with this weapon like a bow. Been using it for an hour farming spirits in the undead crypts by the boss door.

              • Equipping the ring increases the dark damage by 30. After infusing the weapon with Dark, this increases to around 40, partially offsetting the damage lost. Wearing the ring greatly increases the damage output.

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